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Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected. Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
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parent
ca49587ed1
commit
e0b7af81a4
5 changed files with 16 additions and 26 deletions
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@ -26,7 +26,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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private bool allowValueLinking;
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private bool linkValues;
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private bool blockUpdate;
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private int bResetPosX;
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private int bResetOffsetX;
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#endregion
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@ -48,7 +48,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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public PairedFieldsControl() {
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InitializeComponent();
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bResetPosX = bReset.Left;
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bResetOffsetX = this.Width - bReset.Left;
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}
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#endregion
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@ -114,7 +114,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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if(!allowValueLinking) {
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bReset.Left = bLink.Left;
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} else {
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bReset.Left = bResetPosX;
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bReset.Left = this.Width - bResetOffsetX;
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bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
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}
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}
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@ -604,7 +604,7 @@ namespace CodeImp.DoomBuilder.VisualModes
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{
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// Make new visualsector
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vs = CreateVisualSector(sd.Sector);
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if(vs != null) allsectors.Add(sd.Sector, vs);
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//if(vs != null) allsectors.Add(sd.Sector, vs); //mxd
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}
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if(vs != null)
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@ -942,7 +942,7 @@ namespace CodeImp.DoomBuilder.VisualModes
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/// This returns the VisualSector for the given Sector.
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/// </summary>
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public VisualSector GetVisualSector(Sector s) {
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if(!allsectors.ContainsKey(s)) return null; //mxd
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if(!allsectors.ContainsKey(s)) return CreateVisualSector(s); //mxd
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return allsectors[s];
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}
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@ -667,7 +667,7 @@ namespace CodeImp.DoomBuilder.Windows
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public void DisplayStatus(StatusInfo newstatus)
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{
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// Stop timers
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if(!newstatus.displayed)
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if(newstatus.type != StatusType.Selection && !newstatus.displayed) //mxd
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{
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statusresetter.Stop();
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statusflasher.Stop();
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@ -680,16 +680,18 @@ namespace CodeImp.DoomBuilder.Windows
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// When no particular information is to be displayed.
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// The messages displayed depends on running background processes.
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case StatusType.Ready:
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if((General.Map != null) && (General.Map.Data != null))
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if(General.Map.Data.IsLoading)
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newstatus.message = STATUS_LOADING_TEXT;
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else
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newstatus.message = selectionInfo; //mxd
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else
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if ((General.Map != null) && (General.Map.Data != null)) {
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newstatus.message = General.Map.Data.IsLoading ? STATUS_LOADING_TEXT : selectionInfo;
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} else {
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newstatus.message = STATUS_READY_TEXT;
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}
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break;
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case StatusType.Selection: //mxd
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if (statusresetter.Enabled) { //don't change the message right now if info or warning is displayed
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selectionInfo = (string.IsNullOrEmpty(newstatus.message) ? STATUS_NO_SELECTION_TEXT : newstatus.message);
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return;
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}
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if(string.IsNullOrEmpty(newstatus.message))
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newstatus.message = STATUS_NO_SELECTION_TEXT;
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selectionInfo = newstatus.message;
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@ -147,12 +147,6 @@
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<metadata name="label5.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label6.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label5.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="tabproperties.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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@ -162,7 +156,4 @@
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<metadata name="fieldslist.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="fieldslist.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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</root>
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@ -378,6 +378,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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protected override VisualSector CreateVisualSector(Sector s)
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{
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BaseVisualSector vs = new BaseVisualSector(this, s);
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if (vs != null) allsectors.Add(s, vs); //mxd
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return vs;
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}
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@ -501,11 +502,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd
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protected override void moveSelectedThings(Vector2D direction, bool absolutePosition) {
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List<VisualThing> visualThings = GetSelectedVisualThings(true);
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if (visualThings.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Select some Things first!");
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return;
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}
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if (visualThings.Count == 0) return;
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PreAction(UndoGroup.ThingMove);
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