mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-28 14:42:16 +00:00
Add actions to toggle slope skewing and midtexture pegging
This commit is contained in:
parent
122c7928b7
commit
cf892c3e85
9 changed files with 124 additions and 3 deletions
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@ -1135,6 +1135,26 @@ togglelowerunpegged
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allowscroll = true;
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}
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togglepegmidtexture
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{
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title = "Toggle Peg Midtexture";
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category = "visual";
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description = "Toggles the Peg Midtexture setting on the selected or targeted linedef.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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toggleslopeskew
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{
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title = "Toggle Slope Skew";
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category = "visual";
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description = "Toggles the Slope Skew setting on the selected or targeted linedef.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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togglegravity
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{
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title = "Toggle Gravity";
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@ -390,6 +390,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public virtual void OnTextureFit(FitTextureOptions options) { } //mxd
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public virtual void OnToggleUpperUnpegged() { }
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public virtual void OnToggleLowerUnpegged() { }
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public virtual void OnTogglePegMidtexture() { }
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public virtual void OnToggleSlopeSkew() { }
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public virtual void OnResetTextureOffset() { }
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public virtual void OnResetLocalTextureOffset() { } //mxd
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public virtual void OnCopyTextureOffsets() { }
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@ -398,6 +400,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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protected virtual void SetTexture(string texturename) { }
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public virtual void ApplyUpperUnpegged(bool set) { }
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public virtual void ApplyLowerUnpegged(bool set) { }
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public virtual void ApplyLineFlag(Linedef line, string flag, string name) { }
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protected abstract void MoveTextureOffset(int offsetx, int offsety);
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protected abstract Point GetTextureOffset();
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public virtual void OnPaintSelectEnd() { } // biwa
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@ -1060,6 +1060,31 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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// Toggle midtexture pegging
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public virtual void OnTogglePegMidtexture()
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{
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mode.ApplyLineFlag(this.Sidedef.Line, "midpeg", "Peg Midtexture");
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}
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// Toggle slope skew
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public virtual void OnToggleSlopeSkew()
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{
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switch (this.GeometryType)
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{
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case VisualGeometryType.WALL_LOWER:
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case VisualGeometryType.WALL_UPPER:
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mode.ApplyLineFlag(this.Sidedef.Line, "skewtd", "Slope Skew");
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break;
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case VisualGeometryType.WALL_MIDDLE_3D:
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mode.ApplyLineFlag(this.GetControlLinedef(), "skewtd", "Slope Skew");
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break;
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case VisualGeometryType.WALL_MIDDLE:
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mode.ApplyLineFlag(this.Sidedef.Line, "noskew", "No Midtexture Skew");
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break;
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}
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}
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// This sets the Upper Unpegged flag
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public virtual void ApplyUpperUnpegged(bool set)
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@ -1092,7 +1117,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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// This sets the Lower Unpegged flag
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public virtual void ApplyLowerUnpegged(bool set)
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{
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@ -1124,6 +1148,37 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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// This sets a specified flag
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public virtual void ApplyLineFlag(Linedef line, string flag, string name)
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{
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if (line.IsFlagSet(flag))
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{
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// Remove flag
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mode.CreateUndo("Remove " + name + " flag");
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mode.SetActionResult("Removed " + name + " flag.");
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line.SetFlag(flag, false);
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}
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else
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{
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// Add flag
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mode.CreateUndo("Set " + name + " flag");
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mode.SetActionResult("Set " + name + " flag.");
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line.SetFlag(flag, true);
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}
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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parts.SetupAllParts();
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// Update other sidedef geometry
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if (Sidedef.Other != null)
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{
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BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
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parts = othersector.GetSidedefParts(Sidedef.Other);
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parts.SetupAllParts();
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}
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}
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// Flood-fill textures
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public virtual void OnTextureFloodfill()
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@ -2248,6 +2248,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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// Apply specified flag
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public void ApplyLineFlag(Linedef line, string flag, string name)
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{
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List<IVisualEventReceiver> objs = GetSelectedObjects(false, true, false, false, false);
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foreach (IVisualEventReceiver i in objs)
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{
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i.ApplyLineFlag(line, flag, name);
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}
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}
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// Apply texture change
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public void ApplySelectTexture(string texture, bool flat)
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{
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@ -3775,6 +3785,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
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PostAction();
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}
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[BeginAction("togglepegmidtexture")]
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public void TogglePegMidtexture()
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{
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PreAction(UndoGroup.None);
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GetTargetEventReceiver(false).OnTogglePegMidtexture();
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PostAction();
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}
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[BeginAction("toggleslopeskew")]
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public void ToggleSlopeSkew()
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{
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PreAction(UndoGroup.None);
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GetTargetEventReceiver(false).OnToggleSlopeSkew();
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PostAction();
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}
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[BeginAction("togglegravity")]
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public void ToggleGravity()
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{
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@ -120,6 +120,8 @@ namespace CodeImp.DoomBuilder.VisualModes
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public void OnTextureAlign(bool alignx, bool aligny) { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnTogglePegMidtexture() { }
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public void OnToggleSlopeSkew() { }
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public void OnProcess(long deltatime) { }
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public void OnTextureFloodfill() { }
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public void OnInsert() { }
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@ -127,6 +129,7 @@ namespace CodeImp.DoomBuilder.VisualModes
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public void ApplyLineFlag(Linedef line, string flag, string name) { }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight, bool stopatselected) { } //mxd
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public virtual void OnPaintSelectEnd() { } // biwa
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public void OnChangeScale(int x, int y) { }
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@ -714,6 +714,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void OnTextureAlign(bool alignx, bool aligny) { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnTogglePegMidtexture() { }
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public void OnToggleSlopeSkew() { }
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public void OnProcess(long deltatime) { }
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public void OnTextureFloodfill() { }
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public void OnInsert() { }
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@ -721,6 +723,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public void ApplyLineFlag(Linedef line, string flag, string name) { }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight, bool stopatselected) { } //mxd
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public virtual void OnPaintSelectEnd() { } // biwa
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@ -252,6 +252,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void OnTextureFit(FitTextureOptions options) { } //mxd
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnTogglePegMidtexture() { }
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public void OnToggleSlopeSkew() { }
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public void OnResetTextureOffset() { }
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public void OnResetLocalTextureOffset() { } //mxd
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public void OnProcess(long deltatime) { }
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@ -260,6 +262,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public void ApplyLineFlag(Linedef line, string flag, string name) { }
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public string GetTextureName() { return ""; }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight, bool stopatselected) { } //mxd
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public virtual void OnPaintSelectBegin() { } // biwa
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@ -16,6 +16,7 @@
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using System.Windows.Forms;
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#endregion
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@ -51,6 +52,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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void OnTogglePegMidtexture();
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void OnToggleSlopeSkew();
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void OnProcess(long deltatime);
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void OnInsert();
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void OnDelete();
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@ -61,6 +64,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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void ApplyLineFlag(Linedef line, string flag, string name);
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// Other methods
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string GetTextureName();
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@ -16,6 +16,7 @@
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using System.Windows.Forms;
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#endregion
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@ -50,6 +51,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void OnTextureFloodfill() { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnTogglePegMidtexture() { }
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public void OnToggleSlopeSkew() { }
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public void OnProcess(long deltatime) { }
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public void OnInsert() { }
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public void OnDelete() { }
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@ -58,6 +61,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public void ApplyLineFlag(Linedef line, string flag, string name) { }
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public string GetTextureName() { return ""; }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight, bool stopatselected) { } //mxd
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}
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