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@ (G)ZDoom Editing plugin: Fixed 3D floor sides texture offsets
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3 changed files with 22 additions and 11 deletions
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@ -26,11 +26,15 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Alpha transparency
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// Alpha transparency
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private int alpha;
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private int alpha;
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// Vavoom type?
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private bool vavoomtype;
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// Properties
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// Properties
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public int Alpha { get { return alpha; } }
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public int Alpha { get { return alpha; } }
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public SectorLevel Floor { get { return floor; } }
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public SectorLevel Floor { get { return floor; } }
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public SectorLevel Ceiling { get { return ceiling; } }
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public SectorLevel Ceiling { get { return ceiling; } }
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public Linedef Linedef { get { return linedef; } }
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public Linedef Linedef { get { return linedef; } }
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public bool VavoomType { get { return vavoomtype; } }
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// Constructor
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// Constructor
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public Effect3DFloor(SectorData data, Linedef sourcelinedef) : base(data)
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public Effect3DFloor(SectorData data, Linedef sourcelinedef) : base(data)
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@ -76,6 +80,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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int argtype = (linedef.Args[1] & 0x03);
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int argtype = (linedef.Args[1] & 0x03);
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if(argtype != 0)
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if(argtype != 0)
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{
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{
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vavoomtype = false;
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alpha = linedef.Args[3];
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alpha = linedef.Args[3];
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sd.Ceiling.CopyProperties(floor);
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sd.Ceiling.CopyProperties(floor);
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sd.Floor.CopyProperties(ceiling);
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sd.Floor.CopyProperties(ceiling);
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@ -86,6 +91,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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}
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}
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else
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else
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{
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{
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vavoomtype = true;
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sd.Ceiling.CopyProperties(ceiling);
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sd.Ceiling.CopyProperties(ceiling);
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sd.Floor.CopyProperties(floor);
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sd.Floor.CopyProperties(floor);
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alpha = 255;
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alpha = 255;
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@ -99,7 +105,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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ceiling.alpha = alpha;
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ceiling.alpha = alpha;
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// Do not adjust light? (works only for non-vavoom types)
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// Do not adjust light? (works only for non-vavoom types)
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if(((linedef.Args[2] & 1) != 0) && (argtype != 0))
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if(((linedef.Args[2] & 1) != 0) && !vavoomtype)
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{
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{
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floor.brightnessbelow = -1;
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floor.brightnessbelow = -1;
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floor.colorbelow = PixelColor.FromInt(0);
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floor.colorbelow = PixelColor.FromInt(0);
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@ -114,6 +114,11 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture scaled size
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// Get texture scaled size
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Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
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Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
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// For Vavoom type 3D floors the ceiling is lower than floor and they are reversed.
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// We choose here.
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float sourcetopheight = extrafloor.VavoomType ? sourceside.Sector.FloorHeight : sourceside.Sector.CeilHeight;
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float sourcebottomheight = extrafloor.VavoomType ? sourceside.Sector.CeilHeight : sourceside.Sector.FloorHeight;
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// Determine texture coordinates plane as they would be in normal circumstances.
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// Determine texture coordinates plane as they would be in normal circumstances.
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// We can then use this plane to find any texture coordinate we need.
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// We can then use this plane to find any texture coordinate we need.
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// The logic here is the same as in the original VisualMiddleSingle (except that
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// The logic here is the same as in the original VisualMiddleSingle (except that
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@ -121,25 +126,25 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// NOTE: I use a small bias for the floor height, because if the difference in
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// NOTE: I use a small bias for the floor height, because if the difference in
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// height is 0 then the TexturePlane doesn't work!
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// height is 0 then the TexturePlane doesn't work!
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TexturePlane tp = new TexturePlane();
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TexturePlane tp = new TexturePlane();
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float floorbias = (Sidedef.Other.Sector.FloorHeight == Sidedef.Sector.FloorHeight) ? 1.0f : 0.0f;
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float floorbias = (sourcetopheight == sourcebottomheight) ? 1.0f : 0.0f;
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if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
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{
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// When lower unpegged is set, the lower texture is bound to the bottom
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tp.tlt.y = (float)Sidedef.Sector.CeilHeight - (float)sourceside.Sector.FloorHeight;
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}
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tp.trb.x = tp.tlt.x + Sidedef.Line.Length;
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tp.trb.x = tp.tlt.x + Sidedef.Line.Length;
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tp.trb.y = tp.tlt.y + ((float)sourceside.Sector.FloorHeight - ((float)Sidedef.Sector.FloorHeight + floorbias));
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tp.trb.y = tp.tlt.y + (sourcetopheight - sourcebottomheight) + floorbias;
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// Apply texture offset
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// Apply texture offset
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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{
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{
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tp.tlt += new Vector2D(Sidedef.OffsetX * base.Texture.Scale.x, Sidedef.OffsetY * base.Texture.Scale.y);
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tp.tlt += new Vector2D(Sidedef.OffsetX * base.Texture.Scale.x, Sidedef.OffsetY * base.Texture.Scale.y);
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tp.trb += new Vector2D(Sidedef.OffsetX * base.Texture.Scale.x, Sidedef.OffsetY * base.Texture.Scale.y);
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tp.trb += new Vector2D(Sidedef.OffsetX * base.Texture.Scale.x, Sidedef.OffsetY * base.Texture.Scale.y);
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tp.tlt += new Vector2D(sourceside.OffsetX * base.Texture.Scale.x, sourceside.OffsetY * base.Texture.Scale.y);
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tp.trb += new Vector2D(sourceside.OffsetX * base.Texture.Scale.x, sourceside.OffsetY * base.Texture.Scale.y);
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}
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}
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else
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else
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{
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{
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tp.tlt += new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tp.tlt += new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tp.trb += new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tp.trb += new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tp.tlt += new Vector2D(sourceside.OffsetX, sourceside.OffsetY);
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tp.trb += new Vector2D(sourceside.OffsetX, sourceside.OffsetY);
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}
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}
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// Transform pixel coordinates to texture coordinates
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// Transform pixel coordinates to texture coordinates
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@ -147,8 +152,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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tp.trb /= tsz;
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tp.trb /= tsz;
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// Left top and right bottom of the geometry that
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// Left top and right bottom of the geometry that
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tp.vlt = new Vector3D(vl.x, vl.y, (float)sourceside.Sector.FloorHeight);
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tp.vlt = new Vector3D(vl.x, vl.y, sourcetopheight);
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tp.vrb = new Vector3D(vr.x, vr.y, (float)Sidedef.Sector.FloorHeight + floorbias);
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tp.vrb = new Vector3D(vr.x, vr.y, sourcebottomheight + floorbias);
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// Make the right-top coordinates
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// Make the right-top coordinates
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tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
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tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
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