Curve Linedefs Mode: use Ctrl+Alt+RMB+Drag with Fixed Circular Curve to match angle and vertex count to 15 degree segments (#1070)

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samwiddowson 2024-06-30 09:59:20 +01:00 committed by GitHub
parent efacbef45a
commit de8066d14f
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3 changed files with 36 additions and 4 deletions

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@ -32,6 +32,22 @@
<td valign="top"><b>Escape</b></td> <td valign="top"><b>Escape</b></td>
<td>Discard the changes and return to the previous mode.</td> <td>Discard the changes and return to the previous mode.</td>
</tr> </tr>
<tr>
<td valign="top"><b>Ctrl + Mousewheel</b></td>
<td>Increase/decrease the number of dividing vertices.</td>
</tr>
<tr>
<td valign="top"><b>LMB + Drag</b></td>
<td>Change the distance of the curve (when Fixed Circular Curve is not set).</td>
</tr>
<tr>
<td valign="top"><b>RMB + Drag</b></td>
<td>Change the angle of the curve.</td>
</tr>
<tr>
<td valign="top"><b>Ctrl + Alt + RMB + Drag</b></td>
<td>When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve</td>
</tr>
</table> </table>
</p> </p>
</div> </div>

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@ -496,6 +496,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
else if(editpressed && prevoffset != 0) else if(editpressed && prevoffset != 0)
{ {
int newangle = 0; int newangle = 0;
int newvertices = panel.Vertices;
if(panel.FixedCurve) if(panel.FixedCurve)
{ {
// Flip required? // Flip required?
@ -513,7 +514,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
//TODO: there surely is a way to get new angle without iteration... //TODO: there surely is a way to get new angle without iteration...
double targetoffset = radius.GetLength() * u; double targetoffset = radius.GetLength() * u;
double prevdiff = double.MaxValue; double prevdiff = double.MaxValue;
int increment = (clampvalue ? panel.AngleIncrement : 1); bool clampToKeyEllipseSegments = General.Interface.CtrlState && General.Interface.AltState;
int increment = (clampToKeyEllipseSegments ? 15 : clampvalue ? panel.AngleIncrement : 1);
for(int i = 1; i < panel.MaximumAngle; i += increment) for(int i = 1; i < panel.MaximumAngle; i += increment)
{ {
// Calculate diameter for current angle... // Calculate diameter for current angle...
@ -530,7 +533,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
// Clamp to 5 deg increments // Clamp to 5 deg increments
if(clampvalue) newangle = (newangle / panel.AngleIncrement) * panel.AngleIncrement; if(clampvalue) newangle = (newangle / increment) * increment;
if(clampToKeyEllipseSegments)
{
newvertices = Math.Abs(newangle) / increment - 1;
if(newvertices < 1)
newvertices = 1;
if(newangle < 30)
{
newangle = 0;
}
}
} }
else else
{ {
@ -543,7 +558,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
// Set new angle without triggering the update... // Set new angle without triggering the update...
panel.SetValues(panel.Vertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards); panel.SetValues(newvertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards);
// Update hint text // Update hint text
hintlabel.Text = "Angle: " + panel.Angle; hintlabel.Text = "Angle: " + panel.Angle;

View file

@ -242,5 +242,6 @@ group general
"<b>LMB-drag</b> or use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change curve depth. Hold <b>Shift</b> while dragging to change by 1 map unit" "<b>LMB-drag</b> or use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change curve depth. Hold <b>Shift</b> while dragging to change by 1 map unit"
"<b>RMB-drag</b> or use <k>buildermodes_rotateclockwise</k> and <k>buildermodes_rotatecounterclockwise</k> to change curve bulginess. Hold <b>Shift</b> while dragging to change by 1 degree" "<b>RMB-drag</b> or use <k>buildermodes_rotateclockwise</k> and <k>buildermodes_rotatecounterclockwise</k> to change curve bulginess. Hold <b>Shift</b> while dragging to change by 1 degree"
"<b>LMB+RMB-drag</b> or use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of points in the curve" "<b>LMB+RMB-drag</b> or use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of points in the curve"
"When <b>CTRL+ALT+RMB-drag</b> When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve."
"Press <k>builder_acceptmode</k> to accept" "Press <k>builder_acceptmode</k> to accept"
"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel" "Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"