mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
@ work in progress
This commit is contained in:
parent
f1e1efc6fe
commit
cf6a3aceef
1 changed files with 64 additions and 24 deletions
|
@ -88,7 +88,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
// rotation (not my idea) so we will transform this when applying
|
||||
// changes to sectors.
|
||||
private float rotation;
|
||||
private Vector2D scale;
|
||||
private Vector2D scale = new Vector2D(1.0f, 1.0f);
|
||||
private Vector2D offset;
|
||||
|
||||
// Rectangle components
|
||||
|
@ -99,8 +99,12 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
|
||||
// Aligning
|
||||
private RectangleF alignrect;
|
||||
private Vector2D dragalignoffset;
|
||||
private Vector2D alignoffset;
|
||||
private bool showalignoffset;
|
||||
private Vector2D dragoffset;
|
||||
private Vector2D resizevector;
|
||||
private Vector2D resizefilter;
|
||||
private Line2D resizeaxis;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -142,7 +146,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
// Transforms p from Texture space into World space
|
||||
protected Vector2D TexToWorld(Vector2D p, SectorInfo s)
|
||||
{
|
||||
p /= scale + s.scale;
|
||||
p /= scale * s.scale;
|
||||
p -= s.offset;
|
||||
p = p.GetRotated(-(rotation + s.rotation));
|
||||
p -= offset;
|
||||
|
@ -161,7 +165,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
p += offset;
|
||||
p = p.GetRotated(rotation + s.rotation);
|
||||
p += s.offset;
|
||||
p *= scale + s.scale;
|
||||
p *= scale * s.scale;
|
||||
return p;
|
||||
}
|
||||
|
||||
|
@ -175,8 +179,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
s.Fields.BeforeFieldsChange();
|
||||
Vector2D toffset = offset.GetRotated((rotation + si.rotation));
|
||||
s.Fields[RotationName] = new UniValue(UniversalType.AngleDegreesFloat, Angle2D.RadToDeg(si.rotation + rotation));
|
||||
s.Fields[XScaleName] = new UniValue(UniversalType.Float, si.scale.x + scale.x);
|
||||
s.Fields[YScaleName] = new UniValue(UniversalType.Float, si.scale.y + scale.y);
|
||||
s.Fields[XScaleName] = new UniValue(UniversalType.Float, si.scale.x * scale.x);
|
||||
s.Fields[YScaleName] = new UniValue(UniversalType.Float, si.scale.y * scale.y);
|
||||
s.Fields[XOffsetName] = new UniValue(UniversalType.Float, si.offset.x + toffset.x);
|
||||
s.Fields[YOffsetName] = new UniValue(UniversalType.Float, -(si.offset.y + toffset.y));
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -191,8 +195,9 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
// Not in any modifying mode?
|
||||
if(mode == ModifyMode.None)
|
||||
{
|
||||
Vector2D prevdragoffset = dragalignoffset;
|
||||
dragalignoffset = new Vector2D(-2f, -2f);
|
||||
Vector2D prevdragoffset = alignoffset;
|
||||
alignoffset = new Vector2D(float.MinValue, float.MinValue);
|
||||
showalignoffset = false;
|
||||
|
||||
// Check what grip the mouse is over
|
||||
// and change cursor accordingly
|
||||
|
@ -206,7 +211,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
{
|
||||
Vector2D delta = corners[i] - mousemappos;
|
||||
float d = delta.GetLengthSq();
|
||||
if(d < cornerdist)
|
||||
if(d > cornerdist)
|
||||
{
|
||||
closestcorner = i;
|
||||
cornerdist = d;
|
||||
|
@ -215,11 +220,12 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
switch(closestcorner)
|
||||
{
|
||||
// TODO:
|
||||
case 0: dragalignoffset = new Vector2D(0f, 0f); break;
|
||||
case 1: dragalignoffset = new Vector2D(0f, 0f); break;
|
||||
case 2: dragalignoffset = new Vector2D(0f, 0f); break;
|
||||
case 3: dragalignoffset = new Vector2D(0f, 0f); break;
|
||||
case 0: alignoffset = new Vector2D(0f, 0f); break;
|
||||
case 1: alignoffset = new Vector2D(0f, 0f); break;
|
||||
case 2: alignoffset = new Vector2D(0f, 0f); break;
|
||||
case 3: alignoffset = new Vector2D(0f, 0f); break;
|
||||
}
|
||||
showalignoffset = true;
|
||||
General.Interface.SetCursor(Cursors.Hand);
|
||||
break;
|
||||
|
||||
|
@ -245,7 +251,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
break;
|
||||
}
|
||||
|
||||
if(prevdragoffset != dragalignoffset)
|
||||
if(prevdragoffset != alignoffset)
|
||||
General.Interface.RedrawDisplay();
|
||||
}
|
||||
else
|
||||
|
@ -261,7 +267,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
break;
|
||||
|
||||
case ModifyMode.Resizing:
|
||||
|
||||
float newscale = 1f / resizeaxis.GetNearestOnLine(mousemappos);
|
||||
scale = (newscale * resizefilter) + scale * (1.0f - resizefilter);
|
||||
break;
|
||||
|
||||
case ModifyMode.Rotating:
|
||||
|
@ -286,8 +293,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
corners[3] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight));
|
||||
|
||||
// Extended points for rotation corners
|
||||
extends[0] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth + 20f / renderer.Scale * (scale.x + sectorinfo[0].scale.x), 0f));
|
||||
extends[1] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight + -20f / renderer.Scale * (scale.y + sectorinfo[0].scale.y)));
|
||||
extends[0] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth + (20f * Math.Sign(scale.x * sectorinfo[0].scale.x)) / renderer.Scale * (scale.x * sectorinfo[0].scale.x), 0f));
|
||||
extends[1] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight + (-20f * Math.Sign(scale.y * sectorinfo[0].scale.y)) / renderer.Scale * (scale.y * sectorinfo[0].scale.y)));
|
||||
|
||||
// Middle points between corners
|
||||
Vector2D middle12 = corners[1] + (corners[2] - corners[1]) * 0.5f;
|
||||
|
@ -309,11 +316,14 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
extends[1].y - gripsize * 0.5f,
|
||||
gripsize, gripsize);
|
||||
|
||||
Vector2D worldalignoffset = TexToWorld(selectionoffset + dragalignoffset);
|
||||
if(showalignoffset)
|
||||
{
|
||||
Vector2D worldalignoffset = TexToWorld(selectionoffset + alignoffset);
|
||||
alignrect = new RectangleF(worldalignoffset.x - gripsize * 0.25f,
|
||||
worldalignoffset.y - gripsize * 0.25f,
|
||||
gripsize * 0.5f, gripsize * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
// This checks and returns the grip the mouse pointer is in
|
||||
private Grip CheckMouseGrip()
|
||||
|
@ -419,6 +429,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
fp.x = (float)Math.Round(fp.x / texture.ScaledWidth) * texture.ScaledWidth;
|
||||
fp.y = (float)Math.Round(fp.y / texture.ScaledHeight) * texture.ScaledHeight;
|
||||
selectionoffset = fp;
|
||||
selectionoffset = new Vector2D();
|
||||
|
||||
UpdateRectangleComponents();
|
||||
}
|
||||
|
@ -493,11 +504,39 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
case Grip.Main:
|
||||
dragoffset = -mousemappos - offset;
|
||||
mode = ModifyMode.Dragging;
|
||||
|
||||
EnableAutoPanning();
|
||||
autopanning = true;
|
||||
break;
|
||||
|
||||
// Scale
|
||||
case Grip.SizeH:
|
||||
|
||||
// The resize vector is a unit vector in the direction of the resize.
|
||||
// We multiply this with the sign of the current size, because the
|
||||
// corners may be reversed when the selection is flipped.
|
||||
resizevector = corners[1] - corners[0];
|
||||
resizevector = resizevector.GetNormal() * Math.Sign(scale.x);
|
||||
|
||||
// Make the resize axis. This is a line with the length and direction
|
||||
// of basesize used to calculate the resize percentage.
|
||||
resizeaxis = new Line2D(corners[0], corners[0] + resizevector * texture.ScaledWidth / Math.Abs(sectorinfo[0].scale.x));
|
||||
|
||||
// Original axis filter
|
||||
resizefilter = new Vector2D(1.0f, 0.0f);
|
||||
|
||||
mode = ModifyMode.Resizing;
|
||||
break;
|
||||
|
||||
// Scale
|
||||
case Grip.SizeV:
|
||||
// See description above
|
||||
resizevector = corners[2] - corners[1];
|
||||
resizevector = resizevector.GetNormal() * Math.Sign(scale.y);
|
||||
resizeaxis = new Line2D(corners[1], corners[1] + resizevector * texture.ScaledHeight / Math.Abs(sectorinfo[0].scale.y));
|
||||
resizefilter = new Vector2D(0.0f, 1.0f);
|
||||
mode = ModifyMode.Resizing;
|
||||
break;
|
||||
|
||||
// Outside the selection?
|
||||
default:
|
||||
// Accept and be done with it
|
||||
|
@ -563,6 +602,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
renderer.RenderRectangleFilled(resizegrips[1], General.Colors.Background, true);
|
||||
renderer.RenderRectangle(resizegrips[0], 2f, General.Colors.Highlight, true);
|
||||
renderer.RenderRectangle(resizegrips[1], 2f, General.Colors.Highlight, true);
|
||||
if(showalignoffset)
|
||||
renderer.RenderRectangleFilled(alignrect, General.Colors.Selection, true);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue