diff --git a/Build/Compilers/Hexen/acc.cfg b/Build/Compilers/Hexen/acc.cfg new file mode 100644 index 00000000..d20ad661 --- /dev/null +++ b/Build/Compilers/Hexen/acc.cfg @@ -0,0 +1,17 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + hexen_acc + { + interface = "AccCompiler"; + program = "acc.exe"; + zcommon = "common.acs"; + zdefs = "defs.acs"; + zspecial = "specials.acs"; + zwvars = "wvars.acs"; + } +} diff --git a/Build/Compilers/Hexen/acc.exe b/Build/Compilers/Hexen/acc.exe new file mode 100644 index 00000000..e79e2559 Binary files /dev/null and b/Build/Compilers/Hexen/acc.exe differ diff --git a/Build/Compilers/Hexen/common.acs b/Build/Compilers/Hexen/common.acs new file mode 100644 index 00000000..8b9a0829 --- /dev/null +++ b/Build/Compilers/Hexen/common.acs @@ -0,0 +1,10 @@ + +//************************************************************************** +//** +//** common.acs +//** +//************************************************************************** + +#include "specials.acs" +#include "defs.acs" +#include "wvars.acs" diff --git a/Build/Compilers/Hexen/defs.acs b/Build/Compilers/Hexen/defs.acs new file mode 100644 index 00000000..0e630a12 --- /dev/null +++ b/Build/Compilers/Hexen/defs.acs @@ -0,0 +1,149 @@ + +//************************************************************************** +//** +//** defs.acs +//** +//************************************************************************** + +#define TRUE 1 +#define FALSE 0 +#define ON 1 +#define OFF 0 +#define YES 1 +#define NO 0 + +#define LINE_FRONT 0 +#define LINE_BACK 1 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 + +#define TEXTURE_TOP 0 +#define TEXTURE_MIDDLE 1 +#define TEXTURE_BOTTOM 2 + +#define GAME_SINGLE_PLAYER 0 +#define GAME_NET_COOPERATIVE 1 +#define GAME_NET_DEATHMATCH 2 + +#define CLASS_FIGHTER 0 +#define CLASS_CLERIC 1 +#define CLASS_MAGE 2 + +#define SKILL_VERY_EASY 0 +#define SKILL_EASY 1 +#define SKILL_NORMAL 2 +#define SKILL_HARD 3 +#define SKILL_VERY_HARD 4 + +#define T_NONE 0 +#define T_CENTAUR 1 +#define T_CENTAURLEADER 2 +#define T_DEMON 3 +#define T_ETTIN 4 +#define T_FIREGARGOYLE 5 +#define T_WATERLURKER 6 +#define T_WATERLURKERLEADER 7 +#define T_WRAITH 8 +#define T_WRAITHBURIED 9 +#define T_FIREBALL1 10 +#define T_MANA1 11 +#define T_MANA2 12 +#define T_ITEMBOOTS 13 +#define T_ITEMEGG 14 +#define T_ITEMFLIGHT 15 +#define T_ITEMSUMMON 16 +#define T_ITEMTPORTOTHER 17 +#define T_ITEMTELEPORT 18 +#define T_BISHOP 19 +#define T_ICEGOLEM 20 +#define T_BRIDGE 21 +#define T_DRAGONSKINBRACERS 22 +#define T_ITEMHEALTHPOTION 23 +#define T_ITEMHEALTHFLASK 24 +#define T_ITEMHEALTHFULL 25 +#define T_ITEMBOOSTMANA 26 +#define T_FIGHTERAXE 27 +#define T_FIGHTERHAMMER 28 +#define T_FIGHTERSWORD1 29 +#define T_FIGHTERSWORD2 30 +#define T_FIGHTERSWORD3 31 +#define T_CLERICSTAFF 32 +#define T_CLERICHOLY1 33 +#define T_CLERICHOLY2 34 +#define T_CLERICHOLY3 35 +#define T_MAGESHARDS 36 +#define T_MAGESTAFF1 37 +#define T_MAGESTAFF2 38 +#define T_MAGESTAFF3 39 +#define T_MORPHBLAST 40 +#define T_ROCK1 41 +#define T_ROCK2 42 +#define T_ROCK3 43 +#define T_DIRT1 44 +#define T_DIRT2 45 +#define T_DIRT3 46 +#define T_DIRT4 47 +#define T_DIRT5 48 +#define T_DIRT6 49 +#define T_ARROW 50 +#define T_DART 51 +#define T_POISONDART 52 +#define T_RIPPERBALL 53 +#define T_STAINEDGLASS1 54 +#define T_STAINEDGLASS2 55 +#define T_STAINEDGLASS3 56 +#define T_STAINEDGLASS4 57 +#define T_STAINEDGLASS5 58 +#define T_STAINEDGLASS6 59 +#define T_STAINEDGLASS7 60 +#define T_STAINEDGLASS8 61 +#define T_STAINEDGLASS9 62 +#define T_STAINEDGLASS0 63 +#define T_BLADE 64 +#define T_ICESHARD 65 +#define T_FLAME_SMALL 66 +#define T_FLAME_LARGE 67 +#define T_MESHARMOR 68 +#define T_FALCONSHIELD 69 +#define T_PLATINUMHELM 70 +#define T_AMULETOFWARDING 71 +#define T_ITEMFLECHETTE 72 +#define T_ITEMTORCH 73 +#define T_ITEMREPULSION 74 +#define T_MANA3 75 +#define T_PUZZSKULL 76 +#define T_PUZZGEMBIG 77 +#define T_PUZZGEMRED 78 +#define T_PUZZGEMGREEN1 79 +#define T_PUZZGEMGREEN2 80 +#define T_PUZZGEMBLUE1 81 +#define T_PUZZGEMBLUE2 82 +#define T_PUZZBOOK1 83 +#define T_PUZZBOOK2 84 +#define T_METALKEY 85 +#define T_SMALLMETALKEY 86 +#define T_AXEKEY 87 +#define T_FIREKEY 88 +#define T_GREENKEY 89 +#define T_MACEKEY 90 +#define T_SILVERKEY 91 +#define T_RUSTYKEY 92 +#define T_HORNKEY 93 +#define T_SERPENTKEY 94 +#define T_WATERDRIP 95 +#define T_TEMPSMALLFLAME 96 +#define T_PERMSMALLFLAME 97 +#define T_TEMPLARGEFLAME 98 +#define T_PERMLARGEFLAME 99 +#define T_DEMON_MASH 100 +#define T_DEMON2_MASH 101 +#define T_ETTIN_MASH 102 +#define T_CENTAUR_MASH 103 +#define T_THRUSTSPIKEUP 104 +#define T_THRUSTSPIKEDOWN 105 +#define T_FLESH_DRIP1 106 +#define T_FLESH_DRIP2 107 +#define T_SPARK_DRIP 108 + + diff --git a/Build/Compilers/Hexen/specials.acs b/Build/Compilers/Hexen/specials.acs new file mode 100644 index 00000000..91f346e8 --- /dev/null +++ b/Build/Compilers/Hexen/specials.acs @@ -0,0 +1,84 @@ +//************************************************************************** +//** +//** specials.acs +//** +//************************************************************************** + +special + 80:ACS_Execute(5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 42:Ceiling_CrushAndRaise(3), + 44:Ceiling_CrushStop(1), + 43:Ceiling_LowerAndCrush(3), + 40:Ceiling_LowerByValue(3), + 41:Ceiling_RaiseByValue(3), + 45:Ceiling_CrushRaiseAndStay(3), + 69:Ceiling_MoveToValueTimes8(4), + 10:Door_Close(2), + 11:Door_Open(2), + 12:Door_Raise(3), + 13:Door_LockedRaise(4), + 20:Floor_LowerByValue(3), + 36:Floor_LowerByValueTimes8(3), + 66:Floor_LowerInstant(3), + 68:Floor_MoveToValueTimes8(4), + 21:Floor_LowerToLowest(2), + 22:Floor_LowerToNearest(2), + 28:Floor_RaiseAndCrush(3), + 23:Floor_RaiseByValue(3), + 35:Floor_RaiseByValueTimes8(3), + 67:Floor_RaiseInstant(3), + 24:Floor_RaiseToHighest(2), + 25:Floor_RaiseToNearest(2), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 46:Floor_CrushStop(1), + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 29:Pillar_Build(3), + 94:Pillar_BuildAndCrush(4), + 30:Pillar_Open(4), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1), + 6:Polyobj_MoveTimes8(4), + 4:Polyobj_Move(4), + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 93:Polyobj_OR_MoveTimes8(4), + 92:Polyobj_OR_Move(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 120:Radius_Quake(5), + 140:Sector_ChangeSound(2), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 70:Teleport(1), + 71:Teleport_NoFog(1), + 74:Teleport_NewMap(2), + 72:ThrustThing(2), + 73:DamageThing(1), + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 133:Thing_Destroy(1), + 134:Thing_Projectile(5), + 136:Thing_ProjectileGravity(5), + 132:Thing_Remove(1), + 135:Thing_Spawn(3), + 137:Thing_SpawnNoFog(3), + 138:Floor_Waggle(5); diff --git a/Build/Compilers/Hexen/wvars.acs b/Build/Compilers/Hexen/wvars.acs new file mode 100644 index 00000000..252b4a17 --- /dev/null +++ b/Build/Compilers/Hexen/wvars.acs @@ -0,0 +1,13 @@ + +//************************************************************************** +//** +//** wvars.acs +//** +//************************************************************************** + +/* +world int 0:WorldFree1; +world int 1:WorldFree2; +world int 2:WorldFree3; +world int 3:WorldFree4; +*/ diff --git a/Build/Scripting/Hexen_ACS.cfg b/Build/Scripting/Hexen_ACS.cfg index d15e314d..2adef600 100644 --- a/Build/Scripting/Hexen_ACS.cfg +++ b/Build/Scripting/Hexen_ACS.cfg @@ -3,7 +3,7 @@ \*******************************************************************/ // Compiler settings -compiler = "zdoom_acc"; +compiler = "hexen_acc"; parameters = "-H -I \"%PT\" -I \"%PS\" %FI %FO"; resultlump = "BEHAVIOR"; @@ -23,232 +23,76 @@ keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; keywords { #Define = "#Define identifier expression"; - #EncryptStrings = "#EncryptStrings"; #Import = "#Import"; #Include = "#Include"; #Library = "#Library"; #LibDefine = "#LibDefine identifier expression"; - #NoCompact = "#NoCompact"; - #NoWadAuthor = "#NoWadAuthor"; - #WadAuthor = "#WadAuthor"; ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; - ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; - ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)"; - ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)"; ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; - ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; ACS_Suspend = "ACS_Suspend(script, map)"; ACS_Terminate = "ACS_Terminate(script, map)"; ActivatorSound = "ActivatorSound(name, volume)"; ActivatorTID = "ActivatorTID()"; - AmbientSound = "AmbientSound(name, volume)"; - Autosave = "Autosave()"; Bool = "Bool expression"; Break = "Break"; Return = "Return"; - CancelFade = "CancelFade()"; Case = "Case expression:"; Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)"; - Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)"; - Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)"; Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)"; - Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)"; - Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)"; Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)"; Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; - Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; - Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)"; - Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; - Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; - Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; - Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)"; Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; - Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; - Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)"; - Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; - Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; - ChangeCamera = "ChangeCamera(tid, who, revert)"; - ChangeCeiling = "ChangeCeiling(tag, flat)"; - ChangeFloor = "ChangeFloor(tag, flat)"; - ChangeLevel = "ChangeLevel(mapname, position, flags, skill)"; - ChangeSkill = "ChangeSkill(skill)"; - CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)"; - CheckActorClass = "CheckActorClass(tid, class)"; - CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)"; - CheckActorInventory = "CheckActorInventory(tid, type)"; - CheckActorProperty = "CheckActorProperty(tid, property, value)"; - CheckInventory = "CheckInventory(type)"; - CheckPlayerCamera = "CheckPlayerCamera(player)"; - CheckWeapon = "CheckWeapon(weapon)"; - ClassifyActor = "ClassifyActor(tid)"; - ClearActorInventory = "ClearActorInventory(tid)"; - ClearForceField = "ClearForceField()"; - ClearInventory = "ClearInventory()"; - ClearLineSpecial = "ClearLineSpecial()"; Const = "Const"; Continue = "Continue"; - cos = "cos(angle)"; - CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)"; DamageThing = "DamageThing(amount)"; Death = "Script expression Death"; Default = "Default:"; - Delay = "Delay(tics)"; Disconnect = "Script expression Disconnect"; Do = "Do"; - Door_Animated = "Door_Animated(tag, speed, delay)"; Door_Close = "Door_Close(tag, speed)"; - Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)"; Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)"; Door_Open = "Door_Open(tag, speed)"; Door_Raise = "Door_Raise(tag, speed, delay)"; - Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; - Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; - Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; Else = "Else"; Enter = "Script expression Enter"; - Exit_Normal = "Exit_Normal(pos)"; - Exit_Secret = "Exit_Secret(pos)"; - FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)"; - FadeTo = "FadeTo(red, green, blue, amount, seconds)"; - FixedDiv = "FixedDiv(fa, fb)"; - FixedMul = "FixedMul(fa, fb)"; Floor_CrushStop = "Floor_CrushStop(tag)"; - Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)"; - Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)"; Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; - Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; - Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)"; - Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; - Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)"; Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; - Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; - Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; - Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; - FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)"; FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; For = "For(initialization, condition, iteration)"; - ForceField = "ForceField()"; Function = "Function Void expression (Void)"; - GameSkill = "GameSkill()"; - GameType = "GameType()"; - Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; - Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; - Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; - Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; - Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; - Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; - GetActorAngle = "GetActorAngle(tid)"; - GetActorCeilingZ = "GetActorCeilingZ(tid)"; - GetActorFloorZ = "GetActorFloorZ(tid)"; - GetActorLightLevel = "GetActorLightLevel(tid)"; - GetActorPitch = "GetActorPitch(tid)"; - GetActorProperty = "GetActorProperty(tid, property)"; - GetActorVelX = "GetActorVelX(tid)"; - GetActorVelY = "GetActorVelY(tid)"; - GetActorVelZ = "GetActorVelZ(tid)"; - GetActorViewHeight = "GetActorViewHeight(tid)"; - GetActorX = "GetActorX(tid)"; - GetActorY = "GetActorY(tid)"; - GetActorZ = "GetActorZ(tid)"; - GetAirSupply = "GetAirSupply(playernumber)"; - GetAmmoCapacity = "GetAmmoCapacity(classname)"; - GetArmorType = "GetArmorType(armortype, playernumber)"; - GetChar = "GetChar(string, index)"; - GetCVar = "GetCVar(name)"; - GetLevelInfo = "GetLevelInfo(infotype)"; - GetLineRowOffset = "GetLineRowOffset()"; - GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)"; - GetLineUDMFFixed = "GetLineUDMFFixed(lineid, fieldname)"; - GetPlayerInput = "GetPlayerInput(player, input)"; - GetPolyobjX = "GetPolyobjX(po)"; - GetPolyobjY = "GetPolyobjY(po)"; - GetScreenHeight = "GetScreenHeight()"; - GetScreenWidth = "GetScreenWidth()"; - GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)"; - GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)"; - GetSectorLightLevel = "GetSectorLightLevel(tag)"; - GetSectorUDMFInt = "GetSectorUDMFInt(tag, fieldname)"; - GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, fieldname)"; - GetSideUDMFInt = "GetSideUDMFInt(lineid, side, fieldname)"; - GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, fieldname)"; - GetThingUDMFInt = "GetThingUDMFInt(tid, fieldname)"; - GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)"; - GetUserArray = "GetUserArray(tid, name, pos)"; - GetUserVariable = "GetUserVariable(tid, name)"; - GiveActorInventory = "GiveActorInventory(tid, type, amount)"; - GiveInventory = "GiveInventory(type, amount)"; - GlassBreak = "GlassBreak(dontspawnjunk)"; - Global = "Global Int expression:identifier"; - HealThing = "HealThing(amount)"; - HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)"; - HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)"; - If = "If(expression)"; - Int = "Int expression"; Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; Light_Fade = "Light_Fade(tag, value, tics)"; Light_Flicker = "Light_Flicker(tag, upper, lower)"; Light_ForceLightning = "Light_ForceLightning()"; Light_Glow = "Light_Glow(tag, upper, lower, tics)"; Light_LowerByValue = "Light_LowerByValue(tag, value)"; - Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; - Light_MinNeighbor = "Light_MinNeighbor(tag)"; Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; - Light_Stop = "Light_Stop(tag)"; Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; - Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; - Lightning = "Script expression Lightning"; - Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; - Line_AlignFloor = "Line_AlignFloor(lineid, side)"; - Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; - Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; - Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; - LineSide = "LineSide()"; - LocalAmbientSound = "LocalAmbientSound(name, volume)"; - LocalSetMusic = "LocalSetMusic(song, pattern, transition)"; - Log = "Log(type:expression)"; - MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)"; - Net = "Script expression Net"; - NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; - Open = "Script expression Open"; Pillar_Build = "Pillar_Build(tag, speed, height)"; Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)"; Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; - Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)"; Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; - Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; - Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)"; Plat_Stop = "Plat_Stop(tag)"; Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; - Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; - Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; - Player_GiveItem = "Player_GiveItem(item, message)"; - Player_RemoveItem = "Player_RemoveItem(item, message)"; - Player_SetTeam = "Player_SetTeam(team)"; - PlayerClass = "PlayerClass(player_number)"; - PlayerCount = "PlayerCount()"; - PlayerFrags = "PlayerFrags()"; - PlayerInGame = "PlayerInGame(player_number)"; - PlayerIsBot = "PlayerIsBot(player_number)"; - PlayerNumber = "PlayerNumber()"; - PlayMovie = "PlayMovie(moviename)"; Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; @@ -259,136 +103,25 @@ keywords Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; - PolyWait = "PolyWait(po)"; - Print = "Print(type:expression)"; - PrintBold = "PrintBold(type:expression)"; Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; - Random = "Random(low, high)"; - ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)"; - Respawn = "Script expression Respawn"; - Restart = "Restart"; - Script = "Script expression (Void)"; - ScriptWait = "ScriptWait(scriptid)"; - Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)"; - Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)"; - Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; - Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; - Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; - Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; - Sector_SetColor = "Sector_SetColor(tag, r, g, b)"; - Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; - Sector_SetFade = "Sector_SetFade(tag, r, g, b)"; - Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; - Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; - Sector_SetFriction = "Sector_SetFriction(tag, amount)"; - Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; - Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; - Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; - Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)"; - SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)"; - SectorSound = "SectorSound(name, volume)"; - SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; - SetActorAngle = "SetActorAngle(tid, angle)"; - SetAirControl = "SetAirControl(amount)"; - SetActorPitch = "SetActorPitch(tid, angle)"; - SetActorPosition = "SetActorPosition(tid, x, y, z, fog)"; - SetActorProperty = "SetActorProperty(tid, property, value)"; - SetActorState = "SetActorState(tid, state, exact)"; - SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)"; - SetAirSupply = "SetAirSupply(playernumber, tics)"; - SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)"; - SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; - SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; - SetFont = "SetFont(fontname)"; - SetGravity = "SetGravity(amount)"; - SetHudSize = "SetHudSize(width, height, statusbar)"; - SetLineBlocking = "SetLineBlocking(line, blocking)"; - SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)"; - SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)"; - SetLineTexture = "SetLineTexture(line, side, position, texture)"; - SetMarineSprite = "SetMarineSprite(tid, actorclass)"; - SetMarineWeapon = "SetMarineWeapon(tid, weapon)"; - SetMugShotState = "SetMugShotState(state)"; - SetMusic = "SetMusic(song, pattern, transition)"; - SetPlayerProperty = "SetPlayerProperty(who, set, which)"; - SetResultValue = "SetResultValue(value)"; - SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)"; - SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)"; - SetWeapon = "SetWeapon(weaponname)"; - sin = "sin(angle)"; - SoundSequence = "SoundSequence(sndseq)"; - SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)"; - SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)"; - SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(tag, sndseq)"; - Spawn = "Spawn(type, x, y, z, thingid, angle)"; - SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)"; - SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)"; - SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)"; - Special = "Special"; Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; - Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; - StartConversation = "StartConversation(tid, facing)"; - Str = "Str expression"; - strlen = "strlen(string)"; - Suspend = "Suspend"; - Switch = "Switch(expression)"; - TagWait = "TagWait(tag)"; - TakeActorInventory = "TakeActorInventory(tid, type, amount)"; - TakeInventory = "TakeInventory(type, amount)"; - Team_Score = "Team_Score(amount, nogrin)"; Teleport = "Teleport(tid, tag, nosourcefog)"; - Teleport_EndGame = "Teleport_EndGame()"; - Teleport_Line = "Teleport_Line(thisid, destid, flip)"; Teleport_NewMap = "Teleport_NewMap(map, pos)"; Teleport_NoFog = "Teleport_NoFog(tid)"; - Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; - Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; - TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; - TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; - TeleportOther = "TeleportOther(tid, destinationid, fog)"; - Terminate = "Terminate"; Thing_Activate = "Thing_Activate(tid)"; - Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; - Thing_Damage = "Thing_Damage(tid, amount, mod)"; - Thing_Damage2 = "Thing_Damage2(tid, amount, type)"; Thing_Deactivate = "Thing_Deactivate(tid)"; Thing_Destroy = "Thing_Destroy(tid, extreme)"; - Thing_Hate = "Thing_Hate(hater, hatee, type)"; - Thing_Move = "Thing_Move(tid, destid, nofog)"; Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; - Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)"; - Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; - Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; - Thing_Raise = "Thing_Raise(tid)"; Thing_Remove = "Thing_Remove(tid)"; - Thing_SetFrame = "Thing_SetFrame(tid, frame)"; - Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)"; - Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; - Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; - Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; - Thing_Stop = "Thing_Stop(tid)"; - ThingCount = "ThingCount(type, id)"; - ThingCountName = "ThingCountName(type, tid)"; - ThingCountNameSector = "ThingCountNameSector(class, tid, tag)"; - ThingCountSector = "ThingCountSector(type, tid, tag)"; - ThingSound = "ThingSound(thingid, name, volume)"; ThrustThing = "ThrustThing(angle, force, limit, tid)"; - ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)"; - Timer = "Timer()"; - TranslucentLine = "TranslucentLine(lineid, amount, additive)"; Unloading = "Script expression Unloading"; - UnmorphActor = "UnmorphActor(tid, force)"; - Until = "Until(expression)"; - UsePuzzleItem = "UsePuzzleItem(item, script)"; - UseActorInventory = "UseActorInventory(tid, item)"; - VectorAngle = "VectorAngle(x, y)"; Void = "Void"; While = "While(expression)"; World = "World Int expression:identifier"; @@ -402,489 +135,78 @@ constants OFF; YES; NO; - CARRY; - SCROLL; - SCROLL_AND_CARRY; - ACTOR_NONE; - ACTOR_WORLD; - ACTOR_PLAYER; - ACTOR_BOT; - ACTOR_VOODOODOLL; - ACTOR_MONSTER; - ACTOR_ALIVE; - ACTOR_DEAD; - ACTOR_MISSILE; - ACTOR_GENERIC; - APROP_ActiveSound; - APROP_Alpha; - APROP_Ambush; - APROP_AttackSound; - APROP_ChaseGoal; - APROP_Damage; - APROP_DeathSound; - APROP_Dropped; - APROP_Friendly; - APROP_Frightened; - APROP_Gravity; - APROP_Health; - APROP_Invulnerable; - APROP_JumpZ; - APROP_Notarget; - APROP_PainSound; - APROP_RenderStyle; - APROP_SeeSound; - APROP_SpawnHealth; - APROP_Speed; - BLOCK_CREATURES; - BLOCK_EVERYTHING; - BLOCK_NOTHING; - BLOCKF_CREATURES; - BLOCKF_MONSTERS; - BLOCKF_PLAYERS; - BLOCKF_FLOATERS; - BLOCKF_PROJECTILES; - BLOCKF_EVERYTHING; - BLOCKF_RAILING; - BLOCKF_USE; - BT_ALTATTACK; - BT_ATTACK; - BT_BACK; - BT_CROUCH; - BT_FORWARD; - BT_JUMP; - BT_LEFT; - BT_LOOKDOWN; - BT_LOOKUP; - BT_MOVEDOWN; - BT_MOVELEFT; - BT_MOVERIGHT; - BT_MOVEUP; - BT_RELOAD; - BT_RIGHT; - BT_SHOWSCORES; - BT_SPEED; - BT_STRAFE; - BT_TURN180; - BT_USE; - BT_USER1; - BT_USER2; - BT_USER3; - BT_USER4; - BT_ZOOM; - CLASS_CLERIC; - CLASS_FIGHTER; - CLASS_MAGE; - CR_BLACK; - CR_BLUE; - CR_BRICK; - CR_BROWN; - CR_CREAM; - CR_DARKBROWN; - CR_DARKGRAY; - CR_DARKGREEN; - CR_DARKRED; - CR_GOLD; - CR_GRAY; - CR_GREEN; - CR_GREY; - CR_LIGHTBLUE; - CR_OLIVE; - CR_ORANGE; - CR_PURPLE; - CR_RED; - CR_TAN; - CR_UNTRANSLATED; - CR_WHITE; - CR_YELLOW; - DAMAGE_IN_AIR; - DAMAGE_NONPLAYERS; - DAMAGE_PLAYERS; - DAMAGE_SUBCLASSES_PROTECT; + LINE_FRONT; + LINE_BACK; + SIDE_FRONT; + SIDE_BACK; + TEXTURE_TOP; + TEXTURE_MIDDLE; + TEXTURE_BOTTOM; + GAME_SINGLE_PLAYER; GAME_NET_COOPERATIVE; GAME_NET_DEATHMATCH; - GAME_NET_TEAMGAME; - GAME_SINGLE_PLAYER; - HUDMSG_COLORSTRING; - HUDMSG_FADEINOUT; - HUDMSG_FADEOUT; - HUDMSG_LOG; - HUDMSG_PLAIN; - HUDMSG_TYPEON; - INPUT_BUTTONS; - INPUT_FORWARDMOVE; - INPUT_OLDBUTTONS; - INPUT_PITCH; - INPUT_ROW; - INPUT_SIDEMOVE; - INPUT_UPMOVE; - INPUT_YAW; - LEVELINFO_CLUSTERNUM; - LEVELINFO_FOUND_ITEMS; - LEVELINFO_FOUND_SECRETS; - LEVELINFO_KILLED_MONSTERS; - LEVELINFO_LEVELNUM; - LEVELINFO_PAR_TIME; - LEVELINFO_SUCK_TIME; - LEVELINFO_TOTAL_ITEMS; - LEVELINFO_TOTAL_MONSTERS; - LEVELINFO_TOTAL_SECRETS; - LINE_BACK; - LINE_FRONT; - MARINEWEAPON_BerserkFis; - MARINEWEAPON_BFG; - MARINEWEAPON_Chaingun; - MARINEWEAPON_Chainsaw; - MARINEWEAPON_Dummy; - MARINEWEAPON_Fist; - MARINEWEAPON_Pistol; - MARINEWEAPON_PlasmaRifl; - MARINEWEAPON_Railgun; - MARINEWEAPON_RocketLaunche; - MARINEWEAPON_Shotgun; - MARINEWEAPON_SuperShotgu; - MOD_BARREL; - MOD_BFG_BOOM; - MOD_BFG_SPLASH; - MOD_CHAINGUN; - MOD_CHAINSAW; - MOD_CRUSH; - MOD_EXIT; - MOD_FALLING; - MOD_FIST; - MOD_HIT; - MOD_LAVA; - MOD_PISTOL; - MOD_PLASMARIFLE; - MOD_R_SPLASH; - MOD_ROCKET; - MOD_SHOTGUN; - MOD_SLIME; - MOD_SPLASH; - MOD_SSHOTGUN; - MOD_SUICIDE; - MOD_TELEFRAG; - MOD_UNKNOWN; - MOD_WATER; - MODINPUT_BUTTONS; - MODINPUT_FORWARDMOVE; - MODINPUT_OLDBUTTONS; - MODINPUT_PITCH; - MODINPUT_ROW; - MODINPUT_SIDEMOVE; - MODINPUT_UPMOVE; - MODINPUT_YAW; - MOVIE_Failed; - MOVIE_Played; - MOVIE_Played_Aborted; - MOVIE_Played_NoVideo; - NOT_BOTTOM; - NOT_CEILING; - NOT_FLOOR; - NOT_MIDDLE; - NOT_TOP; - PLAYERINFO_AIMDIST; - PLAYERINFO_COLOR; - PLAYERINFO_GENDER; - PLAYERINFO_MOVEBOB; - PLAYERINFO_NEVERSWITCH; - PLAYERINFO_PLAYERCLASS; - PLAYERINFO_STILLBOB; - PLAYERINFO_TEAM; - PROP_FLY; - PROP_FROZEN; - PROP_INSTANTWEAPONSWITCH; - PROP_NOTARGET; - PROP_TOTALLYFROZEN; - SIDE_BACK; - SIDE_FRONT; - SKILL_EASY; - SKILL_HARD; - SKILL_NORMAL; + CLASS_FIGHTER; + CLASS_CLERIC; + CLASS_MAGE; SKILL_VERY_EASY; + SKILL_EASY; + SKILL_NORMAL; + SKILL_HARD; SKILL_VERY_HARD; - STYLE_Add; - STYLE_Fuzzy; - STYLE_None; - STYLE_Normal; - STYLE_OptFuzzy; - STYLE_SoulTrans; - STYLE_Translucent; - T_AMMOBOX; - T_AMULETOFWARDING; - T_ANTIGRAVBELT; - T_ARACHNOTRON; - T_ARACHNOTRONPLASMA; - T_ARCHSTATUE; - T_ARMORBONUS; - T_ARROW; - T_AXEKEY; - T_BACKPACK; - T_BARON; - T_BARONBALL; - T_BARONSTATUE; - T_BARREL; - T_BATTERY; - T_BEAST; - T_BEASTBALL; - T_BELPHEGOR; - T_BERSERK; - T_BFG; - T_BFG10000; - T_BFGSHOT; - T_BISHOP; - T_BLADE; - T_BLASTER; - T_BLOOD; - T_BLOODDEMON; - T_BLOODPOOL; - T_BLOODPOOL1; - T_BLOODPOOL2; - T_BLUEARMOR; - T_BLUEFLAG; - T_BLUEKEY; - T_BLUEKEYCARD; - T_BLUESKULLKEY; - T_BLUETELEGLITTER; - T_BOBBINGSKULLINFLAMES; - T_BOUNCYMACEBALL; - T_BRAINS; - T_BRIDGE; - T_CACODEMON; - T_CACODEMONSHOT; - T_CACOLANTERN; - T_CELL; + T_NONE; T_CENTAUR; - T_CENTAUR_MASH; T_CENTAURLEADER; - T_CHAINGUN; - T_CHAINGUY; - T_CHAINSAW; - T_CHICKEN; + T_DEMON; + T_ETTIN; + T_FIREGARGOYLE; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WRAITH; + T_WRAITHBURIED; + T_FIREBALL1; + T_MANA1; + T_MANA2; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLIGHT; + T_ITEMSUMMON; + T_ITEMTPORTOTHER; + T_ITEMTELEPORT; + T_BISHOP; + T_ICEGOLEM; + T_BRIDGE; + T_DRAGONSKINBRACERS; + T_ITEMHEALTHPOTION; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMBOOSTMANA; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_CLERICSTAFF; T_CLERICHOLY1; T_CLERICHOLY2; T_CLERICHOLY3; - T_CLERICSTAFF; - T_CLINK; - T_CLIP; - T_COMPUTERMAP; - T_CROSSBOW; - T_CROSSBOWMAINBLAST; - T_CROSSBOWMINIBLAST; - T_CROSSBOWPOWERBLAST; - T_CYBERDEMON; - T_CYBERDEMONSTATUE; - T_DARKIMP; - T_DART; - T_DEADCYBERDEMON; - T_DEATHBALL; - T_DEMON; - T_DEMON_MASH; - T_DEMON1; - T_DEMON2_MASH; - T_DEMONSTATUE; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MORPHBLAST; + T_ROCK1; + T_ROCK2; + T_ROCK3; T_DIRT1; T_DIRT2; T_DIRT3; T_DIRT4; T_DIRT5; T_DIRT6; - T_DOOMSPHERE; - T_DRAGONSKINBRACERS; - T_DRAIN; - T_DSPARILALONE; - T_DSPARILBLUESHOT; - T_DSPARILONSERPENT; - T_DSPARILTELEPORTDEST; - T_DSPARILWIZARDSPAWNER; - T_EMERALDKEY; - T_ETTIN; - T_ETTIN_MASH; - T_FALCONSHIELD; - T_FEATHER; - T_FIGHTERAXE; - T_FIGHTERHAMMER; - T_FIGHTERSWORD1; - T_FIGHTERSWORD2; - T_FIGHTERSWORD3; - T_FIREBALL1; - T_FIREGARGOYLE; - T_FIREKEY; - T_FLAME_LARGE; - T_FLAME_SMALL; - T_FLAMINGBARREL; - T_FLESH_DRIP1; - T_FLESH_DRIP2; - T_GAUNTLETS; - T_GOTHICPILLAR; - T_GREENARMOR; - T_GREENKEY; - T_GRENADE; - T_GRENADELAUNCHER; - T_GREYPILLARHEART; - T_GREYSTALAGMITE; - T_GUTS; - T_HASTE; - T_HEALTHBONUS; - T_HEAVYMACEBALL; - T_HECTEBUS; - T_HEFTYBLASTERAMMO; - T_HEFTYCROSSBOWAMMO; - T_HEFTYMACEAMMO; - T_HEFTYPHOENIXRODAMMO; - T_HEFTYSKULLRODAMMO; - T_HEFTYWANDAMMO; - T_HELLKNIGHT; - T_HELLPILLAR; - T_HIGHJUMP; - T_HISSY; - T_HORNKEY; - T_ICEGOLEM; - T_ICESHARD; - T_IMP; - T_IMPALINGSPIKE; - T_IMPALINGSPIKECGUN; - T_IMPALINGSPIKEZOMB; - T_IMPFIREBALL; - T_IMPHEAD; - T_IMPLEADER; - T_IMPSTATUE; - T_INFRAGOGGLES; - T_INFRATRACKER; - T_INVISIBILITY; - T_INVULNERABILITY; - T_IRONFEET; - T_IRONLICH; - T_IRONLICHBLUESHOT; - T_ITEMALLMAP; - T_ITEMBAGOFHOLDING; - T_ITEMBOOSTMANA; - T_ITEMBOOTS; - T_ITEMEGG; - T_ITEMFLECHETTE; - T_ITEMFLIGHT; - T_ITEMHEALTHFLASK; - T_ITEMHEALTHFULL; - T_ITEMHEALTHPOTION; - T_ITEMINVISIBILITY; - T_ITEMINVULNERABILITY; - T_ITEMREPULSION; - T_ITEMSUMMON; - T_ITEMTELEPORT; - T_ITEMTIMEBOMB; - T_ITEMTOME; - T_ITEMTORCH; - T_ITEMTPORTOTHER; - T_KNIGHT; - T_KNIGHTAXE; - T_KNIGHTBLOODAXE; - T_KNIGHTGHOST; - T_LABORTORYPILLAR; - T_LIGHTAMP; - T_LOSTSOUL; - T_MACE; - T_MACEKEY; - T_MAGESHARDS; - T_MAGESTAFF1; - T_MAGESTAFF2; - T_MAGESTAFF3; - T_MANA1; - T_MANA2; - T_MANA3; - T_MANCUBUS; - T_MANCUBUSSHOT; - T_MASARMORBONUS; - T_MASSMOUTHSTATUE; - T_MAXHEALTHBONUS; - T_MEDKIT; - T_MEGASPHERE; - T_MESHARMOR; - T_METALKEY; - T_MILITARYPILLAR; - T_MINIGUN; - T_MORPHBLAST; - T_MUMMY; - T_MUMMYGHOST; - T_MUMMYHEAD; - T_MUMMYLEADER; - T_MUMMYLEADERGHOST; - T_NOGRAVITYMACEBALL; - T_NONE; - T_PAINELEMENTAL; - T_PERMLARGEFLAME; - T_PERMSMALLFLAME; - T_PHOENIXROD; - T_PHOENIXSHOT; - T_PISTOL; - T_PLASMABOLT; - T_PLASMAGUN; - T_PLATINUMHELM; - T_POD; - T_PODGENERATOR; + T_ARROW; + T_DART; T_POISONDART; - T_POWERWANDBIGGERBLAST; - T_POWERWANDMINIBLAST; - T_PROSPERITY; - T_PUFF; - T_PUZZBOOK1; - T_PUZZBOOK2; - T_PUZZGEMBIG; - T_PUZZGEMBLUE1; - T_PUZZGEMBLUE2; - T_PUZZGEMGREEN1; - T_PUZZGEMGREEN2; - T_PUZZGEMRED; - T_PUZZSKULL; - T_RAGE; - T_RAILGUN; - T_RANDOMPOWERUP; - T_REDARMOR; - T_REDFLAG; - T_REDKEYCARD; - T_REDSKULLKEY; - T_REDTELEGLITTER; - T_REFLECTION; - T_REGENERATION; - T_RESISTANCE; - T_REVENANT; - T_REVENANTHAND; - T_RIPPER; T_RIPPERBALL; - T_ROCK1; - T_ROCK2; - T_ROCK3; - T_ROCKET; - T_ROCKETAMMO; - T_ROCKETBOX; - T_ROCKETLAUNCHER; - T_RUSTYKEY; - T_SAUSAGEHEAD; - T_SAUSAGESPITTER; - T_SCRIPTEDMARINE; - T_SERPENTFIREBALL; - T_SERPENTKEY; - T_SHELLBOX; - T_SHELLS; - T_SHIELD1; - T_SHIELD2; - T_SHORTGREYPILLAR; - T_SHOTGUN; - T_SHOTGUY; - T_SILVERKEY; - T_SKULLROD; - T_SKULLRODBLAST; - T_SMALLMETALKEY; - T_SNAKE; - T_SNAKEPROJECTILE; - T_SNAKEPROJECTILEBIG; - T_SOULSPHERE; - T_SOUND_WATERFALL; - T_SOUND_WIND; - T_SPARK_DRIP; - T_SPECTRE; - T_SPIDERMASTERMIND; - T_SPREAD; - T_SSGGUY; - T_STAINEDGLASS0; T_STAINEDGLASS1; T_STAINEDGLASS2; T_STAINEDGLASS3; @@ -894,59 +216,50 @@ constants T_STAINEDGLASS7; T_STAINEDGLASS8; T_STAINEDGLASS9; - T_STARBASEPILLAR; - T_STEALTHARACHNOTRON; - T_STEALTHBARON; - T_STEALTHCACODEMON; - T_STEALTHCHAINGUY; - T_STEALTHIMP; - T_STEALTHKNIGHT; - T_STEALTHMANCUBUS; - T_STEALTHREVENANT; - T_STEALTHSERGEANT; - T_STEALTHSHOTGUY; - T_STEALTHVILE; - T_STEALTHZOMBIE; - T_STIMPACK; - T_STRENGTH; - T_SUPERSHOTGUN; - T_TALLGOTHICPILLAR; - T_TALLGREYPILLAR; - T_TEMPLARGEFLAME; - T_TEMPSMALLFLAME; - T_THRUSTSPIKEDOWN; - T_THRUSTSPIKEUP; - T_TIMEFREEZER; - T_TINYVOLCANOBALL; - T_TRACER; - T_TRANSLUCENCY; - T_TURBOSPHERE; - T_VILE; - T_VOLCANO; - T_VOLCANOBALL; + T_STAINEDGLASS0; + T_BLADE; + T_ICESHARD; + T_FLAME_SMALL; + T_FLAME_LARGE; + T_MESHARMOR; + T_FALCONSHIELD; + T_PLATINUMHELM; + T_AMULETOFWARDING; + T_ITEMFLECHETTE; + T_ITEMTORCH; + T_ITEMREPULSION; + T_MANA3; + T_PUZZSKULL; + T_PUZZGEMBIG; + T_PUZZGEMRED; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_METALKEY; + T_SMALLMETALKEY; + T_AXEKEY; + T_FIREKEY; + T_GREENKEY; + T_MACEKEY; + T_SILVERKEY; + T_RUSTYKEY; + T_HORNKEY; + T_SERPENTKEY; T_WATERDRIP; - T_WATERLURKER; - T_WATERLURKERLEADER; - T_WHIRLWIND; - T_WHITEFLAG; - T_WIMPYBLASTERAMMO; - T_WIMPYCROSSBOWAMMO; - T_WIMPYMACEAMMO; - T_WIMPYPHOENIXRODAMMO; - T_WIMPYSKULLRODAMMO; - T_WIMPYWANDAMMO; - T_WIZARD; - T_WIZARDSHOT; - T_WOLFSS; - T_WRAITH; - T_WRAITHBURIED; - T_YELLOWKEY; - T_YELLOWKEYCARD; - T_YELLOWSKULLKEY; - T_ZOMBIE; - TEAM_BLUE; - TEAM_RED; - TEXTURE_BOTTOM; - TEXTURE_MIDDLE; - TEXTURE_TOP; + T_TEMPSMALLFLAME; + T_PERMSMALLFLAME; + T_TEMPLARGEFLAME; + T_PERMLARGEFLAME; + T_DEMON_MASH; + T_DEMON2_MASH; + T_ETTIN_MASH; + T_CENTAUR_MASH; + T_THRUSTSPIKEUP; + T_THRUSTSPIKEDOWN; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_SPARK_DRIP; }