Full brightness mode is now synchronized between Visual and Classic modes

This commit is contained in:
MaxED 2014-01-09 13:52:25 +00:00
parent 70102f1420
commit c3a12ad137
3 changed files with 2 additions and 7 deletions

View file

@ -34,9 +34,10 @@ namespace CodeImp.DoomBuilder.Rendering
// Graphics
protected D3DDevice graphics;
protected static bool fullbrightness;
// Disposing
protected bool isdisposed = false;
protected bool isdisposed;
#endregion

View file

@ -88,9 +88,6 @@ namespace CodeImp.DoomBuilder.Rendering
// Geometry plotter
private Plotter plotter;
//mxd. Options
private bool fullbrightness;
// Vertices to present the textures
private VertexBuffer screenverts;
private FlatVertex[] backimageverts;

View file

@ -56,9 +56,6 @@ namespace CodeImp.DoomBuilder.Rendering
private Vector3D cameraposition;
private int shaderpass;
// Options
private bool fullbrightness;
// Window size
private Size windowsize;