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Completely hide skill level in drop-down testing menu
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parent
fde22d9294
commit
d7d2ebcedf
2 changed files with 7 additions and 4 deletions
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@ -37,7 +37,6 @@ defaultskytextures
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// Skill levels
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skills
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{
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1 = "Normal";
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}
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// Skins
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@ -1587,7 +1587,10 @@ namespace CodeImp.DoomBuilder.Windows
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List<ToolStripItem> items = new List<ToolStripItem>(General.Map.Config.Skills.Count * 2 + General.Map.ConfigSettings.TestEngines.Count + 2);
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// Positive skills are with monsters
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foreach(SkillInfo si in General.Map.Config.Skills)
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if (General.Map.Config.Skills.Count > 0)
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{
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foreach (SkillInfo si in General.Map.Config.Skills)
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{
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ToolStripMenuItem menuitem = new ToolStripMenuItem(si.ToString());
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menuitem.Image = Resources.Monster2;
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@ -1605,7 +1608,7 @@ namespace CodeImp.DoomBuilder.Windows
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items.Add(new ToolStripSeparator { Padding = new Padding(0, 3, 0, 3) });
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// Negative skills are without monsters
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foreach(SkillInfo si in General.Map.Config.Skills)
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foreach (SkillInfo si in General.Map.Config.Skills)
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{
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ToolStripMenuItem menuitem = new ToolStripMenuItem(si.ToString());
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menuitem.Image = Resources.Monster3;
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@ -1621,9 +1624,10 @@ namespace CodeImp.DoomBuilder.Windows
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//mxd. Add separator
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items.Add(new ToolStripSeparator { Padding = new Padding(0, 3, 0, 3) });
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}
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//mxd. Add test engines
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for(int i = 0; i < General.Map.ConfigSettings.TestEngines.Count; i++)
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for (int i = 0; i < General.Map.ConfigSettings.TestEngines.Count; i++)
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{
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if(General.Map.ConfigSettings.TestEngines[i].TestProgramName == EngineInfo.DEFAULT_ENGINE_NAME) continue;
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ToolStripMenuItem menuitem = new ToolStripMenuItem(General.Map.ConfigSettings.TestEngines[i].TestProgramName);
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