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Fixed: checking read-only flag of non-existing files is not a good idea... (fixes a bug introduced in r2520).
Updated ZDoom_DECORATE.cfg (min/max). Documentation: fixed cosmetic formatting issues in "DECORATE keys" page.
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3 changed files with 6 additions and 4 deletions
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@ -390,7 +390,9 @@ keywords
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random2 = "int random2[identifier](mask)\nReturns a random integer value between -mask and +mask.";
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frandom = "float frandom[identifier](min, max)\nReturns a random floating point value between min and max.";
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randompick = "int randompick[identifier](int, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters.";
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frandompick = "float frandompick[identifier](int, ...)\nSimilar to randompick but for float-point values.";
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frandompick = "float frandompick[identifier](float, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters.";
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min = "float min(float or int, ...)\nGets the smallest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats.";
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max = "float max(float or int, ...)\nGets the largest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats.";
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//State functions
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Light = "Light(str lightname)";
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Offset = "Offset(int x, int y)";
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@ -90,7 +90,7 @@ Actor ChexShield : ResistanceRune replaces ResistanceRune 5104
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{
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//$Category "Pickups/Chex Powerups"
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//$Sprite ARMXA0
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//$IgnoreRenderstyle
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//$IgnoreRenderstyle
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//$Title "Chex Shield"
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//$Color 12
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//$NotAngled
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@ -119,7 +119,7 @@ Actor ChexShield : ResistanceRune replaces ResistanceRune 5104
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Height 44
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Radius 26
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RenderStyle None
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RenderStyle None
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Inventory.PickupMessage "Picked up the energized Chex armor!"
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States
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@ -773,7 +773,7 @@ namespace CodeImp.DoomBuilder
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//mxd. Target file is read-only?
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FileInfo info = new FileInfo(newfilepathname);
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if(info.IsReadOnly)
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if(info.Exists && info.IsReadOnly)
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{
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if(General.ShowWarningMessage("Unable to save the map: target file is read-only.\nRemove read-only flag and save the map anyway?", MessageBoxButtons.YesNo) == DialogResult.Yes)
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{
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