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We should copy middle texture to upper/lower parts regardless of whether they are actually required when AutoClearSidedefTextures is disabled, I suppose (aaaaand there was a logic error there).
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1 changed files with 2 additions and 2 deletions
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@ -358,7 +358,7 @@ namespace CodeImp.DoomBuilder.Map
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internal void ShiftTextures() {
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BeforePropsChange();
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if(string.IsNullOrEmpty(texnamehigh) || texnamehigh == "-" && HighRequired()) {
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if((string.IsNullOrEmpty(texnamehigh) || texnamehigh == "-") && (!General.Settings.AutoClearSidedefTextures || HighRequired())) {
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if(General.Map.Options.OverrideTopTexture) {
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texnamehigh = General.Map.Options.DefaultTopTexture;
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longtexnamehigh = Lump.MakeLongName(texnamehigh);
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@ -368,7 +368,7 @@ namespace CodeImp.DoomBuilder.Map
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}
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}
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if(string.IsNullOrEmpty(texnamelow) || texnamelow == "-" && LowRequired()) {
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if((string.IsNullOrEmpty(texnamelow) || texnamelow == "-") && (!General.Settings.AutoClearSidedefTextures || LowRequired())) {
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if(General.Map.Options.OverrideBottomTexture) {
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texnamelow = General.Map.Options.DefaultBottomTexture;
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longtexnamelow = Lump.MakeLongName(texnamelow);
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