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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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new map dialog now automatically sets default lump name when game configuration is selected an no lump name is given
This commit is contained in:
parent
cc51bad183
commit
c6404db777
3 changed files with 17 additions and 6 deletions
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@ -36,6 +36,7 @@ namespace CodeImp.DoomBuilder.Config
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private string name;
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private string name;
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private string filename;
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private string filename;
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private string settingskey;
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private string settingskey;
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private string defaultlumpname;
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private string nodebuildersave;
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private string nodebuildersave;
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private string nodebuildertest;
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private string nodebuildertest;
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private string nodebuilder3d;
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private string nodebuilder3d;
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@ -49,6 +50,7 @@ namespace CodeImp.DoomBuilder.Config
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public string Name { get { return name; } }
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public string Name { get { return name; } }
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public string Filename { get { return filename; } }
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public string Filename { get { return filename; } }
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public string DefaultLumpName { get { return defaultlumpname; } }
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public string NodebuilderSave { get { return nodebuildersave; } set { nodebuildersave = value; } }
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public string NodebuilderSave { get { return nodebuildersave; } set { nodebuildersave = value; } }
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public string NodebuilderTest { get { return nodebuildertest; } set { nodebuildertest = value; } }
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public string NodebuilderTest { get { return nodebuildertest; } set { nodebuildertest = value; } }
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public string Nodebuilder3D { get { return nodebuilder3d; } set { nodebuilder3d = value; } }
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public string Nodebuilder3D { get { return nodebuilder3d; } set { nodebuilder3d = value; } }
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@ -61,13 +63,16 @@ namespace CodeImp.DoomBuilder.Config
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#region ================== Constructor / Disposer
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#region ================== Constructor / Disposer
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// Constructor
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// Constructor
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public ConfigurationInfo(string name, string filename)
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public ConfigurationInfo(Configuration cfg, string filename)
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{
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{
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// Initialize
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// Initialize
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this.name = name;
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this.filename = filename;
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this.filename = filename;
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this.settingskey = Path.GetFileNameWithoutExtension(filename).ToLower();
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this.settingskey = Path.GetFileNameWithoutExtension(filename).ToLower();
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// Load settings from game configuration
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this.name = cfg.ReadSetting("game", "<unnamed game>");
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this.defaultlumpname = cfg.ReadSetting("defaultlumpname", "");
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// Load settings from program configuration
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// Load settings from program configuration
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this.nodebuildersave = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildersave", "");
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this.nodebuildersave = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildersave", "");
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this.nodebuildertest = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildertest", "");
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this.nodebuildertest = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildertest", "");
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@ -232,13 +232,12 @@ namespace CodeImp.DoomBuilder
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cfg = LoadGameConfiguration(Path.GetFileName(filepath));
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cfg = LoadGameConfiguration(Path.GetFileName(filepath));
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if(cfg != null)
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if(cfg != null)
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{
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{
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// Get name and filename
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name = cfg.ReadSetting("game", "<unnamed game>");
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fullfilename = Path.GetFileName(filepath);
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fullfilename = Path.GetFileName(filepath);
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ConfigurationInfo cfginfo = new ConfigurationInfo(cfg, fullfilename);
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// Add to lists
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// Add to lists
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General.WriteLogLine("Registered game configuration '" + name + "' from '" + fullfilename + "'");
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General.WriteLogLine("Registered game configuration '" + cfginfo.Name + "' from '" + fullfilename + "'");
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configs.Add(new ConfigurationInfo(name, fullfilename));
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configs.Add(cfginfo);
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}
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}
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}
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}
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@ -175,6 +175,13 @@ namespace CodeImp.DoomBuilder.Interface
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// Get the info
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// Get the info
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ci = (ConfigurationInfo)config.SelectedItem;
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ci = (ConfigurationInfo)config.SelectedItem;
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// No lump name in the name field?
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if(levelname.Text.Trim().Length == 0)
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{
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// Get default lump name from configuration
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levelname.Text = ci.DefaultLumpName;
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}
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// Show resources
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// Show resources
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datalocations.FixedResourceLocationList(ci.Resources);
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datalocations.FixedResourceLocationList(ci.Resources);
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}
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}
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