Updated Eternity game configurations with the ones provided by printz.

Internal: renamed several build batch files, updated relevant info in the documentation.
This commit is contained in:
MaxED 2016-12-28 14:32:16 +03:00
parent 659250e805
commit 9f4e700c56
7 changed files with 1067 additions and 4187 deletions

View file

@ -959,7 +959,7 @@ udmf
104
{
title = "Ceiling Crush And Raise Dist";
title = "Ceiling Crush And Raise Silent Dist";
id = "Ceiling_CrushAndRaiseSilentDist";
arg0
@ -971,6 +971,7 @@ udmf
arg1
{
title = "Lip";
default = 8;
}
arg2
@ -978,13 +979,51 @@ udmf
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
default = 32;
}
arg3
{
title = "Crush Damage";
default = 100;
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
168
{
title = "Ceiling Crush And Raise Dist";
id = "Ceiling_CrushAndRaiseDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lip";
default = 8;
}
arg2
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
@ -1868,6 +1907,38 @@ udmf
title = "Script Argument 4";
}
}
85
{
title = "Script Locked Execute (Door message)";
id = "ACS_LockedExecuteDoor";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
type = 11;
enum = "keys";
}
}
226
{
title = "Script Execute Always";
@ -2168,7 +2239,7 @@ udmf
57
{
title = "Sector Set Portal";
title = "Sector Set Portal (only for compatibility)";
id = "Sector_SetPortal";
requiresactivation = false;
@ -2522,6 +2593,62 @@ udmf
}
}
portal
{
title = "Portal";
300
{
title = "Portal Define";
id = "Portal_Define";
requiresactivation = false;
arg0
{
title = "Portal id";
type = 0;
}
arg1
{
title = "Type";
type = 11;
enum
{
0 = "Plane";
1 = "Horizon";
2 = "Skybox";
3 = "Anchor";
4 = "Two-way Anchor";
5 = "Linked";
}
}
arg2
{
title = "Anchor line id";
type = 15;
}
arg3
{
title = "Z parameter";
type = 0;
}
arg4
{
title = "Flipped anchor";
type = 3;
}
}
301
{
title = "Line Quick Portal";
id = "Line_QuickPortal";
requiresactivation = false;
arg0
{
title = "Non-interactive";
type = 3;
}
}
}
elevator
{
title = "Elevator";

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@ -1,5 +1,15 @@
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
888
{
title = "Dog";
@ -8,8 +18,531 @@ monsters
width = 12;
height = 28;
}
889
{
title = "Nightmare Spectre";
sprite = "SARGF1";
class = "Spectre";
width = 30;
}
890
{
title = "PSX Spectre";
sprite = "SARGF1";
class = "Spectre";
width = 30;
}
6304
{
title = "Former Human copy";
sprite = "POSSA2A8";
class = "ZombieMan";
}
6009
{
title = "Former Sergeant copy";
sprite = "SPOSA2A8";
class = "ShotgunGuy";
}
6301
{
title = "Imp copy";
sprite = "TROOA2A8";
class = "DoomImp";
}
6302
{
title = "Demon copy";
width = 30;
sprite = "SARGA2A8";
class = "Demon";
}
6058
{
title = "Spectre copy";
renderstyle = "translucent";
alpha = 0.25f;
width = 30;
sprite = "SARGF1";
class = "Spectre";
}
6306
{
title = "Lost Soul copy";
width = 16;
sprite = "SKULA8A2";
class = "LostSoul";
}
6305
{
title = "Cacodemon copy";
width = 31;
sprite = "HEADA2A8";
class = "Cacodemon";
}
6303
{
title = "Baron of Hell copy";
width = 24;
sprite = "BOSSA2A8";
height = 64;
class = "BaronOfHell";
}
6016
{
title = "Cyberdemon copy";
width = 40;
sprite = "CYBRA2";
height = 110;
class = "Cyberdemon";
}
6007
{
title = "Spider Mastermind copy";
width = 128;
sprite = "SPIDG2G8";
height = 100;
class = "SpiderMastermind";
}
6065
{
title = "Chaingunner copy";
sprite = "CPOSA2";
class = "ChaingunGuy";
}
6069
{
title = "Hell Knight copy";
width = 24;
sprite = "BOS2A2C8";
height = 64;
class = "HellKnight";
}
6068
{
title = "Arachnotron copy";
width = 64;
sprite = "BSPIA2A8";
height = 64;
class = "Arachnotron";
}
6071
{
title = "Pain Elemental copy";
width = 31;
sprite = "PAINA2A8";
class = "PainElemental";
}
6066
{
title = "Revenant copy";
sprite = "SKELA2D8";
class = "Revenant";
}
6067
{
title = "Mancubus copy";
width = 48;
sprite = "FATTC2C8";
height = 64;
class = "Fatso";
}
6064
{
title = "Archvile copy";
sprite = "VILEA2D8";
class = "Archvile";
}
6084
{
title = "Wolfenstein SS copy";
sprite = "SSWVA2";
class = "WolfensteinSS";
}
6072
{
title = "Commander Keen copy";
width = 16;
sprite = "KEENA0";
height = 72;
hangs = 1;
class = "CommanderKeen";
}
6088
{
title = "Icon of Sin copy";
width = 16;
sprite = "BBRNA0";
height = 16;
class = "BossBrain";
}
6089
{
title = "Monsters Spawner copy";
sprite = "BOSFB0";
locksprite = true;
height = 32;
class = "BossEye";
}
6087
{
title = "Monsters Target copy";
sprite = "internal:Target";
height = 32;
class = "BossTarget";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
height = 25;
hangs = 0;
blocking = 0;
6205
{
title = "Chainsaw copy";
sprite = "CSAWA0";
class = "Chainsaw";
}
6201
{
title = "Shotgun copy";
sprite = "SHOTA0";
class = "Shotgun";
}
6202
{
title = "Chaingun copy";
sprite = "MGUNA0";
class = "Chaingun";
}
6203
{
title = "Rocket launcher copy";
sprite = "LAUNA0";
class = "RocketLauncher";
}
6204
{
title = "Plasma gun copy";
sprite = "PLASA0";
class = "PlasmaRifle";
}
6206
{
title = "BFG9000 copy";
sprite = "BFUGA0";
height = 30;
class = "BFG9000";
}
6082
{
title = "Super Shotgun copy";
sprite = "SGN2A0";
class = "SuperShotgun";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
height = 16;
blocking = 0;
hangs = 0;
6207
{
title = "Ammo clip copy";
sprite = "CLIPA0";
class = "Clip";
}
6208
{
title = "Shotgun shells copy";
sprite = "SHELA0";
class = "Shell";
}
6210
{
title = "Rocket copy";
sprite = "ROCKA0";
height = 25;
class = "RocketAmmo";
}
6247
{
title = "Cell charge copy";
sprite = "CELLA0";
class = "Cell";
}
6248
{
title = "Box of Ammo copy";
sprite = "AMMOA0";
class = "ClipBox";
}
6249
{
title = "Box of Shells copy";
sprite = "SBOXA0";
class = "ShellBox";
}
6246
{
title = "Box of Rockets copy";
sprite = "BROKA0";
height = 25;
class = "RocketBox";
}
6017
{
title = "Cell charge pack copy";
sprite = "CELPA0";
height = 25;
class = "CellPack";
}
6008
{
title = "Backpack copy";
sprite = "BPAKA0";
class = "Backpack";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
6211
{
title = "Stimpack copy";
sprite = "STIMA0";
class = "Stimpack";
}
6212
{
title = "Medikit copy";
sprite = "MEDIA0";
height = 25;
class = "Medikit";
}
6214
{
title = "Health bonus copy";
sprite = "BON1A0";
class = "HealthBonus";
}
6215
{
title = "Armor bonus copy";
sprite = "BON2A0";
class = "ArmorBonus";
}
6218
{
title = "Green armor copy";
sprite = "ARM1A0";
class = "GreenArmor";
}
6219
{
title = "Blue armor copy";
sprite = "ARM2A0";
class = "BlueArmor";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
6213
{
title = "Soulsphere copy";
sprite = "SOULA0";
height = 45;
class = "Soulsphere";
}
6222
{
title = "Invulnerability copy";
sprite = "PINVA0";
height = 30;
class = "InvulnerabilitySphere";
}
6223
{
title = "Berserk copy";
sprite = "PSTRA0";
class = "Berserk";
}
6224
{
title = "Invisibility copy";
sprite = "PINSA0";
height = 45;
class = "BlurSphere";
}
6225
{
title = "Radiation suit copy";
sprite = "SUITA0";
height = 60;
class = "RadSuit";
}
6226
{
title = "Computer map copy";
sprite = "PMAPA0";
height = 35;
class = "Allmap";
}
6245
{
title = "Lite Amplification goggles copy";
sprite = "PVISA0";
class = "Infrared";
}
6083
{
title = "Megasphere copy";
sprite = "MEGAA0";
height = 40;
class = "Megasphere";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
6005
{
title = "Blue keycard copy";
sprite = "BKEYA0";
class = "BlueCard";
}
6040
{
title = "Blue skullkey copy";
sprite = "BSKUB0";
class = "BlueSkull";
}
6013
{
title = "Red keycard copy";
sprite = "RKEYA0";
class = "RedCard";
}
6038
{
title = "Red skullkey copy";
sprite = "RSKUB0";
class = "RedSkull";
}
6006
{
title = "Yellow keycard copy";
sprite = "YKEYA0";
class = "YellowCard";
}
6039
{
title = "Yellow skullkey copy";
sprite = "YSKUB0";
class = "YellowSkull";
}
}
eternity
{
color = 8; // Grey
@ -45,6 +578,14 @@ eternity
{
title = "ExtraData thing";
}
5005
{
title = "Error Marker";
}
5008
{
title = "Aardgpl";
}
5006
{
title = "Skybox camera";
@ -93,7 +634,7 @@ eternity
{
title = "Particle fountain white";
}
9300t
9300
{
title = "Polyobject anchor";
class = "EEPolyObjAnchor";

View file

@ -54,7 +54,7 @@ GZDB source comes with several batch files, which can be used to automatically c
<li><strong>Compile Help.bat</strong> - compiles &quot;Build\Refmanual.chm&quot;. Help source files are located in the &quot;Help&quot; directory.<br />Requires Microsoft HTML Help compiler.</li><br />
<li><strong>Make Release.bat</strong> - removes project cache files, sets project version number to match the latest SVN revision, compiles the project in Release mode, generates &quot;Build\Changelog.txt&quot;, compiles &quot;Build\Refmanual.chm&quot;, creates an installer and places it in the &quot;Release&quot; folder.<br />
Requires Git command-line client, Visual C# Express Edition / Visual Studio, Microsoft HTML Help compiler and Inno Setup 5.</li><br />
<li><strong>MakeGITRelease.bat</strong> - removes project cache files, sets project version number to match the number of commits in the master branch, compiles the project in Release mode, generates &quot;Build\Changelog.txt&quot;, compiles &quot;Build\Refmanual.chm&quot;, packs the build into 7-zip archive and places it in the &quot;GIT_Build&quot; folder.<br />
<li><strong>Make GIT Build.bat</strong> - removes project cache files, sets project version number to match the number of commits in the master branch, compiles the project in Release mode, generates &quot;Build\Changelog.txt&quot;, compiles &quot;Build\Refmanual.chm&quot;, packs the build into 7-zip archive and places it in the &quot;GIT_Build&quot; folder.<br />
Requires Git command-line client, Visual C# Express Edition / Visual Studio, Microsoft HTML Help compiler and 7-zip archiver.</li>
</ul>
</div>