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Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
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@ -245,7 +245,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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for(int i = 0; i < soundenvironmenthings.Count; i++)
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for(int i = 0; i < soundenvironmenthings.Count; i++)
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{
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{
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//mxd. Make sure same environments use the same color
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//mxd. Make sure same environments use the same color
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int seid = (soundenvironmenthings[i].Args[0] << 8) + soundenvironmenthings[i].Args[1];
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int seid = (Math.Abs(soundenvironmenthings[i].Args[0])%256 << 8) + Math.Abs(soundenvironmenthings[i].Args[1])%256;
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secolor[soundenvironmenthings[i]] = distinctcolors[seid % distinctcolors.Count];
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secolor[soundenvironmenthings[i]] = distinctcolors[seid % distinctcolors.Count];
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senumber.Add(soundenvironmenthings[i], i + 1);
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senumber.Add(soundenvironmenthings[i], i + 1);
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}
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}
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