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Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount.
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@ -200,7 +200,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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{
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blendStyle = TexturePathBlendStyle.Blend;
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// Rewind so this structure can be read again
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parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
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parser.DataStream.Seek(-token.Length, SeekOrigin.Current);
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}
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break;
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