mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
"Open Map in current WAD" action now works much faster.
This commit is contained in:
parent
3a4876704a
commit
b8900b36dd
7 changed files with 546 additions and 16 deletions
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@ -796,6 +796,12 @@
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<Compile Include="Types\ThingClassHandler.cs" />
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<Compile Include="Types\ThingTypeHandler.cs" />
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<Compile Include="VisualModes\VisualVertex.cs" />
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<Compile Include="Windows\ChangeMapForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Windows\ChangeMapForm.Designer.cs">
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<DependentUpon>ChangeMapForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Windows\ErrorsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1033,6 +1039,9 @@
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<SubType>Designer</SubType>
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<DependentUpon>BitFlagsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\ChangeMapForm.resx">
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<DependentUpon>ChangeMapForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\CustomFieldsForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>CustomFieldsForm.cs</DependentUpon>
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@ -1126,23 +1126,67 @@ namespace CodeImp.DoomBuilder
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}
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//mxd
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// This loads a map from file
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// This loads a different map from same wad file
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[BeginAction("openmapincurrentwad")]
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internal static void OpenMapInCurrentWad() {
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if (map == null || string.IsNullOrEmpty(map.FilePathName) || !File.Exists(map.FilePathName)){
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General.Interface.DisplayStatus(StatusType.Warning, "Unable to open map form current WAD!");
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Interface.DisplayStatus(StatusType.Warning, "Unable to open map form current WAD!");
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return;
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}
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// Update main window
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mainwindow.Update();
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// Cancel volatile mode, if any
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Editing.DisengageVolatileMode();
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// Open map file
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OpenMapFile(map.FilePathName, null);
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// Ask the user to save changes (if any)
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if(!AskSaveMap()) return;
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// Open map options dialog
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ChangeMapForm changemapwindow = new ChangeMapForm(map.FilePathName, map.Options);
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if(changemapwindow.ShowDialog(mainwindow) != DialogResult.OK) return;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Switching to map '" + changemapwindow.Options.CurrentName + "'...");
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WriteLogLine("Switching to map '" + changemapwindow.Options.CurrentName + "'...");
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Cursor.Current = Cursors.WaitCursor;
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// Clear the display
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mainwindow.ClearDisplay();
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// Let the plugins know
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plugins.OnMapOpenBegin();
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// Clear old errors
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ErrorLogger.Clear();
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if(!map.InitializeSwitchMap(changemapwindow.Options)) return;
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// Let the plugins know
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plugins.OnMapOpenEnd();
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// All done
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settings.FindDefaultDrawSettings();
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mainwindow.SetupInterface();
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mainwindow.RedrawDisplay();
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mainwindow.UpdateThingsFilters();
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mainwindow.UpdateInterface();
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mainwindow.HideInfo();
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//mxd
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mainwindow.UpdateGZDoomPanel();
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General.Settings.GZForceDefaultTextures = false;
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Settings.GZForceDefaultTextures = false;
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if (errorlogger.IsErrorAdded)
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{
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// Show any errors if preferred
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mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
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if (!delaymainwindow && Settings.ShowErrorsWindow)
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mainwindow.ShowErrors();
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} else {
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mainwindow.DisplayReady();
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}
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Cursor.Current = Cursors.Default;
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}
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// This opens the specified file
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@ -1183,9 +1227,8 @@ namespace CodeImp.DoomBuilder
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// Let the plugins know
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plugins.OnMapOpenBegin();
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// Set this to false so we can see if errors are added
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//General.ErrorLogger.IsErrorAdded = false;
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General.ErrorLogger.Clear();//mxd
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// mxd. Clear old errors
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General.ErrorLogger.Clear();
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// Create map manager with given options
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map = new MapManager();
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@ -221,10 +221,9 @@ namespace CodeImp.DoomBuilder {
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isdisposed = true;
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return true;
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}
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else {
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// Already closed
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return true;
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}
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// Already closed
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return true;
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}
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#endregion
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@ -447,6 +446,84 @@ namespace CodeImp.DoomBuilder {
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return true;
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}
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//mxd. This switches to another map in the same wad
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internal bool InitializeSwitchMap(MapOptions options) {
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this.changed = false;
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this.options = options;
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// Create map data
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MapSet newmap = new MapSet();
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// Create temp wadfile
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string tempfile = General.MakeTempFilename(temppath);
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General.WriteLogLine("Creating temporary file: " + tempfile);
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if(tempwad != null) tempwad.Dispose();
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#if DEBUG
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tempwad = new WAD(tempfile);
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#else
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try { tempwad = new WAD(tempfile); }
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catch(Exception e)
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{
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General.ShowErrorMessage("Error while creating a temporary wad file:\n" + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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return false;
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}
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#endif
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// Now open the map file
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General.WriteLogLine("Opening source file: " + filepathname);
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#if DEBUG
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WAD mapwad = new WAD(filepathname, true);
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#else
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try { mapwad = new WAD(filepathname, true); }
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catch(Exception e)
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{
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General.ShowErrorMessage("Error while opening source wad file:\n" + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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return false;
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}
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#endif
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// Copy the map lumps to the temp file
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General.WriteLogLine("Copying map lumps to temporary file...");
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CopyLumpsByType(mapwad, options.CurrentName, tempwad, TEMP_MAP_HEADER, true, true, true, true);
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// Close the map file
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mapwad.Dispose();
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// Read the map from temp file
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newmap.BeginAddRemove();
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General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "...");
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io = MapSetIO.Create(config.FormatInterface, tempwad, this);
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General.WriteLogLine("Reading map data structures from file...");
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#if DEBUG
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newmap = io.Read(newmap, TEMP_MAP_HEADER);
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#else
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try { newmap = io.Read(newmap, TEMP_MAP_HEADER); }
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Unable to read the map data structures with the specified configuration. " + e.GetType().Name + ": " + e.Message);
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General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK);
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return false;
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}
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#endif
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newmap.EndAddRemove();
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ChangeMapSet(newmap);
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data.UpdateUsedTextures();
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//mxd. check script names
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UpdateScriptNames();
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// Center map in screen
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if(General.Editing.Mode is ClassicMode) (General.Editing.Mode as ClassicMode).CenterInScreen();
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// Success
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this.changed = false;
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General.WriteLogLine("Map switching done");
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return true;
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}
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#endregion
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#region ================== Save
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125
Source/Core/Windows/ChangeMapForm.Designer.cs
generated
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125
Source/Core/Windows/ChangeMapForm.Designer.cs
generated
Normal file
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@ -0,0 +1,125 @@
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namespace CodeImp.DoomBuilder.Windows
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{
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partial class ChangeMapForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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System.Windows.Forms.Label label2;
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System.Windows.Forms.ColumnHeader columnHeader1;
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this.mapslist = new System.Windows.Forms.ListView();
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this.cancel = new System.Windows.Forms.Button();
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this.apply = new System.Windows.Forms.Button();
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label2 = new System.Windows.Forms.Label();
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columnHeader1 = new System.Windows.Forms.ColumnHeader();
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this.SuspendLayout();
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//
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// label2
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//
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label2.Location = new System.Drawing.Point(12, 9);
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label2.Name = "label2";
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label2.Size = new System.Drawing.Size(396, 17);
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label2.TabIndex = 17;
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label2.Text = "Please select the map to load for editing.";
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//
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// columnHeader1
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//
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columnHeader1.Text = "Map name";
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//
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// mapslist
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//
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this.mapslist.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.mapslist.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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columnHeader1});
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this.mapslist.FullRowSelect = true;
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this.mapslist.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
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this.mapslist.HideSelection = false;
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this.mapslist.LabelWrap = false;
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this.mapslist.Location = new System.Drawing.Point(12, 29);
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this.mapslist.MultiSelect = false;
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this.mapslist.Name = "mapslist";
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this.mapslist.ShowGroups = false;
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this.mapslist.Size = new System.Drawing.Size(396, 116);
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this.mapslist.Sorting = System.Windows.Forms.SortOrder.Ascending;
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this.mapslist.TabIndex = 18;
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this.mapslist.UseCompatibleStateImageBehavior = false;
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this.mapslist.View = System.Windows.Forms.View.List;
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this.mapslist.DoubleClick += new System.EventHandler(this.mapslist_DoubleClick);
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//
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// cancel
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//
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this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.cancel.Location = new System.Drawing.Point(296, 152);
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this.cancel.Name = "cancel";
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this.cancel.Size = new System.Drawing.Size(112, 25);
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this.cancel.TabIndex = 20;
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this.cancel.Text = "Cancel";
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this.cancel.UseVisualStyleBackColor = true;
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this.cancel.Click += new System.EventHandler(this.cancel_Click);
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//
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// apply
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//
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this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.apply.Location = new System.Drawing.Point(178, 152);
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this.apply.Name = "apply";
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this.apply.Size = new System.Drawing.Size(112, 25);
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this.apply.TabIndex = 19;
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this.apply.Text = "OK";
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this.apply.UseVisualStyleBackColor = true;
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this.apply.Click += new System.EventHandler(this.apply_Click);
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//
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// ChangeMapForm
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//
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this.AcceptButton = this.apply;
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.CancelButton = this.cancel;
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this.ClientSize = new System.Drawing.Size(420, 183);
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this.Controls.Add(this.cancel);
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this.Controls.Add(this.apply);
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this.Controls.Add(this.mapslist);
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this.Controls.Add(label2);
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this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "ChangeMapForm";
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this.Opacity = 0;
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this.ShowIcon = false;
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this.ShowInTaskbar = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Change Map";
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this.Shown += new System.EventHandler(this.ChangeMapForm_Shown);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.ListView mapslist;
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private System.Windows.Forms.Button cancel;
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private System.Windows.Forms.Button apply;
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}
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}
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150
Source/Core/Windows/ChangeMapForm.cs
Normal file
150
Source/Core/Windows/ChangeMapForm.cs
Normal file
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class ChangeMapForm : DelayedForm
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{
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private readonly MapOptions options;
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private readonly string filepathname;
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public MapOptions Options { get { return options; } }
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public ChangeMapForm(string filepathname, MapOptions options) {
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InitializeComponent();
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this.options = options;
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this.filepathname = filepathname;
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}
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private void LoadSettings() {
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int scanindex, checkoffset;
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int lumpsfound, lumpsrequired = 0;
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string lumpname;
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WAD wadfile;
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// Busy
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Cursor.Current = Cursors.WaitCursor;
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// Check if the file exists
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if(!File.Exists(filepathname))
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{
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// WAD file does not exist
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MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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try
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{
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// Open the WAD file
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wadfile = new WAD(filepathname, true);
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}
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catch(Exception)
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{
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// Unable to open WAD file (or its config)
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MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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// Make an array for the map names
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List<ListViewItem> mapnames = new List<ListViewItem>();
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// Load this configuration
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Configuration cfg = General.LoadGameConfiguration(options.ConfigFile);
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// Get the map lump names
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IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
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// Count how many required lumps we have to find
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foreach(DictionaryEntry ml in maplumpnames) {
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// Ignore the map header (it will not be found because the name is different)
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if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) {
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// Read lump setting and count it
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if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false))
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lumpsrequired++;
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}
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}
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// Go for all the lumps in the wad
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for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) {
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// Make sure this lump is not part of the map
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if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) {
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// Reset check
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lumpsfound = 0;
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checkoffset = 1;
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// Continue while still within bounds and lumps are still recognized
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while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
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maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) {
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// Count the lump when it is marked as required
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lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false))
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lumpsfound++;
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// Check the next lump
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checkoffset++;
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}
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// Map found? Then add it to the list
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if(lumpsfound >= lumpsrequired)
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mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
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}
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}
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wadfile.Dispose();
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// Clear the list and add the new map names
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mapslist.BeginUpdate();
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mapslist.Items.Clear();
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mapslist.Items.AddRange(mapnames.ToArray());
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mapslist.Sort();
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//select current map
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foreach(ListViewItem item in mapslist.Items) {
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// Was this item previously selected?
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if(item.Text == options.LevelName) {
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// Select it again
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item.Selected = true;
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break;
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}
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}
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mapslist.EndUpdate();
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// Done
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Cursor.Current = Cursors.Default;
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}
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private void ChangeMapForm_Shown(object sender, EventArgs e){
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LoadSettings();
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}
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private void mapslist_DoubleClick(object sender, EventArgs e) {
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// Click OK
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if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
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}
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||||
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private void apply_Click(object sender, EventArgs e) {
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options.CurrentName = mapslist.SelectedItems[0].Text;
|
||||
options.PreviousName = string.Empty;
|
||||
|
||||
// Hide window
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void cancel_Click(object sender, EventArgs e) {
|
||||
// Just hide window
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
126
Source/Core/Windows/ChangeMapForm.resx
Normal file
126
Source/Core/Windows/ChangeMapForm.resx
Normal file
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="label2.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="columnHeader1.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -97,7 +97,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.strictpatches.AutoSize = true;
|
||||
this.strictpatches.Location = new System.Drawing.Point(14, 27);
|
||||
this.strictpatches.Name = "strictpatches";
|
||||
this.strictpatches.Size = new System.Drawing.Size(352, 18);
|
||||
this.strictpatches.Size = new System.Drawing.Size(351, 18);
|
||||
this.strictpatches.TabIndex = 19;
|
||||
this.strictpatches.Text = "Strictly load patches between P_START and P_END only for this file";
|
||||
this.strictpatches.UseVisualStyleBackColor = true;
|
||||
|
@ -160,7 +160,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.mapslist.MultiSelect = false;
|
||||
this.mapslist.Name = "mapslist";
|
||||
this.mapslist.ShowGroups = false;
|
||||
this.mapslist.Size = new System.Drawing.Size(396, 110);
|
||||
this.mapslist.Size = new System.Drawing.Size(396, 118);
|
||||
this.mapslist.Sorting = System.Windows.Forms.SortOrder.Ascending;
|
||||
this.mapslist.TabIndex = 1;
|
||||
this.mapslist.UseCompatibleStateImageBehavior = false;
|
||||
|
|
Loading…
Reference in a new issue