From d5f3eb2997a81d9b00cdad30cc890eac6db5bd23 Mon Sep 17 00:00:00 2001 From: "Max Waine (Nightdive Studios)" Date: Thu, 29 Jun 2023 19:31:39 +0100 Subject: [PATCH] Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924) --- .../Includes/Eternity_common.cfg | 6 +++- .../Configurations/Includes/Eternity_misc.cfg | 36 +++++++++++++++++++ 2 files changed, 41 insertions(+), 1 deletion(-) diff --git a/Build/Configurations/Includes/Eternity_common.cfg b/Build/Configurations/Includes/Eternity_common.cfg index 5eb40620..58a5e993 100755 --- a/Build/Configurations/Includes/Eternity_common.cfg +++ b/Build/Configurations/Includes/Eternity_common.cfg @@ -239,8 +239,12 @@ mapformat_udmf // Enables support for individual offsets of upper/middle/lower sidedef textures localsidedeftextureoffsets = true; - // Enables setting brightness for floor and ceiling independently from each other + // Enables setting brightness for floor, ceiling, and walls independently from each other distinctfloorandceilingbrightness = true; + distinctwallbrightness = true; + + // Enabled setting brightness for upper, middle, and lower sidedef independently from each other + distinctsidedefpartbrightness = true; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_udmf_normal"; diff --git a/Build/Configurations/Includes/Eternity_misc.cfg b/Build/Configurations/Includes/Eternity_misc.cfg index e895df94..0dd323ad 100755 --- a/Build/Configurations/Includes/Eternity_misc.cfg +++ b/Build/Configurations/Includes/Eternity_misc.cfg @@ -112,6 +112,42 @@ universalfields default = 0.0; } + light_top + { + type = 0; + default = 0; + } + + lightabsolute_top + { + type = 3; + default = false; + } + + light_mid + { + type = 0; + default = 0; + } + + lightabsolute_mid + { + type = 3; + default = false; + } + + light_bottom + { + type = 0; + default = 0; + } + + lightabsolute_bottom + { + type = 3; + default = false; + } + skew_top_type { type = 16;