From dcc063f008fdc2d261c33946fb562d5a2413af87 Mon Sep 17 00:00:00 2001 From: MaxED Date: Thu, 12 Sep 2013 15:02:08 +0000 Subject: [PATCH] Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled). Updated documentation. --- Help/gzdb/features/features.html | 4 +- Source/Core/General/Launcher.cs | 8 +- Source/Core/General/MapManager.cs | 11 ++- .../BuilderModes/ClassicModes/SectorsMode.cs | 36 ++++++++ .../Interface/MenusForm.Designer.cs | 90 +++++++++---------- 5 files changed, 98 insertions(+), 51 deletions(-) diff --git a/Help/gzdb/features/features.html b/Help/gzdb/features/features.html index 38b3fd67..b6ac09a4 100644 --- a/Help/gzdb/features/features.html +++ b/Help/gzdb/features/features.html @@ -128,6 +128,7 @@
  • [new] Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only):
  • +
  • [new] Sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
  • @@ -136,7 +137,8 @@
  • [new] [UDMF] New actions: "Align Ceiling Texture to Back Side", "Align Ceiling Texture to Front Side", "Align Floor Texture to Back Side" and "Align Floor Texture to Front Side" (available in Linedefs -> Align Textures menu).
  • [new] [UDMF] "Make brightness gradient" command is available in Linedefs mode.
  • [UDMF] Linedef info panel: relative UDMF light values are shown like this: 16 (128), which means "UDMF light value" ("total surface brightness"). Total surface brightness is UDMF light value + sector brightness.
  • - + +
  • Things mode: