diff --git a/Build/Scripting/ZDoom_ACS.cfg b/Build/Scripting/ZDoom_ACS.cfg index 58eb99d3..1bb9103f 100644 --- a/Build/Scripting/ZDoom_ACS.cfg +++ b/Build/Scripting/ZDoom_ACS.cfg @@ -615,15 +615,20 @@ constants BT_USER4; BT_ZOOM; CARRY; + CHAN_AREA; CHAN_AUTO; CHAN_BODY; CHAN_ITEM; CHAN_LISTENERZ; + CHAN_LOOP; CHAN_MAYBE_LOCAL; CHAN_NOPAUSE; CHAN_UI; CHAN_VOICE; CHAN_WEAPON; + CHAN_5; + CHAN_6; + CHAN_7; CHANGELEVEL_KEEPFACING; CHANGELEVEL_NOINTERMISSION; CHANGELEVEL_NOMONSTERS; diff --git a/Build/Scripting/ZDoom_DECORATE.cfg b/Build/Scripting/ZDoom_DECORATE.cfg index 80d0bdba..3b0eade6 100644 --- a/Build/Scripting/ZDoom_DECORATE.cfg +++ b/Build/Scripting/ZDoom_DECORATE.cfg @@ -285,7 +285,7 @@ keywords A_BFGSpray = "A_BFGSpray[(string flashtype [, int numrays [, int damage]])]"; A_BarrelDestroy = "A_BarrelDestroy"; //state keywords - Light = "Light(string lightname)"; + Light = "Light(string \"lightname\")"; Offset = "Offset(int x, int y)"; } @@ -322,7 +322,10 @@ constants Bounce.Actor.Creature:; //State keywords //Bright; + CanRaise; Fast; + NoDelay; + Slow; //flow control loop; stop; @@ -391,9 +394,23 @@ constants CLOFF_CHECKPARTIAL; CLOFF_SKIPOBSTACLES; CLOFF_NOAIM; -//A_FireCustomMissile flags +//A_FireCustomMissile flags FPF_AIMATANGLE; - FPF_TRANSFERTRANSLATION; + FPF_TRANSFERTRANSLATION; +//Sound channels flags + CHAN_AUTO; + CHAN_WEAPON; + CHAN_VOICE; + CHAN_ITEM; + CHAN_BODY; + CHAN_5; + CHAN_6; + CHAN_7; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_UI; + CHAN_NOPAUSE; + CHAN_LOOP; //misc flags MSF_Standard; MSF_Classic;