Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.

This commit is contained in:
ZZYZX 2017-01-21 03:13:36 +02:00
parent a705e47fb9
commit a5a942c798
8 changed files with 164 additions and 110 deletions

View file

@ -98,11 +98,16 @@ namespace CodeImp.DoomBuilder.Controls
// Find lump, check it's hash
bool dosave = true;
DataReader reader = source.Resource;
if(reader.FileExists(source.Filename, source.LumpIndex))
// reload the reader
bool wasReadOnly = reader.IsReadOnly;
reader.Reload(false);
try
{
using(MemoryStream ms = reader.LoadFile(source.Filename, source.LumpIndex))
if (reader.FileExists(source.Filename, source.LumpIndex))
{
if(MD5Hash.Get(ms) != hash
using (MemoryStream ms = reader.LoadFile(source.Filename, source.LumpIndex))
{
if (MD5Hash.Get(ms) != hash
&& MessageBox.Show("Target lump was modified by another application. Do you still want to replace it?", "Warning", MessageBoxButtons.OKCancel)
== DialogResult.Cancel)
{
@ -111,12 +116,12 @@ namespace CodeImp.DoomBuilder.Controls
}
}
if(dosave)
if (dosave)
{
// Store the lump data
using(MemoryStream stream = new MemoryStream(editor.GetText()))
using (MemoryStream stream = new MemoryStream(editor.GetText()))
{
if(reader.SaveFile(stream, source.Filename, source.LumpIndex))
if (reader.SaveFile(stream, source.Filename, source.LumpIndex))
{
// Update what must be updated
hash = MD5Hash.Get(stream);
@ -124,6 +129,11 @@ namespace CodeImp.DoomBuilder.Controls
UpdateTitle();
}
}
}
}
finally
{
reader.Reload(wasReadOnly);
}
return dosave;

View file

@ -141,13 +141,25 @@ namespace CodeImp.DoomBuilder.Data
// This suspends use of this resource
public virtual void Suspend()
{
// [ZZ] validate
if (issuspended) throw new Exception("Tried to suspend already suspended resource!");
issuspended = true;
isreadonly = true;
}
// This resumes use of this resource
public virtual void Resume()
{
// [ZZ] validate
if (!issuspended) throw new Exception("Tried to resume already resumed resource!");
issuspended = false;
isreadonly = false;
}
// This reloads the resource (possibly as readonly).
public virtual void Reload(bool newreadonly)
{
}
#endregion

View file

@ -35,10 +35,10 @@ namespace CodeImp.DoomBuilder.Data
{
#region ================== Variables
private readonly DirectoryFilesList files;
private /*readonly*/ DirectoryFilesList files;
private IArchive archive; //mxd
private readonly ArchiveType archivetype; //mxd
private readonly Dictionary<string, byte[]> sevenzipentries; //mxd
private /*readonly*/ ArchiveType archivetype; //mxd
private /*readonly*/ Dictionary<string, byte[]> sevenzipentries; //mxd
private bool bathmode = true; //mxd
#endregion
@ -53,10 +53,15 @@ namespace CodeImp.DoomBuilder.Data
// Constructor
public PK3Reader(DataLocation dl, bool asreadonly) : base(dl, asreadonly)
{
LoadFrom(dl, asreadonly);
}
private void LoadFrom(DataLocation dl, bool asreadonly)
{
General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource \"" + location.location + "\"");
if(!File.Exists(location.location))
if (!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Make list of all files
@ -67,15 +72,15 @@ namespace CodeImp.DoomBuilder.Data
archivetype = archive.Type;
// Random access of 7z archives works TERRIBLY slow in SharpCompress
if(archivetype == ArchiveType.SevenZip)
if (archivetype == ArchiveType.SevenZip)
{
isreadonly = true; // Unsaveable...
sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
IReader reader = archive.ExtractAllEntries();
while(reader.MoveToNextEntry())
while (reader.MoveToNextEntry())
{
if(reader.Entry.IsDirectory || !CheckInvalidPathChars(reader.Entry.Key)) continue;
if (reader.Entry.IsDirectory || !CheckInvalidPathChars(reader.Entry.Key)) continue;
MemoryStream s = new MemoryStream();
reader.WriteEntryTo(s);
@ -85,9 +90,9 @@ namespace CodeImp.DoomBuilder.Data
}
else
{
foreach(IArchiveEntry entry in archive.Entries)
foreach (IArchiveEntry entry in archive.Entries)
{
if(!entry.IsDirectory && CheckInvalidPathChars(entry.Key))
if (!entry.IsDirectory && CheckInvalidPathChars(entry.Key))
fileentries.Add(new DirectoryFileEntry(entry.Key));
}
}
@ -151,6 +156,19 @@ namespace CodeImp.DoomBuilder.Data
#endregion
#region ================== Management
// [ZZ]
// This reloads the resource
public override void Reload(bool newreadonly)
{
if (archive != null)
archive.Dispose();
LoadFrom(location, newreadonly);
}
#endregion
#region ================== Textures
// This finds and returns a patch stream

View file

@ -72,6 +72,8 @@ namespace CodeImp.DoomBuilder.Data
// Call this to initialize this class
protected virtual void Initialize()
{
// [ZZ] we can have wad files already. dispose if any.
if (wads != null) foreach (WADReader wr in wads) wr.Dispose();
// Load all WAD files in the root as WAD resources
string[] wadfiles = GetWadFiles();
wads = new List<WADReader>(wadfiles.Length);

View file

@ -211,17 +211,26 @@ namespace CodeImp.DoomBuilder.Data
public override void Suspend()
{
file.Dispose();
file = null;
base.Suspend();
}
// This resumes use of this resource
public override void Resume()
{
file = new WAD(location.location, true);
is_iwad = file.IsIWAD;
Reload(true);
base.Resume();
}
// This reloads the resource
public override void Reload(bool newreadonly)
{
if (file != null) file.Dispose();
file = new WAD(location.location, newreadonly);
is_iwad = file.IsIWAD;
base.Reload(newreadonly);
}
// This fills a ranges list
private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename, string elementname)
{

View file

@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2837")]
[assembly: AssemblyVersion("2.3.0.2839")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("30a5edf")]
[assembly: AssemblyHash("a705e47")]

View file

@ -212,8 +212,11 @@ namespace CodeImp.DoomBuilder.Windows
}
}
// [ZZ] dispose of wadfile
wadfile.Dispose();
//mxd. Bail out if still no dice...
if(config.SelectedIndex == -1 || mapslist.Items.Count == 0)
if (config.SelectedIndex == -1 || mapslist.Items.Count == 0)
{
General.ShowWarningMessage("Unable to find maps using any game configuration.\nDoes this wad contain any maps at all?..", MessageBoxButtons.OK);
cancel_Click(this, EventArgs.Empty);

View file

@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2837")]
[assembly: AssemblyVersion("2.3.0.2839")]
[assembly: NeutralResourcesLanguageAttribute("en")]