From 9498753cff3d6d6a9cd166ee6bd455b18644530c Mon Sep 17 00:00:00 2001 From: MaxED Date: Mon, 8 Jun 2015 10:09:27 +0000 Subject: [PATCH] Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled. --- Source/Core/Resources/world3d.fx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Resources/world3d.fx b/Source/Core/Resources/world3d.fx index 8e755401..40e06537 100644 --- a/Source/Core/Resources/world3d.fx +++ b/Source/Core/Resources/world3d.fx @@ -191,7 +191,7 @@ float4 ps_main_highlight_fog(LitPixelData pd) : COLOR // Blend texture color, vertex color and modulation color float4 ncolor = tcolor * pd.color * modulatecolor; float4 hcolor = float4(highlightcolor.rgb, ncolor.a); - return getFogColor(pd, float4(hcolor.rgb * highlightcolor.a + (ncolor.rgb - 0.4f * highlightcolor.a), ncolor.a + 0.25f)); //tcolor.a + return getFogColor(pd, float4(hcolor.rgb * highlightcolor.a + (ncolor.rgb - 0.4f * highlightcolor.a), ncolor.a + 0.25f)) * float4(highlightcolor.rgb, 1.0f); } //mxd: used to draw bounding boxes