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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
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4f9111d075
commit
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3 changed files with 36 additions and 19 deletions
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@ -1001,23 +1001,28 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// toggle selected state
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if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
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{
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this.selected = true;
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if (!selected)
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{
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selected = true;
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mode.AddSelectedObject(this);
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}
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}
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else if (General.Interface.CtrlState)
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{
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this.selected = false;
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if (selected)
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{
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selected = false;
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mode.RemoveSelectedObject(this);
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}
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}
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else
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{
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if (this.selected)
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if (selected)
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mode.RemoveSelectedObject(this);
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else
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mode.AddSelectedObject(this);
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this.selected = !this.selected;
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selected = !selected;
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}
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}
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@ -1716,22 +1716,28 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// toggle selected state
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if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
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{
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this.selected = true;
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if (!selected)
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{
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selected = true;
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mode.AddSelectedObject(this);
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}
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}
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else if (General.Interface.CtrlState)
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{
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this.selected = false;
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if (selected)
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{
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selected = false;
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mode.RemoveSelectedObject(this);
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}
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}
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else
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{
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if (this.selected)
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if (selected)
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mode.RemoveSelectedObject(this);
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else
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mode.AddSelectedObject(this);
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this.selected = !this.selected;
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selected = !selected;
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}
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}
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@ -908,22 +908,28 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// toggle selected state
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if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
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{
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this.selected = true;
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if (!selected)
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{
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selected = true;
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mode.AddSelectedObject(this);
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}
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}
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else if (General.Interface.CtrlState)
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{
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this.selected = false;
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if (selected)
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{
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selected = false;
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mode.RemoveSelectedObject(this);
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}
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}
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else
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{
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if (this.selected)
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if (selected)
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mode.RemoveSelectedObject(this);
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else
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mode.AddSelectedObject(this);
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this.selected = !this.selected;
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selected = !selected;
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}
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}
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