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Fixed, Game configurations: ZDoom things 9994 and 9995 had the same title.
Updated ZDoom_DECORATE.cfg.
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2 changed files with 23 additions and 3 deletions
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@ -826,7 +826,7 @@ zdoom
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9994
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{
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title = "Player uses sector";
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title = "Player uses wall";
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class = "SecActUseWall";
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}
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@ -842,7 +842,7 @@ zdoom
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arg1
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{
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title = "Green";
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default = 255;
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default = 255;
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}
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arg2
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{
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@ -185,7 +185,7 @@ keywords
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A_SetRipperLevel = "A_SetRipperLevel(int level)";
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A_SetRipMin = "A_SetRipMin(int min)";
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A_SetRipMax = "A_SetRipMax(int max)";
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A_SetRoll = "A_SetRoll(float pitch[, int flags = 0[, int pointer = AAPTR_DEFAULT]])";
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A_SetRoll = "A_SetRoll(float roll[, int flags = 0[, int pointer = AAPTR_DEFAULT]])";
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A_SetScale = "A_SetScale(float scaleX[, float scaleY = scaleX[, int pointer = AAPTR_DEFAULT]])";
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A_SetShadow = "A_SetShadow";
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A_SetShootable = "A_SetShootable";
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@ -385,6 +385,22 @@ constants
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Bounce.Wall:;
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Bounce.Actor:;
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Bounce.Actor.Creature:;
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//weapon states:
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Ready:;
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Select:;
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Deselect:;
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Fire:;
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AltFire:;
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Hold:;
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AltHold:;
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Flash:;
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AltFlash:;
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Reload:;
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Zoom:;
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User1:;
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User2:;
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User3:;
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User4:;
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//flow control
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loop;
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stop;
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@ -667,6 +683,10 @@ constants
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WRF_NOSECONDARY;
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WRF_ALLOWRELOAD;
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WRF_ALLOWZOOM;
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WRF_ALLOWUSER1;
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WRF_ALLOWUSER2;
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WRF_ALLOWUSER3;
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WRF_ALLOWUSER4;
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ZOOM_INSTANT;
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ZOOM_NOSCALETURNING;
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CPF_USEAMMO;
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