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Some more updates to ZDoom_DECORATE.cfg and ZDoom_ACS.cfg
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2 changed files with 25 additions and 3 deletions
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@ -615,15 +615,20 @@ constants
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BT_USER4;
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BT_ZOOM;
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CARRY;
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CHAN_AREA;
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CHAN_AUTO;
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CHAN_BODY;
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CHAN_ITEM;
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CHAN_LISTENERZ;
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CHAN_LOOP;
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CHAN_MAYBE_LOCAL;
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CHAN_NOPAUSE;
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CHAN_UI;
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CHAN_VOICE;
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CHAN_WEAPON;
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CHAN_5;
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CHAN_6;
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CHAN_7;
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CHANGELEVEL_KEEPFACING;
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CHANGELEVEL_NOINTERMISSION;
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CHANGELEVEL_NOMONSTERS;
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@ -285,7 +285,7 @@ keywords
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A_BFGSpray = "A_BFGSpray[(string flashtype [, int numrays [, int damage]])]";
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A_BarrelDestroy = "A_BarrelDestroy";
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//state keywords
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Light = "Light(string lightname)";
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Light = "Light(string \"lightname\")";
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Offset = "Offset(int x, int y)";
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}
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@ -322,7 +322,10 @@ constants
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Bounce.Actor.Creature:;
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//State keywords
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//Bright;
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CanRaise;
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Fast;
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NoDelay;
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Slow;
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//flow control
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loop;
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stop;
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@ -391,9 +394,23 @@ constants
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CLOFF_CHECKPARTIAL;
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CLOFF_SKIPOBSTACLES;
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CLOFF_NOAIM;
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//A_FireCustomMissile flags
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//A_FireCustomMissile flags
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FPF_AIMATANGLE;
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FPF_TRANSFERTRANSLATION;
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FPF_TRANSFERTRANSLATION;
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//Sound channels flags
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CHAN_AUTO;
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CHAN_WEAPON;
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CHAN_VOICE;
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CHAN_ITEM;
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CHAN_BODY;
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CHAN_5;
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CHAN_6;
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CHAN_7;
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CHAN_LISTENERZ;
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CHAN_MAYBE_LOCAL;
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CHAN_UI;
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CHAN_NOPAUSE;
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CHAN_LOOP;
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//misc flags
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MSF_Standard;
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MSF_Classic;
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