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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Updated documentation.
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5 changed files with 98 additions and 51 deletions
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@ -128,6 +128,7 @@
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</li>
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</li>
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<li><span class="style1"><strong>[new]</strong></span><strong> </strong>Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only): <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<li><span class="style1"><strong>[new]</strong></span><strong> </strong>Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only): <input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/sector_info.jpg" alt="" /></div></li>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="sectors_mode/sector_info.jpg" alt="" /></div></li>
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<li><span class="style1"><strong>[new]</strong></span> Sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).</li>
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</ul>
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</ul>
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</li>
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</li>
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@ -136,7 +137,8 @@
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<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> New actions: "<strong>Align Ceiling Texture to Back Side</strong>", "<strong>Align Ceiling Texture to Front Side</strong>", "<strong>Align Floor Texture to Back Side</strong>" and "<strong>Align Floor Texture to Front Side</strong>" (available in <strong>Linedefs -> Align Textures</strong> menu).</li>
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<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> New actions: "<strong>Align Ceiling Texture to Back Side</strong>", "<strong>Align Ceiling Texture to Front Side</strong>", "<strong>Align Floor Texture to Back Side</strong>" and "<strong>Align Floor Texture to Front Side</strong>" (available in <strong>Linedefs -> Align Textures</strong> menu).</li>
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<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> "<strong>Make brightness gradient</strong>" command is available in Linedefs mode.</li>
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<li><span class="style1"><strong>[new]</strong></span> <strong>[UDMF]</strong> "<strong>Make brightness gradient</strong>" command is available in Linedefs mode.</li>
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<li><strong>[UDMF]</strong> Linedef info panel: relative UDMF light values are shown like this: <span class="style7">16</span> (<span class="style8">128</span>), which means "<span class="style7">UDMF light value</span>" ("<span class="style8">total surface brightness</span>"). Total surface brightness is UDMF light value + sector brightness.</li>
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<li><strong>[UDMF]</strong> Linedef info panel: relative UDMF light values are shown like this: <span class="style7">16</span> (<span class="style8">128</span>), which means "<span class="style7">UDMF light value</span>" ("<span class="style8">total surface brightness</span>"). Total surface brightness is UDMF light value + sector brightness.</li>
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</ul></li>
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</ul>
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</li>
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<li><h3><a name="things" id="things"></a>Things mode:</h3>
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<li><h3><a name="things" id="things"></a>Things mode:</h3>
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<ul>
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<ul>
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@ -354,11 +354,11 @@ namespace CodeImp.DoomBuilder
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// Done
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// Done
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int retries = 0; //mxd
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int retries = 0; //mxd
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while (!General.Map.Graphics.Reset()) {
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while(!General.Map.Graphics.CheckAvailability()) {
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Thread.Sleep(10);
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Thread.Sleep(100);
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if (retries++ > 500) {
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if (retries++ > 50) { //that's 5 seconds, right?
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DialogResult result = General.ShowErrorMessage("Unable to reset D3D device." + Environment.NewLine + "Press Abort to quit, Retry to wait some more," + Environment.NewLine + "Ignore to proceed anyway (high chances of D3DException)", MessageBoxButtons.AbortRetryIgnore);
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DialogResult result = General.ShowErrorMessage("Unable to reset D3D device." + Environment.NewLine + "Press Abort to quit," + Environment.NewLine + " Retry to wait some more," + Environment.NewLine + "Ignore to proceed anyway (high chances of D3DException)", MessageBoxButtons.AbortRetryIgnore);
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if(result == DialogResult.Abort) {
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if(result == DialogResult.Abort) {
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General.Exit(true);
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General.Exit(true);
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} else if (result == DialogResult.Retry) {
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} else if (result == DialogResult.Retry) {
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@ -502,7 +502,11 @@ namespace CodeImp.DoomBuilder {
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UpdateScriptNames();
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UpdateScriptNames();
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// Center map in screen
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// Center map in screen
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if(General.Editing.Mode is ClassicMode) (General.Editing.Mode as ClassicMode).CenterInScreen();
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if (General.Editing.Mode is ClassicMode) {
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ClassicMode mode = General.Editing.Mode as ClassicMode;
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mode.OnRedoEnd();
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mode.CenterInScreen();
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}
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// Success
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// Success
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this.changed = false;
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this.changed = false;
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@ -1752,6 +1756,11 @@ namespace CodeImp.DoomBuilder {
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return io.GetType().Equals(t);
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return io.GetType().Equals(t);
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}
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}
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//mxd
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public System.Drawing.SizeF GetTextSize(string text, float scale) {
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return graphics.Font.GetTextSize(text, scale);
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -29,6 +29,7 @@ using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Config;
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#endregion
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#endregion
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@ -60,6 +61,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Labels
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// Labels
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private Dictionary<Sector, TextLabel[]> labels;
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private Dictionary<Sector, TextLabel[]> labels;
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//mxd. Effects
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private Dictionary<int, string[]> effects;
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#endregion
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#endregion
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#region ================== Properties
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#region ================== Properties
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@ -73,6 +77,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Constructor
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// Constructor
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public SectorsMode()
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public SectorsMode()
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{
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{
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//mxd
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effects = new Dictionary<int, string[]>();
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foreach (SectorEffectInfo info in General.Map.Config.SortedSectorEffects) {
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effects.Add(info.Index, new[] { info.Index + ": " + info.Title, "E"+info.Index });
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}
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}
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}
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// Disposer
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// Disposer
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@ -161,6 +170,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
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if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
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}
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}
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}
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}
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//mxd. Render effect labels
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orderedselection = General.Map.Map.GetSelectedSectors(false);
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foreach(Sector s in orderedselection) {
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if (s.Effect != 0) {
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TextLabel[] labelarray = labels[s];
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for (int i = 0; i < s.Labels.Count; i++) {
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TextLabel l = labelarray[i];
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l.Color = General.Colors.InfoLine;
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if (effects.ContainsKey(s.Effect)) {
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float requiredsize = (General.Map.GetTextSize(effects[s.Effect][0], l.Scale).Width) / renderer.Scale;
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if (requiredsize < s.Labels[i].radius) {
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l.Text = effects[s.Effect][0];
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} else {
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l.Text = effects[s.Effect][1];
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}
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} else {
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l.Text = "E"+s.Effect;
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}
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renderer.RenderText(l);
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}
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}
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}
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}
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}
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renderer.Finish();
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renderer.Finish();
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@ -1056,6 +1091,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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// Clear labels
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// Clear labels
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SetupLabels();
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SetupLabels();
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base.OnRedoEnd(); //mxd
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}
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}
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//mxd
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//mxd
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@ -402,7 +402,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.buttonselectionnumbers.ImageTransparentColor = System.Drawing.Color.Magenta;
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this.buttonselectionnumbers.ImageTransparentColor = System.Drawing.Color.Magenta;
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this.buttonselectionnumbers.Name = "buttonselectionnumbers";
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this.buttonselectionnumbers.Name = "buttonselectionnumbers";
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this.buttonselectionnumbers.Size = new System.Drawing.Size(23, 22);
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this.buttonselectionnumbers.Size = new System.Drawing.Size(23, 22);
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this.buttonselectionnumbers.Text = "View Selection Numbering";
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this.buttonselectionnumbers.Text = "View Effects and Selection Numbering";
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this.buttonselectionnumbers.Click += new System.EventHandler(this.buttonselectionnumbers_Click);
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this.buttonselectionnumbers.Click += new System.EventHandler(this.buttonselectionnumbers_Click);
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//
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//
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// separatorsectors1
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// separatorsectors1
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