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Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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1 changed files with 10 additions and 6 deletions
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@ -157,10 +157,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(sd.FloorGlow == null || !sd.FloorGlow.Fullbright) ceiling.color = 0;
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if(sd.FloorGlow == null || !sd.FloorGlow.Fullbright) ceiling.color = 0;
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}
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}
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// Apply alpha
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floor.alpha = alpha;
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ceiling.alpha = alpha;
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//mxd
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//mxd
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floor.extrafloor = true;
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floor.extrafloor = true;
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ceiling.extrafloor = true;
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ceiling.extrafloor = true;
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@ -171,9 +167,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
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sloped3dfloor = ((alpha < 255 || renderadditive) &&
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sloped3dfloor = ((alpha < 255 || renderadditive) &&
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(Angle2D.RadToDeg(ceiling.plane.Normal.GetAngleZ()) != 270 ||
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(Angle2D.RadToDeg(ceiling.plane.Normal.GetAngleZ()) != 270 ||
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Angle2D.RadToDeg(floor.plane.Normal.GetAngleZ()) != 90));
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Angle2D.RadToDeg(floor.plane.Normal.GetAngleZ()) != 90));
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// As GZDoom doesn't support translucent 3D floors make is fully opaque
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if (sloped3dfloor)
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alpha = 255;
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// Apply alpha
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floor.alpha = alpha;
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ceiling.alpha = alpha;
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// Do not adjust light? (works only for non-vavoom types)
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// Do not adjust light? (works only for non-vavoom types)
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if(!vavoomtype)
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if (!vavoomtype)
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{
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{
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bool disablelighting = ((linedef.Args[2] & (int)Flags.DisableLighting) == (int)Flags.DisableLighting); //mxd
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bool disablelighting = ((linedef.Args[2] & (int)Flags.DisableLighting) == (int)Flags.DisableLighting); //mxd
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bool restrictlighting = ((linedef.Args[2] & (int)Flags.RestrictLighting) == (int)Flags.RestrictLighting); //mxd
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bool restrictlighting = ((linedef.Args[2] & (int)Flags.RestrictLighting) == (int)Flags.RestrictLighting); //mxd
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