Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.

This commit is contained in:
biwa 2020-12-06 12:10:21 +01:00
parent 44e1e270e5
commit cd7a156cd7

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@ -301,6 +301,27 @@ namespace CodeImp.DoomBuilder.BuilderModes
[FieldDescription(Description = "Fade color", Field1 = "fadecolor")] [FieldDescription(Description = "Fade color", Field1 = "fadecolor")]
public bool FadeColor = true; public bool FadeColor = true;
[FieldDescription(Description = "Floor color", Field1 = "color_floor")]
public bool FloorColor = true;
[FieldDescription(Description = "Ceiling color", Field1 = "color_ceiling")]
public bool CeilingColor = true;
[FieldDescription(Description = "Top wall color", Field1 = "color_walltop")]
public bool TopWallColor = true;
[FieldDescription(Description = "Bottom wall color", Field1 = "color_wallbottom")]
public bool BottomWallColor = true;
[FieldDescription(Description = "Sprites color", Field1 = "color_sprites")]
public bool SpritesColor = true;
[FieldDescription(Description = "Floor glow", Field1 = "floorglowcolor", Field2 = "floorglowheight")]
public bool FloorGlow = true;
[FieldDescription(Description = "Ceiling glow", Field1 = "ceilingglowcolor", Field2 = "ceilingglowheight")]
public bool CeilingGlow = true;
[FieldDescription(Description = "Desaturation", Field1 = "desaturation")] [FieldDescription(Description = "Desaturation", Field1 = "desaturation")]
public bool Desaturation = true; public bool Desaturation = true;