- nice wrapper for line length labels

- line length labels while drawing!
This commit is contained in:
codeimp 2008-05-13 17:11:33 +00:00
parent 77720694a3
commit 9f07f2ef2c
7 changed files with 157 additions and 31 deletions

View file

@ -39,6 +39,7 @@
<Compile Include="ClassicModes\DrawGeometryMode.cs" />
<Compile Include="Testing\TriangulatorMode.cs" />
<Compile Include="ClassicModes\DragThingsMode.cs" />
<Compile Include="Tools\LineLengthLabel.cs" />
<Compile Include="VisualModes\BaseVisualMode.cs" />
<Compile Include="VisualModes\BaseVisualSector.cs" />
<Compile Include="ClassicModes\DragVerticesMode.cs" />

View file

@ -70,7 +70,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
protected ICollection<Linedef> snaptolines;
// Text labels for all unstable lines
protected TextLabel[] labels;
protected LineLengthLabel[] labels;
// Keep track of view changes
private float lastoffsetx;
@ -100,7 +100,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
// Clean up
if(labels != null)
foreach(TextLabel l in labels) l.Dispose();
foreach(LineLengthLabel l in labels) l.Dispose();
// Done
base.Dispose();
@ -151,22 +151,10 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
unstablelines = MapSet.UnstableLinedefsFromVertices(selectedverts);
// Make text labels
labels = new TextLabel[unstablelines.Count];
labels = new LineLengthLabel[unstablelines.Count];
int index = 0;
foreach(Linedef l in unstablelines)
{
Vector2D center = l.GetCenterPoint();
labels[index] = new TextLabel(12);
labels[index].Rectangle = new RectangleF(center.x, center.y, 0f, 0f);
labels[index].AlignX = TextAlignmentX.Center;
labels[index].AlignY = TextAlignmentY.Middle;
labels[index].Color = General.Colors.Highlight;
labels[index].Backcolor = General.Colors.Background;
labels[index].Scale = 14f;
labels[index].TransformCoords = true;
labels[index].Text = l.Length.ToString("0");
index++;
}
labels[index++] = new LineLengthLabel(l.Start.Position, l.End.Position);
Cursor.Current = Cursors.Default;
}
@ -271,13 +259,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Update labels
int index = 0;
foreach(Linedef l in unstablelines)
{
l.UpdateCache();
Vector2D center = l.GetCenterPoint();
labels[index].Rectangle = new RectangleF(center.x, center.y, 0f, 0f);
labels[index].Text = l.Length.ToString("0");
index++;
}
labels[index++].Move(l.Start.Position, l.End.Position);
// Moved
return true;

View file

@ -164,9 +164,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Redraw overlay
if(renderer.StartOverlay(true))
{
foreach(TextLabel l in labels)
foreach(LineLengthLabel l in labels)
{
renderer.RenderText(l);
renderer.RenderText(l.TextLabel);
}
renderer.Finish();
}

View file

@ -169,9 +169,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Redraw overlay
if(renderer.StartOverlay(true))
{
foreach(TextLabel l in labels)
foreach(LineLengthLabel l in labels)
{
renderer.RenderText(l);
renderer.RenderText(l.TextLabel);
}
renderer.Finish();
}

View file

@ -146,9 +146,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Redraw overlay
if(renderer.StartOverlay(true))
{
foreach(TextLabel l in labels)
foreach(LineLengthLabel l in labels)
{
renderer.RenderText(l);
renderer.RenderText(l.TextLabel);
}
renderer.Finish();
}

View file

@ -64,6 +64,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Drawing points
private List<DrawnVertex> points;
private List<LineLengthLabel> labels;
// Keep track of view changes
private float lastoffsetx;
@ -91,6 +92,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Initialize
this.basemode = General.Map.Mode;
points = new List<DrawnVertex>();
labels = new List<LineLengthLabel>();
// No selection in this mode
General.Map.Map.ClearAllSelected();
@ -107,7 +109,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
if(!isdisposed)
{
// Clean up
if(labels != null)
foreach(LineLengthLabel l in labels) l.Dispose();
// Done
base.Dispose();
}
@ -579,6 +583,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
float vsize = ((float)renderer.VertexSize + 1.0f) / renderer.Scale;
float vsizeborder = ((float)renderer.VertexSize + 3.0f) / renderer.Scale;
// The last label's end must go to the mouse cursor
if(labels.Count > 0) labels[labels.Count - 1].End = curp.pos;
// Render drawing lines
if(renderer.StartOverlay(true))
{
@ -624,6 +631,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Render vertex at cursor
renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
// Go for all labels
foreach(LineLengthLabel l in labels) renderer.RenderText(l.TextLabel);
// Done
renderer.Finish();
}
@ -732,7 +742,11 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Mouse inside window?
if(General.Interface.MouseInDisplay)
{
points.Add(GetCurrentPosition());
DrawnVertex newpoint = GetCurrentPosition();
points.Add(newpoint);
labels.Add(new LineLengthLabel());
labels[labels.Count - 1].Start = newpoint.pos;
if(labels.Count > 1) labels[labels.Count - 2].End = newpoint.pos;
Update();
// Check if point stitches with the first
@ -755,6 +769,12 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
public void RemovePoint()
{
if(points.Count > 0) points.RemoveAt(points.Count - 1);
if(labels.Count > 0)
{
labels[labels.Count - 1].Dispose();
labels.RemoveAt(labels.Count - 1);
}
Update();
}

View file

@ -0,0 +1,123 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class LineLengthLabel : IDisposable
{
#region ================== Constants
private const int TEXT_CAPACITY = 10;
private const float TEXT_SCALE = 14f;
private const string VALUE_FORMAT = "0";
#endregion
#region ================== Variables
private TextLabel label;
private Vector2D start;
private Vector2D end;
#endregion
#region ================== Properties
public TextLabel TextLabel { get { return label; } }
public Vector2D Start { get { return start; } set { start = value; Update(); } }
public Vector2D End { get { return end; } set { end = value; Update(); } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public LineLengthLabel()
{
// Initialize
Initialize();
}
// Constructor
public LineLengthLabel(Vector2D start, Vector2D end)
{
// Initialize
Initialize();
Move(start, end);
}
// Initialization
private void Initialize()
{
label = new TextLabel(TEXT_CAPACITY);
label.AlignX = TextAlignmentX.Center;
label.AlignY = TextAlignmentY.Middle;
label.Color = General.Colors.Highlight;
label.Backcolor = General.Colors.Background;
label.Scale = TEXT_SCALE;
label.TransformCoords = true;
}
// Disposer
public void Dispose()
{
label.Dispose();
}
#endregion
#region ================== Methods
// This updates the text
private void Update()
{
Vector2D delta = end - start;
float length = delta.GetLength();
label.Text = length.ToString(VALUE_FORMAT);
label.Rectangle = new RectangleF(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f, 0f, 0f);
}
// This moves the label
public void Move(Vector2D start, Vector2D end)
{
this.start = start;
this.end = end;
Update();
}
#endregion
}
}