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Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
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@ -283,7 +283,7 @@ namespace CodeImp.DoomBuilder.Map
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{
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{
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sector = null;
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sector = null;
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}
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}
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if (sectors.Count == 1)
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else if (sectors.Count == 1)
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{
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{
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sector = sectors[0];
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sector = sectors[0];
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}
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}
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