mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-18 10:01:48 +00:00
Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing. Updated ZDoom ACC to git rev. f92fbb9. Updated ZDoom_ACS.cfg.
This commit is contained in:
parent
ff40bdc588
commit
afbcac3091
8 changed files with 323 additions and 304 deletions
|
@ -1068,3 +1068,5 @@
|
|||
#define WARPF_BOB 0x800
|
||||
#define WARPF_MOVEPTR 0x1000
|
||||
#define WARPF_USEPTR 0x2000
|
||||
#define WARPF_COPYVELOCITY 0x4000
|
||||
#define WARPF_COPYPITCH 0x8000
|
||||
|
|
|
@ -335,7 +335,7 @@ special
|
|||
-89:ChangeActorRoll(2,3),
|
||||
-90:GetActorRoll(1),
|
||||
-91:QuakeEx(8,12),
|
||||
-92:Warp(6,9),
|
||||
-92:Warp(6,11),
|
||||
|
||||
// Zandronum's
|
||||
-100:ResetMap(0),
|
||||
|
|
|
@ -1260,6 +1260,8 @@ constants
|
|||
WARPF_BOB;
|
||||
WARPF_MOVEPTR;
|
||||
WARPF_USEPTR;
|
||||
WARPF_COPYVELOCITY;
|
||||
WARPF_COPYPITCH;
|
||||
TRUE;
|
||||
YES;
|
||||
}
|
|
@ -272,6 +272,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -531,6 +531,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -148,6 +148,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -388,6 +388,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -97,9 +97,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// This builds the thing geometry. Returns false when nothing was created.
|
||||
public bool Setup()
|
||||
{
|
||||
//mxd. Apply DECORATE/UDMF alpha/renderstyle overrides
|
||||
// Find the sector in which the thing resides
|
||||
Thing.DetermineSector(mode.BlockMap);
|
||||
|
||||
//mxd. If the thing is inside a sector, apply DECORATE/UDMF alpha/renderstyle overrides
|
||||
byte alpha = 255;
|
||||
if(Thing.Sector != null)
|
||||
{
|
||||
string renderstyle = info.RenderStyle;
|
||||
byte alpha = info.AlphaByte;
|
||||
alpha = info.AlphaByte;
|
||||
|
||||
if(General.Map.UDMF)
|
||||
{
|
||||
if(Thing.IsFlagSet("translucent"))
|
||||
|
@ -115,9 +122,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
else if(Thing.Fields.ContainsKey("renderstyle"))
|
||||
{
|
||||
renderstyle = Thing.Fields.GetValue("renderstyle", renderstyle);
|
||||
|
||||
if(Thing.Fields.ContainsKey("alpha"))
|
||||
alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0f, 1f) * 255);
|
||||
if(Thing.Fields.ContainsKey("alpha")) alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0f, 1f) * 255);
|
||||
}
|
||||
}
|
||||
else if(General.Map.HEXEN)
|
||||
|
@ -158,6 +163,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
alpha = 255;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't bother when alpha is unchanged
|
||||
if(alpha == 255) RenderPass = RenderPass.Mask;
|
||||
|
@ -180,9 +186,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
sizeless = false;
|
||||
}
|
||||
|
||||
// Find the sector in which the thing resides
|
||||
Thing.DetermineSector(mode.BlockMap);
|
||||
|
||||
if(sprite != null)
|
||||
{
|
||||
Plane floor = new Plane(); //mxd
|
||||
|
|
Loading…
Reference in a new issue