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Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
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1 changed files with 2 additions and 2 deletions
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@ -2062,7 +2062,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Sector s in orderedselection)
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{
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s.Fields.BeforeFieldsChange();
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double u = index / (orderedselection.Count - 1);
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double u = index / (double)(orderedselection.Count - 1);
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double b = Math.Round(InterpolationTools.Interpolate(startbrightness, endbrightness, u, interpolationmode));
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//absolute flag set?
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@ -2102,7 +2102,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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int index = 0;
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foreach(Sector s in orderedselection)
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{
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float u = index / (float)(orderedselection.Count - 1);
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double u = index / (double)(orderedselection.Count - 1);
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s.Brightness = (int)Math.Round(InterpolationTools.Interpolate(start.Brightness, end.Brightness, u, interpolationmode)); //mxd
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index++;
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}
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