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Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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parent
f8c3768f33
commit
93cc15640f
4 changed files with 54 additions and 5 deletions
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@ -867,6 +867,13 @@ create
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{
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title = "Create Fake Ceiling and Floor";
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prefix = "";
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errorchecker
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{
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ignoreuppertexture = true;
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ignoremiddletexture = true;
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ignorelowertexture = true;
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}
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}
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}
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@ -1902,6 +1902,13 @@ zdoom
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id = "Transfer_Heights";
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requiresactivation = false;
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errorchecker
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{
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ignoreuppertexture = true;
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ignoremiddletexture = true;
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ignorelowertexture = true;
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}
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arg0
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{
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title = "Sector Tag";
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@ -26,10 +26,23 @@ using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.Config
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{
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public struct ErrorCheckerExemptions
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{
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public bool IgnoreUpperTexture;
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public bool IgnoreMiddleTexture;
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public bool IgnoreLowerTexture;
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}
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public class LinedefActionInfo : INumberedTitle, IComparable<LinedefActionInfo>
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{
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#region ================== Constants
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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@ -45,6 +58,7 @@ namespace CodeImp.DoomBuilder.Config
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private readonly bool isgeneralized;
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private readonly bool isknown;
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private readonly bool requiresactivation; //mxd
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private readonly ErrorCheckerExemptions errorcheckerexemptions;
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#endregion
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@ -61,6 +75,7 @@ namespace CodeImp.DoomBuilder.Config
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public bool IsNull { get { return (index == 0); } }
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public bool RequiresActivation { get { return requiresactivation; } } //mxd
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public ArgumentInfo[] Args { get { return args; } }
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public ErrorCheckerExemptions ErrorCheckerExemptions { get { return errorcheckerexemptions; } }
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#endregion
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@ -77,6 +92,7 @@ namespace CodeImp.DoomBuilder.Config
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this.args = new ArgumentInfo[Linedef.NUM_ARGS];
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this.isgeneralized = false;
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this.isknown = true;
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this.errorcheckerexemptions = new ErrorCheckerExemptions();
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// Read settings
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this.name = cfg.ReadSetting(actionsetting + ".title", "Unnamed");
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@ -86,8 +102,13 @@ namespace CodeImp.DoomBuilder.Config
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this.title = this.prefix + " " + this.name;
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this.title = this.title.Trim();
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// Error checker exemptions
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this.errorcheckerexemptions.IgnoreUpperTexture = cfg.ReadSetting(actionsetting + ".errorchecker.ignoreuppertexture", false);
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this.errorcheckerexemptions.IgnoreMiddleTexture = cfg.ReadSetting(actionsetting + ".errorchecker.ignoremiddletexture", false);
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this.errorcheckerexemptions.IgnoreLowerTexture = cfg.ReadSetting(actionsetting + ".errorchecker.ignorelowertexture", false);
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// Read the args
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for(int i = 0; i < Linedef.NUM_ARGS; i++)
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for (int i = 0; i < Linedef.NUM_ARGS; i++)
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this.args[i] = new ArgumentInfo(cfg, actionsetting, i, enums);
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// We have no destructor
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@ -16,6 +16,7 @@
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using System.Threading;
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@ -54,20 +55,33 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Go for all the sidedefs
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foreach(Sidedef sd in General.Map.Map.Sidedefs)
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{
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bool ignoreuppertexture = false;
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bool ignoremiddletexture = false;
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bool ignorelowertexture = false;
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// Some actions, like transfer heights, use special non-existing texture names for effects. Allow those to be ignored
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if(sd.Line.Action != 0)
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{
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LinedefActionInfo info = General.Map.Config.GetLinedefActionInfo(sd.Line.Action);
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ignoreuppertexture = info.ErrorCheckerExemptions.IgnoreUpperTexture;
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ignoremiddletexture = info.ErrorCheckerExemptions.IgnoreMiddleTexture;
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ignorelowertexture = info.ErrorCheckerExemptions.IgnoreLowerTexture;
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}
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// Check upper texture
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if(sd.LongHighTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongHighTexture))
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if(!ignoreuppertexture && sd.LongHighTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongHighTexture))
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{
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Upper));
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}
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// Check middle texture
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if(sd.LongMiddleTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongMiddleTexture))
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if(!ignoremiddletexture && sd.LongMiddleTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongMiddleTexture))
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{
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Middle));
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}
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// Check lower texture
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if(sd.LongLowTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongLowTexture))
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if(!ignorelowertexture && sd.LongLowTexture != MapSet.EmptyLongName && !General.Map.Data.GetTextureExists(sd.LongLowTexture))
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{
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Lower));
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}
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