From ae82a7851a0f9cebd3c591f62fd7426de210c90c Mon Sep 17 00:00:00 2001 From: codeimp Date: Mon, 25 May 2009 09:09:05 +0000 Subject: [PATCH] @ Fixed some bugs in the ZDoom script config --- Build/Scripting/ZDoom_ACS.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/Build/Scripting/ZDoom_ACS.cfg b/Build/Scripting/ZDoom_ACS.cfg index b50f836a..b7c09ea3 100644 --- a/Build/Scripting/ZDoom_ACS.cfg +++ b/Build/Scripting/ZDoom_ACS.cfg @@ -171,7 +171,7 @@ keywords GetSectorLightLevel = "GetSectorLightLevel(tag)"; GiveActorInventory = "GiveActorInventory(tid, type, amount)"; GiveInventory = "GiveInventory(type, amount)"; - GlassBreak = "BlassBreak(dontspawnjunk)"; + GlassBreak = "GlassBreak(dontspawnjunk)"; Global = "Global Int expression:identifier"; HealThing = "HealThing(amount)"; HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)"; @@ -318,8 +318,8 @@ keywords Teleport_Line = "Teleport_Line(thisid, destid, flip)"; Teleport_NewMap = "Teleport_NewMap(map, pos)"; Teleport_NoFog = "Teleport_NoFog(tid)"; - Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog); - Teleport_ZombieChanger = Teleport_ZombieChanger(tid, tag)"; + Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; + Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; TeleportOther = "TeleportOther(tid, destinationid, fog)"; @@ -357,7 +357,7 @@ keywords Timer = "Timer()"; TranslucentLine = "TranslucentLine(lineid, amount, additive)"; Unloading = "Script expression Unloading"; - UnmorphActor = UnmorphActor(tid, force)"; + UnmorphActor = "UnmorphActor(tid, force)"; Until = "Until(expression)"; UsePuzzleItem = "UsePuzzleItem(item, script)"; VectorAngle = "VectorAngle(x, y)"; @@ -401,6 +401,7 @@ constants APROP_Health; APROP_Invulnerable; APROP_JumpZ; + APROP_Notarget; APROP_PainSound; APROP_RenderStyle; APROP_SeeSound; @@ -421,7 +422,7 @@ constants BT_ATTACK; BT_BACK; BT_CROUCH; - BT_FORWARD; + BT_FORWARD; BT_JUMP; BT_LEFT; BT_LOOKDOWN; @@ -445,13 +446,13 @@ constants CLASS_CLERIC; CLASS_FIGHTER; CLASS_MAGE; - CR_BLACK; + CR_BLACK; CR_BLUE; CR_BRICK; CR_BROWN; CR_CREAM; CR_DARKBROWN; - CR_DARKGRAY; + CR_DARKGRAY; CR_DARKGREEN; CR_DARKRED; CR_GOLD;