Fixed: checking read-only flag of non-existing files is not a good idea... (fixes a bug introduced in r2520).

Updated ZDoom_DECORATE.cfg (min/max).
Documentation: fixed cosmetic formatting issues in "DECORATE keys" page.
This commit is contained in:
MaxED 2016-02-24 12:25:00 +00:00
parent 8ad4290b26
commit b193fa9e1c
3 changed files with 6 additions and 4 deletions

View file

@ -390,7 +390,9 @@ keywords
random2 = "int random2[identifier](mask)\nReturns a random integer value between -mask and +mask.";
frandom = "float frandom[identifier](min, max)\nReturns a random floating point value between min and max.";
randompick = "int randompick[identifier](int, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters.";
frandompick = "float frandompick[identifier](int, ...)\nSimilar to randompick but for float-point values.";
frandompick = "float frandompick[identifier](float, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters.";
min = "float min(float or int, ...)\nGets the smallest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats.";
max = "float max(float or int, ...)\nGets the largest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats.";
//State functions
Light = "Light(str lightname)";
Offset = "Offset(int x, int y)";

View file

@ -90,7 +90,7 @@ Actor ChexShield : ResistanceRune replaces ResistanceRune 5104
{
//$Category "Pickups/Chex Powerups"
//$Sprite ARMXA0
//$IgnoreRenderstyle
//$IgnoreRenderstyle
//$Title "Chex Shield"
//$Color 12
//$NotAngled
@ -119,7 +119,7 @@ Actor ChexShield : ResistanceRune replaces ResistanceRune 5104
Height 44
Radius 26
RenderStyle None
RenderStyle None
Inventory.PickupMessage "Picked up the energized Chex armor!"
States

View file

@ -773,7 +773,7 @@ namespace CodeImp.DoomBuilder
//mxd. Target file is read-only?
FileInfo info = new FileInfo(newfilepathname);
if(info.IsReadOnly)
if(info.Exists && info.IsReadOnly)
{
if(General.ShowWarningMessage("Unable to save the map: target file is read-only.\nRemove read-only flag and save the map anyway?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{