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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Add setting to scale flat offsets, matching SRB2
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6f5f53aee6
commit
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5 changed files with 29 additions and 7 deletions
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@ -39,6 +39,7 @@ common
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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scaledflatoffsets = true;
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// Colormap/fade related options
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maxcolormapalpha = 25;
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@ -74,6 +74,7 @@ namespace CodeImp.DoomBuilder.Config
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private readonly string defaultfloortexture; //mxd
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private readonly string defaultceilingtexture; //mxd
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private readonly bool scaledtextureoffsets;
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private readonly bool scaledflatoffsets; //sphere
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private readonly string defaultsavecompiler;
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private readonly string defaulttestcompiler;
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private readonly string formatinterface;
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@ -255,6 +256,7 @@ namespace CodeImp.DoomBuilder.Config
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public string DefaultFloorTexture { get { return defaultfloortexture; } } //mxd
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public string DefaultCeilingTexture { get { return defaultceilingtexture; } } //mxd
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public bool ScaledTextureOffsets { get { return scaledtextureoffsets; } }
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public bool ScaledFlatOffsets { get { return scaledflatoffsets; } } // sphere
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public string FormatInterface { get { return formatinterface; } }
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public string DefaultLinedefActivationFlag { get { return defaultlinedefactivation; } } //mxd
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public string SingleSidedFlag { get { return singlesidedflag; } }
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@ -484,6 +486,7 @@ namespace CodeImp.DoomBuilder.Config
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defaultfloortexture = cfg.ReadSetting("defaultfloortexture", "FLOOR0_1"); //mxd
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defaultceilingtexture = cfg.ReadSetting("defaultceilingtexture", "CEIL1_1"); //mxd
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scaledtextureoffsets = cfg.ReadSetting("scaledtextureoffsets", true);
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scaledflatoffsets = cfg.ReadSetting("scaledflatoffsets", true);
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formatinterface = cfg.ReadSetting("formatinterface", "");
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mixtexturesflats = cfg.ReadSetting("mixtexturesflats", false);
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generalizedactions = cfg.ReadSetting("generalizedlinedefs", false);
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@ -387,6 +387,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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int color, light;
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bool absolute;
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongFloorTexture)
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&& General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright)
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@ -447,8 +450,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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int color, light;
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bool absolute;
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture)
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if (General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture)
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&& General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright)
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{
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color = -1;
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@ -83,9 +83,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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s.Fields.GetValue("ypanningceiling", 0.0));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0),
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s.Fields.GetValue("yscaleceiling", 1.0));
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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//Load ceiling texture
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if(s.LongCeilTexture != MapSet.EmptyLongName)
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if (s.LongCeilTexture != MapSet.EmptyLongName)
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{
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base.Texture = General.Map.Data.GetFlatImage(s.LongCeilTexture);
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if(base.Texture == null || base.Texture is UnknownImage)
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@ -544,8 +547,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscaleceiling", 1.0), level.sector.Fields.GetValue("yscaleceiling", 1.0));
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Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
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// Texture coordinates
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Vector2D o = pickintersect;
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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@ -83,6 +83,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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s.Fields.GetValue("ypanningfloor", 0.0));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0),
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s.Fields.GetValue("yscalefloor", 1.0));
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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//Load floor texture
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if(s.LongFloorTexture != MapSet.EmptyLongName)
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@ -492,8 +495,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscalefloor", 1.0), level.sector.Fields.GetValue("yscalefloor", 1.0));
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Vector2D texscale = new Vector2D(1.0 / Texture.ScaledWidth, 1.0 / Texture.ScaledHeight);
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// Texture coordinates
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Vector2D o = pickintersect;
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if (General.Map.Config.ScaledFlatOffsets)
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offset /= scale;
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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