From cd7a156cd734040163dcb27aa022a9ebf0d7860e Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Sun, 6 Dec 2020 12:10:21 +0100 Subject: [PATCH] Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508. --- .../BuilderModes/General/CopyStructures.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/Source/Plugins/BuilderModes/General/CopyStructures.cs b/Source/Plugins/BuilderModes/General/CopyStructures.cs index 707742f8..5cf8816e 100755 --- a/Source/Plugins/BuilderModes/General/CopyStructures.cs +++ b/Source/Plugins/BuilderModes/General/CopyStructures.cs @@ -301,6 +301,27 @@ namespace CodeImp.DoomBuilder.BuilderModes [FieldDescription(Description = "Fade color", Field1 = "fadecolor")] public bool FadeColor = true; + [FieldDescription(Description = "Floor color", Field1 = "color_floor")] + public bool FloorColor = true; + + [FieldDescription(Description = "Ceiling color", Field1 = "color_ceiling")] + public bool CeilingColor = true; + + [FieldDescription(Description = "Top wall color", Field1 = "color_walltop")] + public bool TopWallColor = true; + + [FieldDescription(Description = "Bottom wall color", Field1 = "color_wallbottom")] + public bool BottomWallColor = true; + + [FieldDescription(Description = "Sprites color", Field1 = "color_sprites")] + public bool SpritesColor = true; + + [FieldDescription(Description = "Floor glow", Field1 = "floorglowcolor", Field2 = "floorglowheight")] + public bool FloorGlow = true; + + [FieldDescription(Description = "Ceiling glow", Field1 = "ceilingglowcolor", Field2 = "ceilingglowheight")] + public bool CeilingGlow = true; + [FieldDescription(Description = "Desaturation", Field1 = "desaturation")] public bool Desaturation = true;