mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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error checking for overlapping lines that do not reference the same sector on all sides
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3 changed files with 208 additions and 0 deletions
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@ -46,6 +46,8 @@
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<Compile Include="ClassicModes\MakeSectorMode.cs" />
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<Compile Include="ClassicModes\MakeSectorMode.cs" />
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<Compile Include="ErrorChecks\CheckStuckedThings.cs" />
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<Compile Include="ErrorChecks\CheckStuckedThings.cs" />
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<Compile Include="ErrorChecks\CheckLineReferences.cs" />
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<Compile Include="ErrorChecks\CheckLineReferences.cs" />
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<Compile Include="ErrorChecks\CheckOverlappingLines.cs" />
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<Compile Include="ErrorChecks\ResultLineOverlapping.cs" />
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<Compile Include="ErrorChecks\ResultLineNotSingleSided.cs" />
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<Compile Include="ErrorChecks\ResultLineNotSingleSided.cs" />
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<Compile Include="ErrorChecks\ResultLineNotDoubleSided.cs" />
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<Compile Include="ErrorChecks\ResultLineNotDoubleSided.cs" />
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<Compile Include="ErrorChecks\ResultLineMissingFront.cs" />
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<Compile Include="ErrorChecks\ResultLineMissingFront.cs" />
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120
Source/BuilderModes/ErrorChecks/CheckOverlappingLines.cs
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120
Source/BuilderModes/ErrorChecks/CheckOverlappingLines.cs
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check overlapping lines", true, 500)]
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public class CheckOverlappingLines : ErrorChecker
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{
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#region ================== Constants
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public CheckOverlappingLines()
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{
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// Total progress is done when all things are checked
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SetTotalProgress(General.Map.Map.Linedefs.Count);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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Dictionary<Linedef, Linedef> donelines = new Dictionary<Linedef, Linedef>();
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// Go for all the liendefs
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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// Check if not already done
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if(!donelines.ContainsKey(l))
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{
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// And go for all the linedefs that could overlap
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foreach(Linedef d in General.Map.Map.Linedefs)
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{
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// Not the same line?
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if(!object.ReferenceEquals(l, d))
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{
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float lu, du;
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// Check if the lines touch. Note that I don't include 0.0 and 1.0 here because
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// the lines may be touching at the ends when sharing the same vertex.
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if(l.Line.GetIntersection(d.Line, out du, out lu))
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{
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if((lu > 0.0f) && (lu < 1.0f) && (du > 0.0f) && (du < 1.0f))
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{
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// Check if not the same sector on all sides
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Sector samesector = null;
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if(l.Front != null) samesector = l.Front.Sector;
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else if(l.Back != null) samesector = l.Back.Sector;
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else if(d.Front != null) samesector = d.Front.Sector;
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else if(d.Back != null) samesector = d.Back.Sector;
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if((l.Front == null) || (l.Front.Sector != samesector)) samesector = null;
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else if((l.Back == null) || (l.Back.Sector != samesector)) samesector = null;
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else if((d.Front == null) || (d.Front.Sector != samesector)) samesector = null;
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else if((d.Back == null) || (d.Back.Sector != samesector)) samesector = null;
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if(samesector == null)
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{
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SubmitResult(new ResultLineOverlapping(l, d));
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donelines[d] = d;
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}
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}
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}
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}
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}
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}
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// Handle thread interruption
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try { Thread.Sleep(0); }
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catch(ThreadInterruptedException) { return; }
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// We are making progress!
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AddProgress(1);
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}
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}
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#endregion
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}
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}
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86
Source/BuilderModes/ErrorChecks/ResultLineOverlapping.cs
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86
Source/BuilderModes/ErrorChecks/ResultLineOverlapping.cs
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultLineOverlapping : ErrorResult
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{
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#region ================== Variables
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private Linedef line1;
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private Linedef line2;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 0; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultLineOverlapping(Linedef l1, Linedef l2)
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{
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// Initialize
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this.line1 = l1;
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this.line2 = l2;
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this.description = "These linedefs are overlapping and they do not reference the same sector on all sides. Overlapping lines is only allowed when they reference the same sector on all sides.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Linedefs are overlapping and references different sectors";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line1, General.Colors.Selection);
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renderer.PlotLinedef(line2, General.Colors.Selection);
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}
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#endregion
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}
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}
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