mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
More fixes to PK3/Directory patch and texture search/creation logic.
This commit is contained in:
parent
7c048ece38
commit
d8df65b2c1
2 changed files with 21 additions and 9 deletions
|
@ -72,15 +72,15 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
// This loads the image
|
// This loads the image
|
||||||
protected override void LocalLoadImage()
|
protected override void LocalLoadImage()
|
||||||
{
|
{
|
||||||
|
// Checks
|
||||||
|
if(this.IsImageLoaded) return;
|
||||||
|
if((width == 0) || (height == 0)) return;
|
||||||
|
|
||||||
IImageReader reader;
|
IImageReader reader;
|
||||||
MemoryStream mem;
|
MemoryStream mem;
|
||||||
byte[] membytes;
|
byte[] membytes;
|
||||||
Graphics g = null;
|
Graphics g = null;
|
||||||
|
|
||||||
// Checks
|
|
||||||
if(this.IsImageLoaded) return;
|
|
||||||
if((width == 0) || (height == 0)) return;
|
|
||||||
|
|
||||||
lock(this)
|
lock(this)
|
||||||
{
|
{
|
||||||
// Create texture bitmap
|
// Create texture bitmap
|
||||||
|
|
|
@ -54,7 +54,7 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
|
|
||||||
#region ================== Properties
|
#region ================== Properties
|
||||||
|
|
||||||
protected readonly string[] PatchLocations = { TEXTURES_DIR, PATCHES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
|
protected readonly string[] PatchLocations = { PATCHES_DIR, TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for patches and sprites in this order
|
||||||
protected readonly string[] TextureLocations = { TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, PATCHES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for textures in this order
|
protected readonly string[] TextureLocations = { TEXTURES_DIR, FLATS_DIR, SPRITES_DIR, PATCHES_DIR, GRAPHICS_DIR }; //mxd. Because ZDoom looks for textures in this order
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -319,10 +319,22 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
collection = LoadDirectoryImages("", ImageDataFormat.DOOMFLAT, false);
|
collection = LoadDirectoryImages("", ImageDataFormat.DOOMFLAT, false);
|
||||||
AddImagesToList(images, collection);
|
AddImagesToList(images, collection);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add images from flats directory
|
if (General.Map.Config.MixTexturesFlats)
|
||||||
collection = LoadDirectoryImages(FLATS_DIR, ImageDataFormat.DOOMFLAT, true);
|
{
|
||||||
AddImagesToList(images, collection);
|
//mxd. Load from directories ZDoom expects them to be
|
||||||
|
foreach(string loc in TextureLocations)
|
||||||
|
{
|
||||||
|
collection = LoadDirectoryImages(loc, ImageDataFormat.DOOMFLAT, true);
|
||||||
|
AddImagesToList(images, collection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Add images from flats directory
|
||||||
|
collection = LoadDirectoryImages(FLATS_DIR, ImageDataFormat.DOOMFLAT, true);
|
||||||
|
AddImagesToList(images, collection);
|
||||||
|
}
|
||||||
|
|
||||||
// Load TEXTURES lump file
|
// Load TEXTURES lump file
|
||||||
string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
|
string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
|
||||||
|
|
Loading…
Reference in a new issue