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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Export selection to image: added option to scale the output image to a higher resolution
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parent
cf61c74e35
commit
f2f0e1bae1
4 changed files with 93 additions and 22 deletions
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@ -674,7 +674,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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ImageExportSettingsForm form = new ImageExportSettingsForm();
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if (form.ShowDialog() == DialogResult.OK)
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{
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ImageExportSettings settings = new ImageExportSettings(Path.GetDirectoryName(form.FilePath), Path.GetFileNameWithoutExtension(form.FilePath), Path.GetExtension(form.FilePath), form.Floor, form.Fullbright, form.Brightmap, form.Tiles, form.GetPixelFormat(), form.GetImageFormat());
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ImageExportSettings settings = new ImageExportSettings(Path.GetDirectoryName(form.FilePath), Path.GetFileNameWithoutExtension(form.FilePath), Path.GetExtension(form.FilePath), form.Floor, form.Fullbright, form.Brightmap, form.Tiles, form.ImageScale, form.GetPixelFormat(), form.GetImageFormat());
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ImageExporter exporter = new ImageExporter(sectors, settings);
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string text = "The following images will be created:\n\n" + string.Join("\n", exporter.GetImageNames());
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@ -50,8 +50,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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public bool Tiles;
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public PixelFormat PixelFormat;
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public ImageFormat ImageFormat;
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public float Scale;
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public ImageExportSettings(string path, string name, string extension, bool floor, bool fullbright, bool brightmap, bool tiles, PixelFormat pformat, ImageFormat iformat)
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public ImageExportSettings(string path, string name, string extension, bool floor, bool fullbright, bool brightmap, bool tiles, float scale, PixelFormat pformat, ImageFormat iformat)
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{
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Path = path;
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Name = name;
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@ -62,6 +63,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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Fullbright = fullbright;
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PixelFormat = pformat;
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ImageFormat = iformat;
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Scale = scale;
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}
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}
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@ -105,10 +107,10 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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GetSizeAndOffset(out size, out offset);
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// Use the same image for the normal texture and the brightmap because of memory concerns
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using (Bitmap image = new Bitmap((int)size.x, (int)size.y, settings.PixelFormat))
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using (Bitmap image = new Bitmap((int)(size.x * settings.Scale), (int)(size.y * settings.Scale), settings.PixelFormat))
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{
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// Normal texture image
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CreateImage(image, offset, false);
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CreateImage(image, offset, settings.Scale, false);
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if (settings.Tiles)
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SaveImageAsTiles(image);
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@ -118,7 +120,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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// The brightmap
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if (settings.Brightmap)
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{
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CreateImage(image, offset, true);
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CreateImage(image, offset, settings.Scale, true);
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if (settings.Tiles)
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SaveImageAsTiles(image, "_brightmap");
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@ -135,7 +137,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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/// <param name="offset">The offset of the selection in map space</param>
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/// <param name="asbrightmap">True if the image should be a brightmap, false if normally textured</param>
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/// <returns>The image to be exported</returns>
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private void CreateImage(Bitmap texturebitmap, Vector2D offset, bool asbrightmap)
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private void CreateImage(Bitmap texturebitmap, Vector2D offset, float scale, bool asbrightmap)
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{
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Graphics gtexture = null;
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@ -161,9 +163,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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for (int i = 0; i < s.Triangles.Vertices.Count / 3; i++)
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{
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// The GDI image has the 0/0 coordinate in the top left, so invert the y component
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Vector2D v1 = s.Triangles.Vertices[i * 3] - offset; v1.y *= -1.0;
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Vector2D v2 = s.Triangles.Vertices[i * 3 + 1] - offset; v2.y *= -1.0;
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Vector2D v3 = s.Triangles.Vertices[i * 3 + 2] - offset; v3.y *= -1.0;
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Vector2D v1 = (s.Triangles.Vertices[i * 3] - offset) * scale; v1.y *= -1.0;
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Vector2D v2 = (s.Triangles.Vertices[i * 3 + 1] - offset) * scale; v2.y *= -1.0;
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Vector2D v3 = (s.Triangles.Vertices[i * 3 + 2] - offset) * scale; v3.y *= -1.0;
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gpath.AddLine((float)v1.x, (float)v1.y, (float)v2.x, (float)v2.y);
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gpath.AddLine((float)v2.x, (float)v2.y, (float)v3.x, (float)v3.y);
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@ -188,11 +190,11 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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// but doesn't applie the color correction if we set UseColorCorrection to false first
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ImageData imagedata = General.Map.Data.GetFlatImage(s.FloorTexture);
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imagedata.UseColorCorrection = false;
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brushtexture = imagedata.LocalGetBitmap();
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brushtexture = new Bitmap(imagedata.LocalGetBitmap());
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imagedata.UseColorCorrection = true;
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textureoffset.x = s.Fields.GetValue("xpanningfloor", 0.0);
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textureoffset.y = s.Fields.GetValue("ypanningfloor", 0.0);
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textureoffset.x = s.Fields.GetValue("xpanningfloor", 0.0) * scale;
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textureoffset.y = s.Fields.GetValue("ypanningfloor", 0.0) * scale;
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// GZDoom uses bigger numbers for smaller scales (i.e. a scale of 2 will halve the size), so we need to change the scale
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texturescale.x = 1.0 / s.Fields.GetValue("xscalefloor", 1.0);
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@ -204,11 +206,11 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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// but doesn't applie the color correction if we set UseColorCorrection to false first
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ImageData imagedata = General.Map.Data.GetFlatImage(s.CeilTexture);
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imagedata.UseColorCorrection = false;
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brushtexture = imagedata.LocalGetBitmap();
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brushtexture = new Bitmap(imagedata.LocalGetBitmap());
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imagedata.UseColorCorrection = true;
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textureoffset.x = s.Fields.GetValue("xpanningceiling", 0.0);
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textureoffset.y = s.Fields.GetValue("ypanningceiling", 0.0);
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textureoffset.x = s.Fields.GetValue("xpanningceiling", 0.0) * scale;
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textureoffset.y = s.Fields.GetValue("ypanningceiling", 0.0) * scale;
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// GZDoom uses bigger numbers for smaller scales (i.e. a scale of 2 will halve the size), so we need to change the scale
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texturescale.x = 1.0 / s.Fields.GetValue("xscaleceiling", 1.0);
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@ -218,13 +220,16 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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// Create the transformation matrix
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Matrix matrix = new Matrix();
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matrix.Rotate(rotation);
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matrix.Translate((float)(-offset.x * rotationvector.x), (float)(offset.x * rotationvector.y)); // Left/right offset from the map origin
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matrix.Translate((float)(offset.y * rotationvector.y), (float)(offset.y * rotationvector.x)); // Up/down offset from the map origin
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matrix.Translate((float)(-offset.x*scale * rotationvector.x), (float)(offset.x*scale * rotationvector.y)); // Left/right offset from the map origin
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matrix.Translate((float)(offset.y*scale * rotationvector.y), (float)(offset.y*scale * rotationvector.x)); // Up/down offset from the map origin
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matrix.Translate(-(float)textureoffset.x, -(float)textureoffset.y); // Texture offset
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matrix.Scale((float)texturescale.x, (float)texturescale.y);
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if (!settings.Fullbright)
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AdjustBrightness(brushtexture, s.Brightness > 0 ? s.Brightness / 255.0f : 0.0f);
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AdjustBrightness(ref brushtexture, s.Brightness > 0 ? s.Brightness / 255.0f : 0.0f);
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if (scale > 1.0f)
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ResizeImage(ref brushtexture, brushtexture.Width * (int)scale, brushtexture.Height * (int)scale);
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// Create the texture brush and apply the matrix
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TextureBrush tbrush = new TextureBrush(brushtexture);
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@ -367,7 +372,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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/// </summary>
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/// <param name="image">The image to adjust</param>
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/// <param name="brightness">Brightness between 0.0f and 1.0f</param>
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private void AdjustBrightness(Image image, float brightness)
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private void AdjustBrightness(ref Bitmap image, float brightness)
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{
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// Make the ColorMatrix.
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float b = brightness;
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@ -403,6 +408,40 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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image = bm;
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}
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/// <summary>
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/// Resize the image to the specified width and height. Taken from https://stackoverflow.com/a/24199315 (with some modifications)
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/// </summary>
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/// <param name="image">The image to resize.</param>
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/// <param name="width">The width to resize to.</param>
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/// <param name="height">The height to resize to.</param>
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/// <returns>The resized image.</returns>
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private void ResizeImage(ref Bitmap image, int width, int height)
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{
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var destRect = new Rectangle(0, 0, width, height);
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var destImage = new Bitmap(width, height);
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destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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using (var graphics = Graphics.FromImage(destImage))
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{
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graphics.CompositingMode = CompositingMode.SourceCopy;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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using (var wrapMode = new ImageAttributes())
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{
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wrapMode.SetWrapMode(WrapMode.TileFlipXY);
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graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
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}
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}
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image.Dispose();
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image = destImage;
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}
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#endregion
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}
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}
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@ -43,6 +43,8 @@
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this.cbFullbright = new System.Windows.Forms.CheckBox();
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this.cbBrightmap = new System.Windows.Forms.CheckBox();
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this.cbTiles = new System.Windows.Forms.CheckBox();
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this.cbScale = new System.Windows.Forms.ComboBox();
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this.label4 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// tbExportPath
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@ -194,6 +196,29 @@
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this.cbTiles.Text = "Create 64x64 tiles";
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this.cbTiles.UseVisualStyleBackColor = true;
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//
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// cbScale
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//
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this.cbScale.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.cbScale.FormattingEnabled = true;
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this.cbScale.Items.AddRange(new object[] {
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"100%",
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"200%",
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"400%",
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"800%"});
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this.cbScale.Location = new System.Drawing.Point(102, 89);
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this.cbScale.Name = "cbScale";
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this.cbScale.Size = new System.Drawing.Size(71, 21);
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this.cbScale.TabIndex = 17;
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(12, 92);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(37, 13);
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this.label4.TabIndex = 18;
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this.label4.Text = "Scale:";
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//
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// ImageExportSettingsForm
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//
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this.AcceptButton = this.export;
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@ -201,6 +226,8 @@
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.cancel;
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this.ClientSize = new System.Drawing.Size(447, 188);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.cbScale);
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this.Controls.Add(this.cbTiles);
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this.Controls.Add(this.cbBrightmap);
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this.Controls.Add(this.cbFullbright);
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@ -242,5 +269,7 @@
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private System.Windows.Forms.CheckBox cbFullbright;
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private System.Windows.Forms.CheckBox cbBrightmap;
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private System.Windows.Forms.CheckBox cbTiles;
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private System.Windows.Forms.ComboBox cbScale;
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private System.Windows.Forms.Label label4;
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}
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}
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@ -44,6 +44,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
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public bool Fullbright { get { return cbFullbright.Checked; } }
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public bool Brightmap { get { return cbBrightmap.Checked; } }
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public bool Tiles { get { return cbTiles.Checked; } }
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public float ImageScale { get { return (float)Math.Pow(2, cbScale.SelectedIndex); } }
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#endregion
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@ -73,6 +74,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
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cbFullbright.Checked = General.Settings.ReadPluginSetting("imageexportfullbright", true);
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cbBrightmap.Checked = General.Settings.ReadPluginSetting("imageexportbrightmap", false);
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cbTiles.Checked = General.Settings.ReadPluginSetting("imageexporttiles", false);
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cbScale.SelectedIndex = General.Settings.ReadPluginSetting("imageexportscale", 0);
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}
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#endregion
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@ -133,9 +135,10 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
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private void export_Click(object sender, EventArgs e)
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{
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General.Settings.WritePluginSetting("imageexportfullbright", cbFullbright.Checked);
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General.Settings.WritePluginSetting("imageexportbrightmap", cbBrightmap.Checked);
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General.Settings.WritePluginSetting("imageexporttiles", cbTiles.Checked);
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General.Settings.WritePluginSetting("imageexportfullbright", cbFullbright.Checked);
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General.Settings.WritePluginSetting("imageexportbrightmap", cbBrightmap.Checked);
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General.Settings.WritePluginSetting("imageexporttiles", cbTiles.Checked);
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General.Settings.WritePluginSetting("imageexportscale", cbScale.SelectedIndex);
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this.DialogResult = DialogResult.OK;
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this.Close();
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