Fixed, Game configurations: ZDoom things 9994 and 9995 had the same title.

Updated ZDoom_DECORATE.cfg.
This commit is contained in:
MaxED 2016-01-02 18:26:16 +00:00
parent 59da0cf2b1
commit eb35bccd61
2 changed files with 23 additions and 3 deletions

View file

@ -826,7 +826,7 @@ zdoom
9994
{
title = "Player uses sector";
title = "Player uses wall";
class = "SecActUseWall";
}
@ -842,7 +842,7 @@ zdoom
arg1
{
title = "Green";
default = 255;
default = 255;
}
arg2
{

View file

@ -185,7 +185,7 @@ keywords
A_SetRipperLevel = "A_SetRipperLevel(int level)";
A_SetRipMin = "A_SetRipMin(int min)";
A_SetRipMax = "A_SetRipMax(int max)";
A_SetRoll = "A_SetRoll(float pitch[, int flags = 0[, int pointer = AAPTR_DEFAULT]])";
A_SetRoll = "A_SetRoll(float roll[, int flags = 0[, int pointer = AAPTR_DEFAULT]])";
A_SetScale = "A_SetScale(float scaleX[, float scaleY = scaleX[, int pointer = AAPTR_DEFAULT]])";
A_SetShadow = "A_SetShadow";
A_SetShootable = "A_SetShootable";
@ -385,6 +385,22 @@ constants
Bounce.Wall:;
Bounce.Actor:;
Bounce.Actor.Creature:;
//weapon states:
Ready:;
Select:;
Deselect:;
Fire:;
AltFire:;
Hold:;
AltHold:;
Flash:;
AltFlash:;
Reload:;
Zoom:;
User1:;
User2:;
User3:;
User4:;
//flow control
loop;
stop;
@ -667,6 +683,10 @@ constants
WRF_NOSECONDARY;
WRF_ALLOWRELOAD;
WRF_ALLOWZOOM;
WRF_ALLOWUSER1;
WRF_ALLOWUSER2;
WRF_ALLOWUSER3;
WRF_ALLOWUSER4;
ZOOM_INSTANT;
ZOOM_NOSCALETURNING;
CPF_USEAMMO;