mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
Sector Edit form, UDMF: floor and ceiling rotation angles can now be entered as decimals.
Visual mode: removed unrelated message when copying textures using "Copy Selection" action.
This commit is contained in:
parent
038ab51058
commit
ae1b2153ef
4 changed files with 129 additions and 132 deletions
12
Source/Core/Windows/SectorEditFormUDMF.Designer.cs
generated
12
Source/Core/Windows/SectorEditFormUDMF.Designer.cs
generated
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@ -528,7 +528,7 @@
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//
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//
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// floorRotation
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// floorRotation
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//
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//
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this.floorRotation.AllowDecimal = false;
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this.floorRotation.AllowDecimal = true;
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this.floorRotation.AllowNegative = true;
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this.floorRotation.AllowNegative = true;
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this.floorRotation.AllowRelative = true;
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this.floorRotation.AllowRelative = true;
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this.floorRotation.ButtonStep = 5;
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this.floorRotation.ButtonStep = 5;
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@ -582,8 +582,8 @@
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this.floorRenderStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.floorRenderStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.floorRenderStyle.FormattingEnabled = true;
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this.floorRenderStyle.FormattingEnabled = true;
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this.floorRenderStyle.Items.AddRange(new object[] {
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this.floorRenderStyle.Items.AddRange(new object[] {
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"Translucent",
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"Translucent",
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"Additive"});
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"Additive"});
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this.floorRenderStyle.Location = new System.Drawing.Point(118, 175);
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this.floorRenderStyle.Location = new System.Drawing.Point(118, 175);
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this.floorRenderStyle.Name = "floorRenderStyle";
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this.floorRenderStyle.Name = "floorRenderStyle";
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this.floorRenderStyle.Size = new System.Drawing.Size(86, 22);
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this.floorRenderStyle.Size = new System.Drawing.Size(86, 22);
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@ -726,7 +726,7 @@
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//
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//
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// ceilRotation
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// ceilRotation
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//
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//
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this.ceilRotation.AllowDecimal = false;
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this.ceilRotation.AllowDecimal = true;
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this.ceilRotation.AllowNegative = true;
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this.ceilRotation.AllowNegative = true;
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this.ceilRotation.AllowRelative = true;
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this.ceilRotation.AllowRelative = true;
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this.ceilRotation.ButtonStep = 5;
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this.ceilRotation.ButtonStep = 5;
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@ -781,8 +781,8 @@
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this.ceilRenderStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.ceilRenderStyle.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.ceilRenderStyle.FormattingEnabled = true;
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this.ceilRenderStyle.FormattingEnabled = true;
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this.ceilRenderStyle.Items.AddRange(new object[] {
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this.ceilRenderStyle.Items.AddRange(new object[] {
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"Translucent",
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"Translucent",
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"Additive"});
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"Additive"});
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this.ceilRenderStyle.Location = new System.Drawing.Point(118, 175);
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this.ceilRenderStyle.Location = new System.Drawing.Point(118, 175);
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this.ceilRenderStyle.Name = "ceilRenderStyle";
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this.ceilRenderStyle.Name = "ceilRenderStyle";
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this.ceilRenderStyle.Size = new System.Drawing.Size(86, 22);
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this.ceilRenderStyle.Size = new System.Drawing.Size(86, 22);
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@ -600,7 +600,7 @@ namespace CodeImp.DoomBuilder.Windows
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}
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}
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private void floorRotation_WhenTextChanged(object sender, EventArgs e) {
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private void floorRotation_WhenTextChanged(object sender, EventArgs e) {
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floorAngleControl.Angle = General.ClampAngle(360 - floorRotation.GetResult(0));
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floorAngleControl.Angle = (int)General.ClampAngle(360 - floorRotation.GetResultFloat(0));
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if(blockUpdate) return;
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if(blockUpdate) return;
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int i = 0;
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int i = 0;
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@ -614,7 +614,7 @@ namespace CodeImp.DoomBuilder.Windows
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//update values
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//update values
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} else {
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} else {
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foreach(Sector s in sectors) {
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foreach(Sector s in sectors) {
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UDMFTools.SetFloat(s.Fields, "rotationfloor", floorRotation.GetResult((int)sectorProps[i++].FloorRotation), 0f);
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UDMFTools.SetFloat(s.Fields, "rotationfloor", floorRotation.GetResultFloat(sectorProps[i++].FloorRotation), 0f);
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s.UpdateNeeded = true;
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s.UpdateNeeded = true;
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}
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}
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}
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}
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@ -624,7 +624,7 @@ namespace CodeImp.DoomBuilder.Windows
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}
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}
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private void ceilRotation_WhenTextChanged(object sender, EventArgs e) {
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private void ceilRotation_WhenTextChanged(object sender, EventArgs e) {
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ceilAngleControl.Angle = General.ClampAngle(360 - ceilRotation.GetResult(0));
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ceilAngleControl.Angle = (int)General.ClampAngle(360 - ceilRotation.GetResultFloat(0));
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if(blockUpdate) return;
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if(blockUpdate) return;
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int i = 0;
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int i = 0;
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@ -638,7 +638,7 @@ namespace CodeImp.DoomBuilder.Windows
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//update values
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//update values
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} else {
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} else {
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foreach(Sector s in sectors) {
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foreach(Sector s in sectors) {
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UDMFTools.SetFloat(s.Fields, "rotationceiling", ceilRotation.GetResult((int)sectorProps[i++].CeilRotation), 0f);
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UDMFTools.SetFloat(s.Fields, "rotationceiling", ceilRotation.GetResultFloat(sectorProps[i++].CeilRotation), 0f);
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s.UpdateNeeded = true;
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s.UpdateNeeded = true;
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}
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}
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}
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}
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@ -1,159 +1,159 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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Microsoft ResX Schema
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Microsoft ResX Schema
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Version 2.0
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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various data types are done through the TypeConverter classes
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associated with the data types.
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associated with the data types.
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Example:
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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type or mimetype. Type corresponds to a .NET class that support
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||||||
text/value conversion through the TypeConverter architecture.
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text/value conversion through the TypeConverter architecture.
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||||||
Classes that don't support this are serialized and stored with the
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Classes that don't support this are serialized and stored with the
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mimetype set.
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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extensible. For a given mimetype the value must be set accordingly:
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||||||
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||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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Note - application/x-microsoft.net.object.binary.base64 is the format
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||||||
that the ResXResourceWriter will generate, however the reader can
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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value : The object must be serialized into a byte array
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||||||
: using a System.ComponentModel.TypeConverter
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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||||||
-->
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||||
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:complexType>
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<xsd:sequence>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:complexType>
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</xsd:element>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:complexType>
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||||||
<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:complexType>
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</xsd:element>
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</xsd:element>
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<xsd:element name="data">
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:complexType>
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<xsd:sequence>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<value>False</value>
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<value>False</value>
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<value>False</value>
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<value>False</value>
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<value>False</value>
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<value>False</value>
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<value>False</value>
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||||||
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|
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<value>False</value>
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<value>False</value>
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|
||||||
<metadata name="label6.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="label6.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>False</value>
|
<value>False</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="label5.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="label5.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>False</value>
|
<value>False</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="tabproperties.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="tabproperties.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="tabcustom.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="tabcustom.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="fieldslist.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="fieldslist.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
</root>
|
</root>
|
|
@ -2548,10 +2548,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
[BeginAction("copyselection", BaseAction = true)]
|
[BeginAction("copyselection", BaseAction = true)]
|
||||||
public void CopySelection() {
|
public void CopySelection() {
|
||||||
List<IVisualEventReceiver> objs = GetSelectedObjects(false, false, true, false);
|
List<IVisualEventReceiver> objs = GetSelectedObjects(false, false, true, false);
|
||||||
if (objs.Count == 0) {
|
if (objs.Count == 0) return;
|
||||||
General.Interface.DisplayStatus(StatusType.Warning, "Nothing to copy, select some Things first!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
copyBuffer.Clear();
|
copyBuffer.Clear();
|
||||||
foreach (IVisualEventReceiver i in objs) {
|
foreach (IVisualEventReceiver i in objs) {
|
||||||
|
|
Loading…
Reference in a new issue