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Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
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parent
6fcb5d2f57
commit
ce961501b9
3 changed files with 24 additions and 3 deletions
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@ -23,6 +23,7 @@ using System.Diagnostics;
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using System.Drawing;
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using System.Drawing;
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using System.Globalization;
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using System.Globalization;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Security.AccessControl;
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using System.Security.AccessControl;
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@ -293,6 +294,13 @@ namespace CodeImp.DoomBuilder
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#region ================== Configurations
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#region ================== Configurations
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/// <summary>
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/// Checks if a given game configuration file exists.
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/// </summary>
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/// <param name="filename">The file name of the game configuration file.</param>
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/// <returns>true if the game configuration exists, false if it doesn't</returns>
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internal static bool ConfigurationInfoExist(string filename) => configs.Any(ci => string.Compare(Path.GetFileNameWithoutExtension(ci.Filename), Path.GetFileNameWithoutExtension(filename), true) == 0);
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// This returns the game configuration info by filename
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// This returns the game configuration info by filename
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internal static ConfigurationInfo GetConfigurationInfo(string filename)
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internal static ConfigurationInfo GetConfigurationInfo(string filename)
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{
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{
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@ -421,7 +421,16 @@ namespace CodeImp.DoomBuilder
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// Copy the map lumps to the temp file
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// Copy the map lumps to the temp file
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General.WriteLogLine("Copying map lumps to temporary file...");
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General.WriteLogLine("Copying map lumps to temporary file...");
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CopyLumpsByType(mapwad, options.CurrentName, tempwadreader.WadFile, TEMP_MAP_HEADER, true, true, true, true);
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if (!CopyLumpsByType(mapwad, options.CurrentName, tempwadreader.WadFile, TEMP_MAP_HEADER, true, true, true, true))
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{
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// Ooops, the map doesn't exit. This should only happend when run from the command line using the "-map" parameter
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General.ErrorLogger.Add(ErrorType.Error, $"Map \"{options.CurrentName}\" does not exist in file \"{filepathname}\".");
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// Close the map file
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mapwad.Dispose();
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return false;
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}
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// Close the map file
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// Close the map file
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mapwad.Dispose();
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mapwad.Dispose();
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@ -1660,7 +1669,7 @@ namespace CodeImp.DoomBuilder
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}
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}
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// This copies specific map lumps from one WAD to another
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// This copies specific map lumps from one WAD to another
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private void CopyLumpsByType(WAD source, string sourcemapname,
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private bool CopyLumpsByType(WAD source, string sourcemapname,
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WAD target, string targetmapname,
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WAD target, string targetmapname,
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bool copyrequired, bool copyblindcopy,
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bool copyrequired, bool copyblindcopy,
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bool copynodebuild, bool copyscript,
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bool copynodebuild, bool copyscript,
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@ -1734,7 +1743,11 @@ namespace CodeImp.DoomBuilder
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target.WriteHeaders(); //mxd
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target.WriteHeaders(); //mxd
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target.Compress(); // [ZZ]
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target.Compress(); // [ZZ]
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return true;
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}
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}
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return false;
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}
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}
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// This finds a lump within the range of known lump names
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// This finds a lump within the range of known lump names
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@ -565,7 +565,7 @@ namespace CodeImp.DoomBuilder.Windows
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configfile = General.AutoLoadConfig;
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configfile = General.AutoLoadConfig;
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if (string.IsNullOrEmpty(configfile)) configfile = mapsettings.ReadSetting("gameconfig", "");
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if (string.IsNullOrEmpty(configfile)) configfile = mapsettings.ReadSetting("gameconfig", "");
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if(configfile.Trim().Length == 0)
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if(configfile.Trim().Length == 0 || !General.ConfigurationInfoExist(configfile))
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{
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{
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showdialog = true;
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showdialog = true;
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}
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}
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