diff --git a/Build/Scripting/ZDoom_ACS.cfg b/Build/Scripting/ZDoom_ACS.cfg index 06edfd65..3f8e603d 100644 --- a/Build/Scripting/ZDoom_ACS.cfg +++ b/Build/Scripting/ZDoom_ACS.cfg @@ -367,6 +367,7 @@ keywords SetCVar = "bool SetCVar(str cvar, int value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; SetCVarString = "bool SetCVarString(str cvar, str value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; + SetFogDensity = "void SetFogDensity(int tag, int density)"; SetFont = "void SetFont(str fontlump)\nSets the current font (only within the script) to fontlump"; SetGlobalFogParameter = "SetGlobalFogParameter(property, value)"; SetGravity = "void SetGravity(fixed amount)\nThis function sets the global gravity of an entire level.\nDefault is 800.0"; @@ -387,6 +388,7 @@ keywords SetPointer = "bool SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])\nSet the value of one of the caller's stored pointers."; SetResultValue = "void SetResultValue(int value)"; SetSectorDamage = "fixed SetSectorDamage(int tag, int amount, str damagetype, int interval, int leaky)"; + SetSectorGlow = "void SetSectorGlow(int tag, int ceiling, int r, int g, int b, int height)"; SetSectorTerrain = "fixed SetSectorTerrain(int tag, int plane, str terraintype)"; SetSkyScrollSpeed = "void SetSkyScrollSpeed(int sky, fixed skyspeed)\nChanges the scrolling speed of a sky.\nThis is useful in conjunction with ChangeSky.\nsky: either 1 or 2.\nskyspeed: the desired scrolling speed."; SetThingSpecial = "void SetThingSpecial(int tid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSets the special for any things with the same TID.\nThis is similar to Thing_SetSpecial, except it can only be used from ACS,\nand it can set all of a thing's special arguments.\nIf tid is 0, then the activator is used."; diff --git a/Source/Core/Editing/ClassicMode.cs b/Source/Core/Editing/ClassicMode.cs index 821167e3..433dff3e 100644 --- a/Source/Core/Editing/ClassicMode.cs +++ b/Source/Core/Editing/ClassicMode.cs @@ -304,7 +304,9 @@ namespace CodeImp.DoomBuilder.Editing General.Map.Graphics.RenderTarget.ClientSize.Height); Vector2D clientscale = clientsize / renderer2d.Scale; - int targetsize = (int)Math.Ceiling(Math.Min(clientscale.x, clientscale.y) / 32) * 8; + + // Aim for 32 grid lines on screen, multiplied by 8 to support integer representation of 0.125 grid size (clientscale / 32 * 8) + int targetsize = (int)Math.Ceiling(Math.Min(clientscale.x, clientscale.y) / 4); // Convert to nearest power of 2 targetsize--; diff --git a/Source/Core/Editing/GridSetup.cs b/Source/Core/Editing/GridSetup.cs index d91dfe9a..ff170296 100644 --- a/Source/Core/Editing/GridSetup.cs +++ b/Source/Core/Editing/GridSetup.cs @@ -46,9 +46,9 @@ namespace CodeImp.DoomBuilder.Editing #region ================== Variables // Grid - private int gridsizei; - private float gridsize; - private float gridsizeinv; + private int gridsize; + private float gridsizef; + private float gridsizefinv; // Background private string background = ""; @@ -64,8 +64,8 @@ namespace CodeImp.DoomBuilder.Editing #region ================== Properties - public int GridSizeI { get { return gridsizei; } } //mxd - public float GridSize { get { return gridsize; } } + public int GridSize { get { return gridsize; } } //mxd + public float GridSizeF { get { return gridsizef; } } internal string BackgroundName { get { return background; } } internal int BackgroundSource { get { return backsource; } } internal ImageData Background { get { return backimage; } } @@ -127,7 +127,7 @@ namespace CodeImp.DoomBuilder.Editing cfg.WriteSetting(path + ".backoffsety", backoffsety); cfg.WriteSetting(path + ".backscalex", (int)(backscalex * 100.0f)); cfg.WriteSetting(path + ".backscaley", (int)(backscaley * 100.0f)); - cfg.WriteSetting(path + ".gridsize", gridsize); + cfg.WriteSetting(path + ".gridsize", gridsizef); } // Read settings from configuration @@ -140,10 +140,10 @@ namespace CodeImp.DoomBuilder.Editing backoffsety = cfg.ReadSetting(path + ".backoffsety", 0); backscalex = cfg.ReadSetting(path + ".backscalex", 100) / 100.0f; backscaley = cfg.ReadSetting(path + ".backscaley", 100) / 100.0f; - gridsize = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE); + gridsizef = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE); // Setup - SetGridSize(gridsize); + SetGridSize(gridsizef); LinkBackground(); } @@ -154,12 +154,12 @@ namespace CodeImp.DoomBuilder.Editing size = Math.Max(size, ((General.Map != null && General.Map.UDMF) ? MINIMUM_GRID_SIZE_UDMF : MINIMUM_GRID_SIZE)); // Change grid - gridsize = size; - gridsizei = (int)Math.Max(1, Math.Round(gridsize)); //mxd - gridsizeinv = 1f / gridsize; + gridsizef = size; + gridsize = (int)Math.Max(1, Math.Round(gridsizef)); //mxd + gridsizefinv = 1f / gridsizef; // Update in main window - General.MainWindow.UpdateGrid(gridsize); + General.MainWindow.UpdateGrid(gridsizef); } // This sets the background @@ -214,19 +214,19 @@ namespace CodeImp.DoomBuilder.Editing // This returns the next higher coordinate public float GetHigher(float offset) { - return (float)Math.Round((offset + (gridsize * 0.5f)) * gridsizeinv) * gridsize; + return (float)Math.Round((offset + (gridsizef * 0.5f)) * gridsizefinv) * gridsizef; } // This returns the next lower coordinate public float GetLower(float offset) { - return (float)Math.Round((offset - (gridsize * 0.5f)) * gridsizeinv) * gridsize; + return (float)Math.Round((offset - (gridsizef * 0.5f)) * gridsizefinv) * gridsizef; } // This snaps to the nearest grid coordinate public Vector2D SnappedToGrid(Vector2D v) { - return SnappedToGrid(v, gridsize, gridsizeinv); + return SnappedToGrid(v, gridsizef, gridsizefinv); } // This snaps to the nearest grid coordinate @@ -270,13 +270,13 @@ namespace CodeImp.DoomBuilder.Editing { //mxd. Not lower than 0.125 in UDMF or 1 otherwise float preminsize = (General.Map.UDMF ? MINIMUM_GRID_SIZE_UDMF * 2 : MINIMUM_GRID_SIZE * 2); - if(gridsize >= preminsize) + if(gridsizef >= preminsize) { //mxd. Disable automatic grid resizing General.MainWindow.DisableDynamicGridResize(); // Change grid - SetGridSize(gridsize / 2); + SetGridSize(gridsizef / 2); // Redraw display General.MainWindow.RedrawDisplay(); @@ -289,13 +289,13 @@ namespace CodeImp.DoomBuilder.Editing internal void IncreaseGrid() { // Not higher than 1024 - if(gridsize <= 512) + if(gridsizef <= 512) { //mxd. Disable automatic grid resizing General.MainWindow.DisableDynamicGridResize(); // Change grid - SetGridSize(gridsize * 2); + SetGridSize(gridsizef * 2); // Redraw display General.MainWindow.RedrawDisplay(); diff --git a/Source/Core/Map/Linedef.cs b/Source/Core/Map/Linedef.cs index 18bbd84f..99978cd3 100644 --- a/Source/Core/Map/Linedef.cs +++ b/Source/Core/Map/Linedef.cs @@ -936,7 +936,7 @@ namespace CodeImp.DoomBuilder.Map float gx = General.Map.Grid.GetHigher(minx) + gridoffset.x; if(gx < maxx) { - for(; gx < maxx; gx += General.Map.Grid.GridSize) + for(; gx < maxx; gx += General.Map.Grid.GridSizeF) { // Add intersection point at this x coordinate float u = (gx - minx) / (maxx - minx); @@ -951,7 +951,7 @@ namespace CodeImp.DoomBuilder.Map float gy = General.Map.Grid.GetHigher(miny) + gridoffset.y; if(gy < maxy) { - for(; gy < maxy; gy += General.Map.Grid.GridSize) + for(; gy < maxy; gy += General.Map.Grid.GridSizeF) { // Add intersection point at this y coordinate float u = (gy - miny) / (maxy - miny); diff --git a/Source/Core/Rendering/Renderer2D.cs b/Source/Core/Rendering/Renderer2D.cs index d6109e31..6497ee00 100644 --- a/Source/Core/Rendering/Renderer2D.cs +++ b/Source/Core/Rendering/Renderer2D.cs @@ -813,7 +813,7 @@ namespace CodeImp.DoomBuilder.Rendering private unsafe void RenderBackgroundGrid() { // Do we need to redraw grid? - if(lastgridsize != General.Map.Grid.GridSize || lastgridscale != scale || + if(lastgridsize != General.Map.Grid.GridSizeF || lastgridscale != scale || lastgridx != offsetx || lastgridy != offsety || drawmapcenter != lastdrawmapcenter) { // Lock background rendertarget memory @@ -826,10 +826,10 @@ namespace CodeImp.DoomBuilder.Rendering if(General.Settings.RenderGrid) //mxd { // Render normal grid - RenderGrid(General.Map.Grid.GridSize, General.Colors.Grid, gridplotter); + RenderGrid(General.Map.Grid.GridSizeF, General.Colors.Grid, gridplotter); // Render 64 grid - if(General.Map.Grid.GridSize <= 64) RenderGrid(64f, General.Colors.Grid64, gridplotter); + if(General.Map.Grid.GridSizeF <= 64) RenderGrid(64f, General.Colors.Grid64, gridplotter); } else { @@ -858,7 +858,7 @@ namespace CodeImp.DoomBuilder.Rendering backtex.UnlockRectangle(0); lockedrect.Data.Dispose(); lastgridscale = scale; - lastgridsize = General.Map.Grid.GridSize; + lastgridsize = General.Map.Grid.GridSizeF; lastgridx = offsetx; lastgridy = offsety; lastdrawmapcenter = drawmapcenter; //mxd diff --git a/Source/Core/VisualModes/VisualMode.cs b/Source/Core/VisualModes/VisualMode.cs index 9b8c2aa7..7be148cd 100644 --- a/Source/Core/VisualModes/VisualMode.cs +++ b/Source/Core/VisualModes/VisualMode.cs @@ -438,25 +438,25 @@ namespace CodeImp.DoomBuilder.VisualModes [BeginAction("movethingleft", BaseAction = true)] protected void MoveSelectedThingsLeft() { - MoveSelectedThings(new Vector2D(0f, -General.Map.Grid.GridSize), false); + MoveSelectedThings(new Vector2D(0f, -General.Map.Grid.GridSizeF), false); } //mxd [BeginAction("movethingright", BaseAction = true)] protected void MoveSelectedThingsRight() { - MoveSelectedThings(new Vector2D(0f, General.Map.Grid.GridSize), false); + MoveSelectedThings(new Vector2D(0f, General.Map.Grid.GridSizeF), false); } //mxd [BeginAction("movethingfwd", BaseAction = true)] protected void MoveSelectedThingsForward() { - MoveSelectedThings(new Vector2D(-General.Map.Grid.GridSize, 0f), false); + MoveSelectedThings(new Vector2D(-General.Map.Grid.GridSizeF, 0f), false); } //mxd [BeginAction("movethingback", BaseAction = true)] protected void MoveSelectedThingsBackward() { - MoveSelectedThings(new Vector2D(General.Map.Grid.GridSize, 0f), false); + MoveSelectedThings(new Vector2D(General.Map.Grid.GridSizeF, 0f), false); } //mxd diff --git a/Source/Core/Windows/GridSetupForm.cs b/Source/Core/Windows/GridSetupForm.cs index 65477cad..d977d42e 100644 --- a/Source/Core/Windows/GridSetupForm.cs +++ b/Source/Core/Windows/GridSetupForm.cs @@ -40,7 +40,7 @@ namespace CodeImp.DoomBuilder.Windows InitializeComponent(); // Show grid size - gridsize.Text = General.Map.Grid.GridSize.ToString(); + gridsize.Text = General.Map.Grid.GridSizeF.ToString(); // Background image? if((General.Map.Grid.Background != null) && @@ -141,8 +141,8 @@ namespace CodeImp.DoomBuilder.Windows private void apply_Click(object sender, EventArgs e) { //mxd. Apply - float newgridsize = gridsize.GetResultFloat(General.Map.Grid.GridSize); - if(newgridsize != General.Map.Grid.GridSize) + float newgridsize = gridsize.GetResultFloat(General.Map.Grid.GridSizeF); + if(newgridsize != General.Map.Grid.GridSizeF) { //Disable automatic grid resizing General.MainWindow.DisableDynamicGridResize(); diff --git a/Source/Core/Windows/MainForm.cs b/Source/Core/Windows/MainForm.cs index a031c8f3..d6c68b9d 100644 --- a/Source/Core/Windows/MainForm.cs +++ b/Source/Core/Windows/MainForm.cs @@ -753,7 +753,7 @@ namespace CodeImp.DoomBuilder.Windows configlabel.Text = General.Map.Config.Name; //mxd. Raise grid size to 1 if it was lower and the map isn't in UDMF - if(!General.Map.UDMF && General.Map.Grid.GridSize < GridSetup.MINIMUM_GRID_SIZE) + if(!General.Map.UDMF && General.Map.Grid.GridSizeF < GridSetup.MINIMUM_GRID_SIZE) General.Map.Grid.SetGridSize(GridSetup.MINIMUM_GRID_SIZE); } else diff --git a/Source/Core/Windows/ThingEditForm.cs b/Source/Core/Windows/ThingEditForm.cs index 141e8ce4..834c2a97 100644 --- a/Source/Core/Windows/ThingEditForm.cs +++ b/Source/Core/Windows/ThingEditForm.cs @@ -173,9 +173,9 @@ namespace CodeImp.DoomBuilder.Windows posX.Text = ((int)ft.Position.x).ToString(); posY.Text = ((int)ft.Position.y).ToString(); posZ.Text = (useabsoluteheight ? ((int)Math.Round(ft.Position.z + floorheight)).ToString() : ((int)ft.Position.z).ToString()); - posX.ButtonStep = General.Map.Grid.GridSizeI; - posY.ButtonStep = General.Map.Grid.GridSizeI; - posZ.ButtonStep = General.Map.Grid.GridSizeI; + posX.ButtonStep = General.Map.Grid.GridSize; + posY.ButtonStep = General.Map.Grid.GridSize; + posZ.ButtonStep = General.Map.Grid.GridSize; //mxd thinginfo = General.Map.Data.GetThingInfoEx(ft.Type); diff --git a/Source/Core/Windows/ThingEditFormUDMF.cs b/Source/Core/Windows/ThingEditFormUDMF.cs index 561ee40c..1b925b99 100644 --- a/Source/Core/Windows/ThingEditFormUDMF.cs +++ b/Source/Core/Windows/ThingEditFormUDMF.cs @@ -197,9 +197,9 @@ namespace CodeImp.DoomBuilder.Windows posX.Text = (ft.Position.x).ToString(); posY.Text = (ft.Position.y).ToString(); posZ.Text = (useabsoluteheight ? ((float)Math.Round(ft.Position.z + floorheight, General.Map.FormatInterface.VertexDecimals)).ToString() : (ft.Position.z).ToString()); - posX.ButtonStep = General.Map.Grid.GridSizeI; - posY.ButtonStep = General.Map.Grid.GridSizeI; - posZ.ButtonStep = General.Map.Grid.GridSizeI; + posX.ButtonStep = General.Map.Grid.GridSize; + posY.ButtonStep = General.Map.Grid.GridSize; + posZ.ButtonStep = General.Map.Grid.GridSize; //mxd. User vars. Should be done before adding regular fields ThingTypeInfo fti = General.Map.Data.GetThingInfoEx(ft.Type); diff --git a/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs b/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs index 36bdb4ab..4213930d 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs @@ -282,7 +282,7 @@ namespace CodeImp.DoomBuilder.BuilderModes { if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0) { - bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSizeI, panel.MaxSpikiness); + bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxSpikiness); panel.Spikiness = bevelwidth; Update(); } @@ -292,7 +292,7 @@ namespace CodeImp.DoomBuilder.BuilderModes { if(bevelwidth > 0 || currentbevelwidth <= bevelwidth + 1) { - bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSizeI, panel.MinSpikiness); + bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinSpikiness); panel.Spikiness = bevelwidth; Update(); } diff --git a/Source/Plugins/BuilderModes/ClassicModes/DrawGridMode.cs b/Source/Plugins/BuilderModes/ClassicModes/DrawGridMode.cs index 59160f67..34c3b42f 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/DrawGridMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/DrawGridMode.cs @@ -353,18 +353,18 @@ namespace CodeImp.DoomBuilder.BuilderModes break; case GridLockMode.HORIZONTAL: - slicesH = width / General.Map.Grid.GridSizeI; + slicesH = width / General.Map.Grid.GridSize; slicesV = verticalslices; break; case GridLockMode.VERTICAL: slicesH = horizontalslices; - slicesV = height / General.Map.Grid.GridSizeI; + slicesV = height / General.Map.Grid.GridSize; break; case GridLockMode.BOTH: - slicesH = width / General.Map.Grid.GridSizeI; - slicesV = height / General.Map.Grid.GridSizeI; + slicesH = width / General.Map.Grid.GridSize; + slicesV = height / General.Map.Grid.GridSize; break; } @@ -444,7 +444,7 @@ namespace CodeImp.DoomBuilder.BuilderModes // Triangulate? if(triangulate) { - bool startflip = ((int)Math.Round(((s.x + e.y) / General.Map.Grid.GridSize) % 2) == 0); + bool startflip = ((int)Math.Round(((s.x + e.y) / General.Map.Grid.GridSizeF) % 2) == 0); bool flip = startflip; for(int w = 0; w < slicesH; w++) diff --git a/Source/Plugins/BuilderModes/ClassicModes/DrawRectangleMode.cs b/Source/Plugins/BuilderModes/ClassicModes/DrawRectangleMode.cs index 70d7a197..856c508a 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/DrawRectangleMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/DrawRectangleMode.cs @@ -515,7 +515,7 @@ namespace CodeImp.DoomBuilder.BuilderModes { if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0) { - bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSizeI, panel.MaxBevelWidth); + bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxBevelWidth); panel.BevelWidth = bevelwidth; Update(); } @@ -526,7 +526,7 @@ namespace CodeImp.DoomBuilder.BuilderModes { if(currentbevelwidth == bevelwidth || bevelwidth > 0) { - bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSizeI, panel.MinBevelWidth); + bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinBevelWidth); panel.BevelWidth = bevelwidth; Update(); } diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySector.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySector.cs index 2bd1f97c..07a1b142 100644 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySector.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySector.cs @@ -191,9 +191,9 @@ namespace CodeImp.DoomBuilder.BuilderModes deltax = prevoffsetx - newoffsetx; deltay = prevoffsety - newoffsety; - if(Math.Abs(deltax) >= General.Map.Grid.GridSizeI) + if(Math.Abs(deltax) >= General.Map.Grid.GridSize) { - deltax = General.Map.Grid.GridSizeI * Math.Sign(deltax); + deltax = General.Map.Grid.GridSize * Math.Sign(deltax); prevoffsetx = newoffsetx; } else @@ -201,9 +201,9 @@ namespace CodeImp.DoomBuilder.BuilderModes deltax = 0; } - if(Math.Abs(deltay) >= General.Map.Grid.GridSizeI) + if(Math.Abs(deltay) >= General.Map.Grid.GridSize) { - deltay = General.Map.Grid.GridSizeI * Math.Sign(deltay); + deltay = General.Map.Grid.GridSize * Math.Sign(deltay); prevoffsety = newoffsety; } else diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs index 6bf98291..d6037d18 100644 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs @@ -1359,9 +1359,9 @@ namespace CodeImp.DoomBuilder.BuilderModes int dx = prevoffsetx - newoffsetx; int dy = prevoffsety - newoffsety; - if(Math.Abs(dx) >= General.Map.Grid.GridSizeI) + if(Math.Abs(dx) >= General.Map.Grid.GridSize) { - dx = General.Map.Grid.GridSizeI * Math.Sign(dx); + dx = General.Map.Grid.GridSize * Math.Sign(dx); prevoffsetx = newoffsetx; } else @@ -1369,9 +1369,9 @@ namespace CodeImp.DoomBuilder.BuilderModes dx = 0; } - if(Math.Abs(dy) >= General.Map.Grid.GridSizeI) + if(Math.Abs(dy) >= General.Map.Grid.GridSize) { - dy = General.Map.Grid.GridSizeI * Math.Sign(dy); + dy = General.Map.Grid.GridSize * Math.Sign(dy); prevoffsety = newoffsety; } else diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs index 96b8b0e2..86532ab5 100644 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs @@ -2665,10 +2665,10 @@ namespace CodeImp.DoomBuilder.BuilderModes [BeginAction("movetextureright8")] public void MoveTextureRight8() { MoveTextureByOffset(8, 0); } [BeginAction("movetextureup8")] public void MoveTextureUp8() { MoveTextureByOffset(0, -8); } [BeginAction("movetexturedown8")] public void MoveTextureDown8() { MoveTextureByOffset(0, 8); } - [BeginAction("movetextureleftgs")] public void MoveTextureLeftGrid() { MoveTextureByOffset(-General.Map.Grid.GridSizeI, 0); } //mxd - [BeginAction("movetexturerightgs")] public void MoveTextureRightGrid() { MoveTextureByOffset(General.Map.Grid.GridSizeI, 0); } //mxd - [BeginAction("movetextureupgs")] public void MoveTextureUpGrid() { MoveTextureByOffset(0, -General.Map.Grid.GridSizeI); } //mxd - [BeginAction("movetexturedowngs")] public void MoveTextureDownGrid() { MoveTextureByOffset(0, General.Map.Grid.GridSizeI); } //mxd + [BeginAction("movetextureleftgs")] public void MoveTextureLeftGrid() { MoveTextureByOffset(-General.Map.Grid.GridSize, 0); } //mxd + [BeginAction("movetexturerightgs")] public void MoveTextureRightGrid() { MoveTextureByOffset(General.Map.Grid.GridSize, 0); } //mxd + [BeginAction("movetextureupgs")] public void MoveTextureUpGrid() { MoveTextureByOffset(0, -General.Map.Grid.GridSize); } //mxd + [BeginAction("movetexturedowngs")] public void MoveTextureDownGrid() { MoveTextureByOffset(0, General.Map.Grid.GridSize); } //mxd //mxd private void MoveTextureByOffset(int ox, int oy) diff --git a/Source/Plugins/CommentsPanel/CommentsPanel.csproj b/Source/Plugins/CommentsPanel/CommentsPanel.csproj index 4be81555..a17960e5 100644 --- a/Source/Plugins/CommentsPanel/CommentsPanel.csproj +++ b/Source/Plugins/CommentsPanel/CommentsPanel.csproj @@ -145,6 +145,7 @@ +