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OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
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1 changed files with 1 additions and 1 deletions
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@ -513,7 +513,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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foreach(VisualMiddle3D m3d in part.middle3d)
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foreach(VisualMiddle3D m3d in part.middle3d)
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{
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{
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if(m3d.Vertices == null) continue;
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if(m3d.Vertices == null) continue;
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texture = m3d.GetControlLinedef().Front.MiddleTexture;
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texture = m3d.GetTextureName();
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if (!skipTextures.Contains(texture))
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if (!skipTextures.Contains(texture))
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{
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{
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CheckTextureName(ref texturegeo, ref texture);
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CheckTextureName(ref texturegeo, ref texture);
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