More renaming GZDB Visual Mode to just Visual Mode

The exception dialog now correctly states that it's UDB and not GZDB
This commit is contained in:
biwa 2020-11-01 18:33:19 +01:00
parent 15772da839
commit 9c85635ff0
2 changed files with 3 additions and 3 deletions

View file

@ -168,7 +168,7 @@ namespace CodeImp.DoomBuilder.Windows
} }
// Get GZDB version // Get GZDB version
result += "GZDB: R" + General.ThisAssembly.GetName().Version.Revision + Environment.NewLine; result += "UDB: R" + General.ThisAssembly.GetName().Version.Revision + Environment.NewLine;
result += "Platform: " + (Environment.Is64BitProcess ? "x64" : "x86") + Environment.NewLine + Environment.NewLine; result += "Platform: " + (Environment.Is64BitProcess ? "x64" : "x86") + Environment.NewLine + Environment.NewLine;
return result; return result;

View file

@ -1350,9 +1350,9 @@ matchbrightness
//mxd. moved from GZDoomEditing plugin //mxd. moved from GZDoomEditing plugin
gzdbvisualmode gzdbvisualmode
{ {
title = "GZDB Visual Mode"; title = "Visual Mode";
category = "modes"; category = "modes";
description = "Switches to the (G)ZDoom visual editing mode. Hold Shift key to invert 'Synhcronize selection between Visual and Classic modes' setting. Hold Control key to disable position synchronization when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled."; description = "Switches to the visual editing mode. Hold Shift key to invert 'Synhcronize selection between Visual and Classic modes' setting. Hold Control key to disable position synchronization when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled.";
allowkeys = true; allowkeys = true;
allowmouse = true; allowmouse = true;
allowscroll = true; allowscroll = true;