diff --git a/Source/Core/ZDoom/AnimdefsParser.cs b/Source/Core/ZDoom/AnimdefsParser.cs index a4193653..b46fcbe6 100755 --- a/Source/Core/ZDoom/AnimdefsParser.cs +++ b/Source/Core/ZDoom/AnimdefsParser.cs @@ -74,12 +74,14 @@ namespace CodeImp.DoomBuilder.ZDoom return false; } + /* // Camera texture names are limited to 8 chars if(texturename.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { ReportError("Camera texture names must be no longer than " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " chars"); return false; - } + }*/ + // [ZZ] not really. I've successfully tried it with >8 chars and it works. // Width int width = -1;