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@ fixed bug that caused walls not to update on sector change in Visual Mode
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@ -546,9 +546,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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sectorsmarked = true;
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foreach(Sidedef sd in s.Sidedefs)
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{
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sd.Marked = true;
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if(sd.Other != null) sd.Other.Marked = true;
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}
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}
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}
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// Go for all sidedefs to update
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foreach(Sidedef sd in General.Map.Map.Sidedefs)
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