From d5a6d7f242f20ed65d4d6bd9972ae7e7c95aff91 Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Thu, 11 Jan 2024 17:45:31 +0100 Subject: [PATCH] Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 --- Source/Core/Rendering/SurfaceManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Rendering/SurfaceManager.cs b/Source/Core/Rendering/SurfaceManager.cs index 55853710..fd4f2333 100755 --- a/Source/Core/Rendering/SurfaceManager.cs +++ b/Source/Core/Rendering/SurfaceManager.cs @@ -617,7 +617,7 @@ namespace CodeImp.DoomBuilder.Rendering { if(!resourcesunloaded) { - ShaderName pass = Renderer.FullBrightness ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd + ShaderName pass = (Renderer.FullBrightness && General.Map.Renderer2D.ViewMode != ViewMode.Brightness) ? ShaderName.display2d_fullbright : ShaderName.display2d_normal; //mxd foreach(KeyValuePair> imgsurfaces in surfaces) { graphics.SetShader(pass);