From c3f3e451c5a818578f8b3f1eb0b9bac3b163b640 Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Sun, 8 May 2022 16:04:41 +0200 Subject: [PATCH] GZDoom game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag --- Build/Configurations/Includes/Eternity_misc.cfg | 3 ++- Build/Configurations/Includes/ZDoom_misc.cfg | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Build/Configurations/Includes/Eternity_misc.cfg b/Build/Configurations/Includes/Eternity_misc.cfg index b62355e2..c58d7448 100755 --- a/Build/Configurations/Includes/Eternity_misc.cfg +++ b/Build/Configurations/Includes/Eternity_misc.cfg @@ -511,10 +511,11 @@ linedefactivations_udmf monsteruse = "When monster presses use"; monstercross = "When monster walks over"; monsterpush = "When monsters bumps"; + monstershoot = "On monster hitscan impact"; // anycross = "Any crossing non-missile activates"; missilecross = "When projectile crosses"; polycross = "When polyobject moves over"; - impact = "On projectile impact"; + impact = "On player hitscan impact"; // checkswitchrange = "Switch height check"; passuse { diff --git a/Build/Configurations/Includes/ZDoom_misc.cfg b/Build/Configurations/Includes/ZDoom_misc.cfg index 9c6a7e52..108d78a8 100755 --- a/Build/Configurations/Includes/ZDoom_misc.cfg +++ b/Build/Configurations/Includes/ZDoom_misc.cfg @@ -70,7 +70,7 @@ linedefactivations_udmf monsterpush = "When monsters bumps"; anycross = "Any crossing non-missile activates"; missilecross = "When projectile crosses"; - impact = "On projectile impact"; + impact = "On player hitscan/projectile impact"; checkswitchrange { name = "Switch height check";