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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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parent
4611aa1bc8
commit
87a2a14d7c
3 changed files with 18 additions and 4 deletions
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2933")]
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[assembly: AssemblyVersion("2.3.0.2934")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("717e48e")]
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[assembly: AssemblyHash("4611aa1")]
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@ -30,9 +30,23 @@ namespace CodeImp.DoomBuilder.ZDoom
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if ((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail"))
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{
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// Ignore flow control
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// [ZZ] sometimes "fail" is a sprite name... (Skulltag, Zandronum)
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// probably the same can happen to other single-word flow control keywords.
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// check if next token is newline.
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long cpos = parser.DataStream.Position;
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parser.SkipWhitespace(false);
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string newline = parser.ReadToken();
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parser.DataStream.Position = cpos;
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if (newline == "\n") // this is actually a loop/stop/wait/fail directive and not a sprite name or something
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{
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lasttoken = token;
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continue;
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}
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}
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// Goto?
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else if (token == "goto")
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if (token == "goto")
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{
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gotostate = new DecorateStateGoto(actor, parser);
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if (parser.HasError) return;
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2933")]
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[assembly: AssemblyVersion("2.3.0.2934")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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