Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).

Updated documentation.
This commit is contained in:
MaxED 2013-09-12 15:02:08 +00:00
parent 261811cc57
commit dcc063f008
5 changed files with 98 additions and 51 deletions

View file

@ -128,6 +128,7 @@
</li>
<li><span class="style1"><strong>[new]</strong></span><strong> </strong>Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only): <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/sector_info.jpg" alt="" /></div></li>
<li><span class="style1"><strong>[new]</strong></span> Sector effects are now shown on top of unselected sectors (works only if &quot;View Selection Numbering&quot; option is enabled).</li>
</ul>
</li>
@ -136,7 +137,8 @@
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> New actions: &quot;<strong>Align Ceiling Texture to Back Side</strong>&quot;, &quot;<strong>Align Ceiling Texture to Front Side</strong>&quot;, &quot;<strong>Align Floor Texture to Back Side</strong>&quot; and &quot;<strong>Align Floor Texture to Front Side</strong>&quot; (available in <strong>Linedefs -&gt; Align Textures</strong> menu).</li>
<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> &quot;<strong>Make brightness gradient</strong>&quot; command is available in Linedefs mode.</li>
<li><strong>[UDMF]</strong> Linedef info panel: relative UDMF light values are shown like this: <span class="style7">16</span> (<span class="style8">128</span>), which means &quot;<span class="style7">UDMF light value</span>&quot; (&quot;<span class="style8">total surface brightness</span>&quot;). Total surface brightness is UDMF light value + sector brightness.</li>
</ul></li>
</ul>
</li>
<li><h3><a name="things" id="things"></a>Things mode:</h3>
<ul>

View file

@ -354,11 +354,11 @@ namespace CodeImp.DoomBuilder
// Done
int retries = 0; //mxd
while (!General.Map.Graphics.Reset()) {
Thread.Sleep(10);
while(!General.Map.Graphics.CheckAvailability()) {
Thread.Sleep(100);
if (retries++ > 500) {
DialogResult result = General.ShowErrorMessage("Unable to reset D3D device." + Environment.NewLine + "Press Abort to quit, Retry to wait some more," + Environment.NewLine + "Ignore to proceed anyway (high chances of D3DException)", MessageBoxButtons.AbortRetryIgnore);
if (retries++ > 50) { //that's 5 seconds, right?
DialogResult result = General.ShowErrorMessage("Unable to reset D3D device." + Environment.NewLine + "Press Abort to quit," + Environment.NewLine + " Retry to wait some more," + Environment.NewLine + "Ignore to proceed anyway (high chances of D3DException)", MessageBoxButtons.AbortRetryIgnore);
if(result == DialogResult.Abort) {
General.Exit(true);
} else if (result == DialogResult.Retry) {

View file

@ -502,7 +502,11 @@ namespace CodeImp.DoomBuilder {
UpdateScriptNames();
// Center map in screen
if(General.Editing.Mode is ClassicMode) (General.Editing.Mode as ClassicMode).CenterInScreen();
if (General.Editing.Mode is ClassicMode) {
ClassicMode mode = General.Editing.Mode as ClassicMode;
mode.OnRedoEnd();
mode.CenterInScreen();
}
// Success
this.changed = false;
@ -1752,6 +1756,11 @@ namespace CodeImp.DoomBuilder {
return io.GetType().Equals(t);
}
//mxd
public System.Drawing.SizeF GetTextSize(string text, float scale) {
return graphics.Font.GetTextSize(text, scale);
}
#endregion
}
}

View file

@ -29,6 +29,7 @@ using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.GZBuilder.Tools;
using CodeImp.DoomBuilder.Config;
#endregion
@ -60,6 +61,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Labels
private Dictionary<Sector, TextLabel[]> labels;
//mxd. Effects
private Dictionary<int, string[]> effects;
#endregion
#region ================== Properties
@ -73,6 +77,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Constructor
public SectorsMode()
{
//mxd
effects = new Dictionary<int, string[]>();
foreach (SectorEffectInfo info in General.Map.Config.SortedSectorEffects) {
effects.Add(info.Index, new[] { info.Index + ": " + info.Title, "E"+info.Index });
}
}
// Disposer
@ -161,6 +170,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
}
}
//mxd. Render effect labels
orderedselection = General.Map.Map.GetSelectedSectors(false);
foreach(Sector s in orderedselection) {
if (s.Effect != 0) {
TextLabel[] labelarray = labels[s];
for (int i = 0; i < s.Labels.Count; i++) {
TextLabel l = labelarray[i];
l.Color = General.Colors.InfoLine;
if (effects.ContainsKey(s.Effect)) {
float requiredsize = (General.Map.GetTextSize(effects[s.Effect][0], l.Scale).Width) / renderer.Scale;
if (requiredsize < s.Labels[i].radius) {
l.Text = effects[s.Effect][0];
} else {
l.Text = effects[s.Effect][1];
}
} else {
l.Text = "E"+s.Effect;
}
renderer.RenderText(l);
}
}
}
}
renderer.Finish();
@ -1056,6 +1091,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
// Clear labels
SetupLabels();
base.OnRedoEnd(); //mxd
}
//mxd

View file

@ -402,7 +402,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.buttonselectionnumbers.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonselectionnumbers.Name = "buttonselectionnumbers";
this.buttonselectionnumbers.Size = new System.Drawing.Size(23, 22);
this.buttonselectionnumbers.Text = "View Selection Numbering";
this.buttonselectionnumbers.Text = "View Effects and Selection Numbering";
this.buttonselectionnumbers.Click += new System.EventHandler(this.buttonselectionnumbers_Click);
//
// separatorsectors1