Some more updates to ZDoom_DECORATE.cfg and ZDoom_ACS.cfg

This commit is contained in:
MaxED 2014-08-08 12:35:59 +00:00
parent dc36abb010
commit a07a5c1b37
2 changed files with 25 additions and 3 deletions

View file

@ -615,15 +615,20 @@ constants
BT_USER4;
BT_ZOOM;
CARRY;
CHAN_AREA;
CHAN_AUTO;
CHAN_BODY;
CHAN_ITEM;
CHAN_LISTENERZ;
CHAN_LOOP;
CHAN_MAYBE_LOCAL;
CHAN_NOPAUSE;
CHAN_UI;
CHAN_VOICE;
CHAN_WEAPON;
CHAN_5;
CHAN_6;
CHAN_7;
CHANGELEVEL_KEEPFACING;
CHANGELEVEL_NOINTERMISSION;
CHANGELEVEL_NOMONSTERS;

View file

@ -285,7 +285,7 @@ keywords
A_BFGSpray = "A_BFGSpray[(string flashtype [, int numrays [, int damage]])]";
A_BarrelDestroy = "A_BarrelDestroy";
//state keywords
Light = "Light(string lightname)";
Light = "Light(string \"lightname\")";
Offset = "Offset(int x, int y)";
}
@ -322,7 +322,10 @@ constants
Bounce.Actor.Creature:;
//State keywords
//Bright;
CanRaise;
Fast;
NoDelay;
Slow;
//flow control
loop;
stop;
@ -391,9 +394,23 @@ constants
CLOFF_CHECKPARTIAL;
CLOFF_SKIPOBSTACLES;
CLOFF_NOAIM;
//A_FireCustomMissile flags
//A_FireCustomMissile flags
FPF_AIMATANGLE;
FPF_TRANSFERTRANSLATION;
FPF_TRANSFERTRANSLATION;
//Sound channels flags
CHAN_AUTO;
CHAN_WEAPON;
CHAN_VOICE;
CHAN_ITEM;
CHAN_BODY;
CHAN_5;
CHAN_6;
CHAN_7;
CHAN_LISTENERZ;
CHAN_MAYBE_LOCAL;
CHAN_UI;
CHAN_NOPAUSE;
CHAN_LOOP;
//misc flags
MSF_Standard;
MSF_Classic;