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Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
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@ -301,6 +301,27 @@ namespace CodeImp.DoomBuilder.BuilderModes
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[FieldDescription(Description = "Fade color", Field1 = "fadecolor")]
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[FieldDescription(Description = "Fade color", Field1 = "fadecolor")]
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public bool FadeColor = true;
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public bool FadeColor = true;
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[FieldDescription(Description = "Floor color", Field1 = "color_floor")]
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public bool FloorColor = true;
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[FieldDescription(Description = "Ceiling color", Field1 = "color_ceiling")]
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public bool CeilingColor = true;
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[FieldDescription(Description = "Top wall color", Field1 = "color_walltop")]
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public bool TopWallColor = true;
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[FieldDescription(Description = "Bottom wall color", Field1 = "color_wallbottom")]
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public bool BottomWallColor = true;
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[FieldDescription(Description = "Sprites color", Field1 = "color_sprites")]
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public bool SpritesColor = true;
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[FieldDescription(Description = "Floor glow", Field1 = "floorglowcolor", Field2 = "floorglowheight")]
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public bool FloorGlow = true;
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[FieldDescription(Description = "Ceiling glow", Field1 = "ceilingglowcolor", Field2 = "ceilingglowheight")]
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public bool CeilingGlow = true;
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[FieldDescription(Description = "Desaturation", Field1 = "desaturation")]
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[FieldDescription(Description = "Desaturation", Field1 = "desaturation")]
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public bool Desaturation = true;
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public bool Desaturation = true;
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