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Full brightness mode is now synchronized between Visual and Classic modes
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3 changed files with 2 additions and 7 deletions
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@ -34,9 +34,10 @@ namespace CodeImp.DoomBuilder.Rendering
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// Graphics
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protected D3DDevice graphics;
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protected static bool fullbrightness;
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// Disposing
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protected bool isdisposed = false;
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protected bool isdisposed;
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#endregion
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@ -88,9 +88,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// Geometry plotter
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private Plotter plotter;
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//mxd. Options
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private bool fullbrightness;
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// Vertices to present the textures
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private VertexBuffer screenverts;
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private FlatVertex[] backimageverts;
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@ -56,9 +56,6 @@ namespace CodeImp.DoomBuilder.Rendering
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private Vector3D cameraposition;
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private int shaderpass;
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// Options
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private bool fullbrightness;
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// Window size
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private Size windowsize;
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