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Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
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1 changed files with 9 additions and 1 deletions
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@ -111,7 +111,15 @@ namespace CodeImp.DoomBuilder.Windows
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{
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{
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// Count the lump when it is marked as required
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// Count the lump when it is marked as required
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string lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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string lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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if(ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
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// Lump cannot be present in current map format, fail this check
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if (ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".forbidden", false))
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{
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lumpsfound = -1;
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break;
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}
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if (ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
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lumpsfound++;
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lumpsfound++;
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// Check the next lump
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// Check the next lump
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